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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-07 00:08:57 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-07 00:08:57 +0000
commit3b222c9b4746acf11091d5f55c404a1b6e2e9bb0 (patch)
treea50a559852cc90daa9a6b7cb294b85916490788f /crawl-ref/source/abl-show.cc
parente107eee04ecf2d2c1ae98c6c90563911beee60b5 (diff)
downloadcrawl-ref-3b222c9b4746acf11091d5f55c404a1b6e2e9bb0.tar.gz
crawl-ref-3b222c9b4746acf11091d5f55c404a1b6e2e9bb0.zip
Add spacing fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9365 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/abl-show.cc')
-rw-r--r--crawl-ref/source/abl-show.cc58
1 files changed, 29 insertions, 29 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index bee50eafaf..586b3145db 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -2110,14 +2110,14 @@ std::vector<talent> your_talents( bool check_confused )
}
if (ability != ABIL_NON_ABILITY)
- _add_talent(talents, ability, check_confused );
+ _add_talent(talents, ability, check_confused);
}
if (you.species == SP_VAMPIRE && you.experience_level >= 3
&& you.hunger_state <= HS_SATIATED
&& you.attribute[ATTR_TRANSFORMATION] != TRAN_BAT)
{
- _add_talent(talents, ABIL_TRAN_BAT, check_confused );
+ _add_talent(talents, ABIL_TRAN_BAT, check_confused);
}
if (!player_is_airborne() && !transform_changed_physiology())
@@ -2126,62 +2126,62 @@ std::vector<talent> your_talents( bool check_confused )
// (until level 15, when it becomes permanent until revoked).
// jmf: "upgrade" for draconians -- expensive flight
if (you.species == SP_KENKU && you.experience_level >= 5)
- _add_talent(talents, ABIL_FLY, check_confused );
+ _add_talent(talents, ABIL_FLY, check_confused);
else if (player_genus(GENPC_DRACONIAN)
&& player_mutation_level(MUT_BIG_WINGS))
{
- _add_talent(talents, ABIL_FLY_II, check_confused );
+ _add_talent(talents, ABIL_FLY_II, check_confused);
}
}
// Mutations.
if (player_mutation_level(MUT_MAPPING))
- _add_talent(talents, ABIL_MAPPING, check_confused );
+ _add_talent(talents, ABIL_MAPPING, check_confused);
if (player_mutation_level(MUT_SUMMON_MINOR_DEMONS))
- _add_talent(talents, ABIL_SUMMON_MINOR_DEMON, check_confused );
+ _add_talent(talents, ABIL_SUMMON_MINOR_DEMON, check_confused);
if (player_mutation_level(MUT_SUMMON_DEMONS))
- _add_talent(talents, ABIL_SUMMON_DEMON, check_confused );
+ _add_talent(talents, ABIL_SUMMON_DEMON, check_confused);
if (player_mutation_level(MUT_HURL_HELLFIRE))
- _add_talent(talents, ABIL_HELLFIRE, check_confused );
+ _add_talent(talents, ABIL_HELLFIRE, check_confused);
if (player_mutation_level(MUT_CALL_TORMENT))
- _add_talent(talents, ABIL_TORMENT, check_confused );
+ _add_talent(talents, ABIL_TORMENT, check_confused);
if (player_mutation_level(MUT_RAISE_DEAD))
- _add_talent(talents, ABIL_RAISE_DEAD, check_confused );
+ _add_talent(talents, ABIL_RAISE_DEAD, check_confused);
if (player_mutation_level(MUT_CONTROL_DEMONS))
- _add_talent(talents, ABIL_CONTROL_DEMON, check_confused );
+ _add_talent(talents, ABIL_CONTROL_DEMON, check_confused);
if (player_mutation_level(MUT_CHANNEL_HELL))
- _add_talent(talents, ABIL_CHANNELING, check_confused );
+ _add_talent(talents, ABIL_CHANNELING, check_confused);
if (player_mutation_level(MUT_THROW_FLAMES))
- _add_talent(talents, ABIL_THROW_FLAME, check_confused );
+ _add_talent(talents, ABIL_THROW_FLAME, check_confused);
if (player_mutation_level(MUT_THROW_FROST))
- _add_talent(talents, ABIL_THROW_FROST, check_confused );
+ _add_talent(talents, ABIL_THROW_FROST, check_confused);
if (player_mutation_level(MUT_SMITE))
- _add_talent(talents, ABIL_BOLT_OF_DRAINING, check_confused );
+ _add_talent(talents, ABIL_BOLT_OF_DRAINING, check_confused);
if (you.duration[DUR_TRANSFORMATION])
- _add_talent(talents, ABIL_END_TRANSFORMATION, check_confused );
+ _add_talent(talents, ABIL_END_TRANSFORMATION, check_confused);
if (player_mutation_level(MUT_BLINK))
- _add_talent(talents, ABIL_BLINK, check_confused );
+ _add_talent(talents, ABIL_BLINK, check_confused);
if (player_mutation_level(MUT_TELEPORT_AT_WILL))
- _add_talent(talents, ABIL_TELEPORTATION, check_confused );
+ _add_talent(talents, ABIL_TELEPORTATION, check_confused);
// Religious abilities.
if (you.religion == GOD_ELYVILON)
- _add_talent(talents, ABIL_ELYVILON_DESTROY_WEAPONS, check_confused );
+ _add_talent(talents, ABIL_ELYVILON_DESTROY_WEAPONS, check_confused);
else if (you.religion == GOD_TROG)
- _add_talent(talents, ABIL_TROG_BURN_SPELLBOOKS, check_confused );
+ _add_talent(talents, ABIL_TROG_BURN_SPELLBOOKS, check_confused);
// Gods take abilities away until penance completed. -- bwr
// God abilities generally don't work while silenced (they require
@@ -2202,29 +2202,29 @@ std::vector<talent> your_talents( bool check_confused )
// And finally, the ability to opt-out of your faith {dlb}:
if (you.religion != GOD_NO_GOD && !silenced( you.pos() ))
- _add_talent(talents, ABIL_RENOUNCE_RELIGION, check_confused );
+ _add_talent(talents, ABIL_RENOUNCE_RELIGION, check_confused);
//jmf: Check for breath weapons -- they're exclusive of each other, I hope!
// Make better come ones first.
if (you.attribute[ATTR_TRANSFORMATION] == TRAN_DRAGON
|| player_mutation_level(MUT_BREATHE_FLAMES))
{
- _add_talent(talents, ABIL_BREATHE_FIRE, check_confused );
+ _add_talent(talents, ABIL_BREATHE_FIRE, check_confused);
}
// Checking for unreleased delayed Fireball.
if (you.attribute[ ATTR_DELAYED_FIREBALL ])
- _add_talent(talents, ABIL_DELAYED_FIREBALL, check_confused );
+ _add_talent(talents, ABIL_DELAYED_FIREBALL, check_confused);
// Evocations from items.
if (scan_randarts(RAP_BLINK))
- _add_talent(talents, ABIL_EVOKE_BLINK, check_confused );
+ _add_talent(talents, ABIL_EVOKE_BLINK, check_confused);
if (wearing_amulet(AMU_RAGE) || scan_randarts(RAP_BERSERK))
- _add_talent(talents, ABIL_EVOKE_BERSERK, check_confused );
+ _add_talent(talents, ABIL_EVOKE_BERSERK, check_confused);
if (scan_randarts( RAP_MAPPING ))
- _add_talent(talents, ABIL_EVOKE_MAPPING, check_confused );
+ _add_talent(talents, ABIL_EVOKE_MAPPING, check_confused);
if (player_equip( EQ_RINGS, RING_INVISIBILITY )
|| player_equip_ego_type( EQ_ALL_ARMOUR, SPARM_DARKNESS )
@@ -2234,9 +2234,9 @@ std::vector<talent> your_talents( bool check_confused )
// activatable item. Wands and potions will have to time
// out. -- bwr
if (you.duration[DUR_INVIS])
- _add_talent(talents, ABIL_EVOKE_TURN_VISIBLE, check_confused );
+ _add_talent(talents, ABIL_EVOKE_TURN_VISIBLE, check_confused);
else
- _add_talent(talents, ABIL_EVOKE_TURN_INVISIBLE, check_confused );
+ _add_talent(talents, ABIL_EVOKE_TURN_INVISIBLE, check_confused);
}
// Note: This ability only applies to this counter.
@@ -2260,7 +2260,7 @@ std::vector<talent> your_talents( bool check_confused )
if (player_equip( EQ_RINGS, RING_TELEPORTATION )
|| scan_randarts( RAP_CAN_TELEPORT ))
{
- _add_talent(talents, ABIL_EVOKE_TELEPORTATION, check_confused );
+ _add_talent(talents, ABIL_EVOKE_TELEPORTATION, check_confused);
}
// Find hotkeys for the non-hotkeyed talents.