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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 19:08:46 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-06 19:16:19 +0100 |
commit | def6a88b388cdcf3ac08c2144b9d30f6c8bfb010 (patch) | |
tree | bbd716639a26d78743fdd20b868ce735d3943f63 /crawl-ref/source/abyss.cc | |
parent | 00c306495468af11d3aa59e1b4af7029dafaba7a (diff) | |
download | crawl-ref-def6a88b388cdcf3ac08c2144b9d30f6c8bfb010.tar.gz crawl-ref-def6a88b388cdcf3ac08c2144b9d30f6c8bfb010.zip |
Convert a few read-only uses of actor::position to actor::pos().
Diffstat (limited to 'crawl-ref/source/abyss.cc')
-rw-r--r-- | crawl-ref/source/abyss.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/abyss.cc b/crawl-ref/source/abyss.cc index 2de00503a3..398c5b8ff5 100644 --- a/crawl-ref/source/abyss.cc +++ b/crawl-ref/source/abyss.cc @@ -412,7 +412,7 @@ void area_shift(void) { #ifdef DEBUG_ABYSS mprf(MSGCH_DIAGNOSTICS, "area_shift() - player at pos (%d, %d)", - you.position.x, you.position.y); + you.pos().x, you.pos().y); #endif // Preserve floor props around the player, primarily so that |