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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 17:17:23 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 17:20:38 +0100
commite629e853d4cf04fa7987435601dc884996b50b97 (patch)
treebd06668d8c2c783e34f65e3ff5aa6970256fba03 /crawl-ref/docs
parentb03ae0bd75db95fd72cf484da6caec7eb47ad21c (diff)
downloadcrawl-ref-e629e853d4cf04fa7987435601dc884996b50b97.tar.gz
crawl-ref-e629e853d4cf04fa7987435601dc884996b50b97.zip
More additions to the change log.
Diffstat (limited to 'crawl-ref/docs')
-rw-r--r--crawl-ref/docs/changelog.txt30
1 files changed, 23 insertions, 7 deletions
diff --git a/crawl-ref/docs/changelog.txt b/crawl-ref/docs/changelog.txt
index 33a6701255..0ffbb05d12 100644
--- a/crawl-ref/docs/changelog.txt
+++ b/crawl-ref/docs/changelog.txt
@@ -8,6 +8,7 @@ Breaks saves compatibility.
0.6 Highlights
--------------
+* Removed Divinations spell school.
* Three new gods.
* Altars for dungeon gods may now appear on levels 2 to 9 instead of the Temple.
* New water based branch: the Shoals, sometimes replacing the Swamp.
@@ -40,11 +41,13 @@ Levels
* Added mutagenic fog.
* Limit alarm traps to 1-3 charges.
* Lua maps are much more customizable.
+* Alternate branch endings for Hive and Swamp.
* Many new vaults.
Items
-----
* Fixed occasional permanent stat loss/gain with stat-modifying equipment.
+* Fixed wall-stopped item beams getting two chances to hit their target.
* Added scroll of silence.
* Added potions of brilliance and agility.
* Added shields of reflection.
@@ -56,6 +59,7 @@ Items
* The speed brand is only created randomly for artefacts.
* Lower damage bonus of the vorpal brand to 12.5%.
* Post-berserk exhaustion cancels Haste, even with an amulet of resist slowing.
+* Slings are one-handed and no longer delayed by shields.
* Armour acquirement is more likely to fill secondary slots.
* Book acquirement doesn't give manuals to spellcasting specialists anymore.
* Added wands as an acquirement option.
@@ -65,6 +69,7 @@ Items
* Reduce the chances for artefacts with only one stat property.
* Reduced weight of large rocks.
* More generous stacking of ammunition.
+* Lowered mulch rate for branded ammunition.
* Increase whip damage, availability and branding chances.
* Weapons of electrocution discharge in water.
* Remove evocable mapping/teleportation from artefacts.
@@ -79,19 +84,17 @@ Items
Monsters
--------
* New monster: ballistomycete, spawned by and spawning giant spores.
-* New monster: giant leech, a worm with a vampiric attack.
-* New monster: golden eye, can blink and cause confusion.
-* New monster: toadstool, growing on corpses.
-* New monster "bush":
- * Two or more in a row block vision.
- * You can fire ammo and spells through them.
- * If they catch on fire, fire may spread to adjacent bushes.
+* New plant: bush, can be fired through, two or more block vision.
* Several new monsters for the Shoals.
+* Other new monsters: toadstool, giant leech, golden eye, new demon sixfirhy.
* (Very) ugly things get random resistances and attack flavours.
* Slime creatures can merge to become larger and more powerful.
* All spectral things can use stairs again.
* Several new uniques.
+* Display magic resistance in monster descriptions.
* Hydras pick new target for remaining attacks if their current foe dies.
+* Make monsters forget player position if the player teleports away.
+* Implement and use monster spells "blink away" and "blink closer".
* Detected secret doors now remain unknown to stupid monsters.
* Monsters may quaff potions of might and berserk rage.
* Bears can go berserk.
@@ -109,8 +112,11 @@ Characters
* Demonspawn have been overhauled, mutations no longer depend on skill sets.
* Wanderers have been overhauled and are much stronger now.
* Starting stats and equipment are no longer assigned randomly.
+* Many status effects and durations use delay rather than turn count.
* Gain of Health and Magic Points on level up is no longer random.
* Round all aptitudes to multiples of 10.
+* Nerf damage reduction of the player's elemental resistances.
+* Distracted stabbing is more likely, but resulting damage bonus is lowered.
* Fighting is noisy depending on damage dealt, weapon type and brand.
* Decouple miasma resistance from negative energy resistance; rotting
resistance now implies both disease and miasma resistance.
@@ -119,6 +125,7 @@ Characters
* Changed Magic mapping mutation to work passively.
* Hunter starting ammunition starts out at +1, leading to decreased mulching.
* Healers now start unarmed.
+* Hill Orcs get good Stabbing aptitudes.
* Swapped Kobolds' aptitudes for Bows and Crossbows.
Interface
@@ -135,22 +142,28 @@ Interface
* delay_message_clear defaults to true.
* Disallow autoexplore and resting when starving.
* Add !a inscription to prompt when attacking with this wielded item.
+* New lua file autofight.lua which allows auto-attacking of the nearest enemy.
* Abort some teleportation attempts with -TELE without losing the turn.
* Food and potions are never autoassigned to slots 'e' and 'y', respectively.
* Added option explore_delay, which can be used to make the delay
between auto-explore moves different from the delay between other
types of travel moves.
* Allow more than 8 colours in Mac builds if the terminal supports it.
+* Disable autoexplore in labyrinths.
+* Colour experience pool according to fullness.
Spells
------
+* Removed Divinations spell school.
* Limit Summon Small Mammals to a maximum of two mammals per casting.
* Summon Small Mammals doesn't summon green or orange rats anymore.
* Tukima's Dance weapon strength depends on spell power and weapon weight.
* Summon Wraiths is replaced by Haunt, a smite-targetted summoning spell.
* Directed non-enchantment spells make noise when they hit something.
+* Spell miscasts and hell effects are noisy.
* Call Canine Familiar only calls friendly canines.
* Condensation Shield is more effective.
+* Improved Passwall interface.
* Allow Mummies to cast Summon Horrible Things, now temporary.
* Controlled blink causes glowing.
* Disintegration is really messy.
@@ -159,10 +172,12 @@ Tiles
-----
* Re-added doll editing screen ('-' command).
* Added clickable spells display (toggle with '_' command).
+* Display tiles in many more menus, including the database search (?/)
* New modifier keys for left-clicking on monsters or the player:
* Shift-Left-Click: fire quivered ammo at monster.
* Ctrl-Left-Click: cast spell at target (monster or player)
* Alt-Left-Click: zap wand at target (monster or player)
+* When applicable, left-clicking on a monster within reaching range attacks it.
* Add some "animations" whenever the screen is redrawn.
Code cleanup
@@ -173,6 +188,7 @@ Code cleanup
* Distribute code of large cc files into smaller ones.
* Many new lua wrappers to make lua much more powerful in e.g. map creation.
* Unique placement code has been moved to lua.
+* Add property hash to monsters.
* Consolidate similar functions.
* Cleanup of included header files.
* Unrandarts and fixedarts share the same, cleaner coding structure.