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* add an apple in a random locationJesse Luehrs2014-10-092-2/+27
* simple rngJesse Luehrs2014-10-091-0/+38
* these are alrady initialized to 0 just beforeJesse Luehrs2014-10-081-6/+0
* start refactoring to allow storing the entire snake in memoryJesse Luehrs2014-10-081-12/+19
* use a smaller screenJesse Luehrs2014-10-081-9/+9
* make a struct for screen locationsJesse Luehrs2014-10-081-22/+25
* adjust the y offset for the snake spriteJesse Luehrs2014-10-081-2/+3
* reset the snake position on game startJesse Luehrs2014-10-081-0/+4
* don't draw the snake when on the title screenJesse Luehrs2014-10-081-1/+12
* draw the game screenJesse Luehrs2014-10-082-3/+75
* draw the background for the main screenJesse Luehrs2014-10-081-5/+57
* add some character glyphs to the chr romJesse Luehrs2014-10-081-0/+0
* start using folds to try to keep things under controlJesse Luehrs2014-10-061-69/+78
* refactorJesse Luehrs2014-10-061-4/+12
* check for collisions against the (currently invisible) wallJesse Luehrs2014-10-061-0/+19
* add a (blank) start screenJesse Luehrs2014-10-061-3/+29
* stop using named labels for short loopsJesse Luehrs2014-10-061-9/+8
* remove inaccurate commentJesse Luehrs2014-10-061-3/+1
* restructure code to move things out of the nmi interruptJesse Luehrs2014-10-061-30/+50
* oops, copied too muchJesse Luehrs2014-10-061-20/+0
* copy over some changes from the project skeletonJesse Luehrs2014-10-064-32/+67
* optimize snake movement a bitJesse Luehrs2014-10-051-29/+19
* make the snake head visibleJesse Luehrs2014-10-051-0/+0
* a few other makefile tweaksJesse Luehrs2014-10-051-5/+5
* rebuild the rom when the CHR data changesJesse Luehrs2014-10-051-0/+2
* make the snake head move aroundJesse Luehrs2014-10-041-1/+76
* zero-page addressing for variablesJesse Luehrs2014-10-041-8/+8
* project skeletonJesse Luehrs2014-10-046-0/+186