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Author
Age
Files
Lines
*
add an apple in a random location
Jesse Luehrs
2014-10-09
1
-2
/
+27
*
simple rng
Jesse Luehrs
2014-10-09
1
-0
/
+38
*
these are alrady initialized to 0 just before
Jesse Luehrs
2014-10-08
1
-6
/
+0
*
start refactoring to allow storing the entire snake in memory
Jesse Luehrs
2014-10-08
1
-12
/
+19
*
use a smaller screen
Jesse Luehrs
2014-10-08
1
-9
/
+9
*
make a struct for screen locations
Jesse Luehrs
2014-10-08
1
-22
/
+25
*
adjust the y offset for the snake sprite
Jesse Luehrs
2014-10-08
1
-2
/
+3
*
reset the snake position on game start
Jesse Luehrs
2014-10-08
1
-0
/
+4
*
don't draw the snake when on the title screen
Jesse Luehrs
2014-10-08
1
-1
/
+12
*
draw the game screen
Jesse Luehrs
2014-10-08
1
-3
/
+75
*
draw the background for the main screen
Jesse Luehrs
2014-10-08
1
-5
/
+57
*
start using folds to try to keep things under control
Jesse Luehrs
2014-10-06
1
-69
/
+78
*
refactor
Jesse Luehrs
2014-10-06
1
-4
/
+12
*
check for collisions against the (currently invisible) wall
Jesse Luehrs
2014-10-06
1
-0
/
+19
*
add a (blank) start screen
Jesse Luehrs
2014-10-06
1
-3
/
+29
*
stop using named labels for short loops
Jesse Luehrs
2014-10-06
1
-9
/
+8
*
remove inaccurate comment
Jesse Luehrs
2014-10-06
1
-3
/
+1
*
restructure code to move things out of the nmi interrupt
Jesse Luehrs
2014-10-06
1
-30
/
+50
*
oops, copied too much
Jesse Luehrs
2014-10-06
1
-20
/
+0
*
copy over some changes from the project skeleton
Jesse Luehrs
2014-10-06
1
-0
/
+254