diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-26 10:40:41 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-26 10:40:41 +0000 |
commit | 2f4e7b8e2668b41c79b9fa18877c170abe51a783 (patch) | |
tree | 0dc194395f0d5c0069dc90c369ed50036acbadad /crawl-ref/source/art-data.txt | |
parent | f0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7 (diff) | |
download | crawl-ref-2f4e7b8e2668b41c79b9fa18877c170abe51a783.tar.gz crawl-ref-2f4e7b8e2668b41c79b9fa18877c170abe51a783.zip |
Add tile definitions into art-data.txt, though only for the item tiles.
(The doll definitions are too complicated.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10050 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/art-data.txt')
-rw-r--r-- | crawl-ref/source/art-data.txt | 548 |
1 files changed, 328 insertions, 220 deletions
diff --git a/crawl-ref/source/art-data.txt b/crawl-ref/source/art-data.txt index b77e472d78..3b1ec64a08 100644 --- a/crawl-ref/source/art-data.txt +++ b/crawl-ref/source/art-data.txt @@ -13,6 +13,9 @@ # Changing the name of an unrand will change its automatically # generated enumeration, unless its enumeration is forced with ENUM. # +# "ENUM: FOO" can be used to force the enumeration for an unrand to be +# "UNRAND_FOO", for cases where the automatically generated enumerations +# of different unrandarts conflict. # # Add new artefact definitions at the end of the file; doing so should cause # no problems with save-file compatibilty, but for tile builds it will @@ -21,13 +24,34 @@ # strange behaviour in games saved previous to the change, and deleting # definitions will break savefile compatibility. # +# ####### TILES ############################# +# # Each unrandart needs two tiles, one item tile and one equipment tile for the -# player doll. The former needs to be placed into rltiles/item and defined in -# dc-item.txt, the latter in the appropriate player/ subfolder and defined in -# dc-player.txt. In tilepick.cc the unrandart must then be assigned to the tile -# name defined in the dc-***.txt. -# For a start, placeholders (e.g. reference to the base type tiles) are fine, -# but they'll eventually need to be replaced with proper tiles. +# player doll. For the former, you can define the image file within this +# file using the keyword TILE. The files are assumed to be png and the syntax +# does not include the file type. The artefacts' base type decides where a +# tile needs to be placed. These are as follows: +# Weapons: rltiles/item/weapon/artefact +# Armour: rltiles/item/armour/artefact +# Rings: rltiles/item/ring/artefact +# Amulets: rltiles/item/amulet/artefact +# +# For a start, placeholders (e.g. the base type tiles) are fine, but they'll +# eventually need to be replaced with proper tiles. +# If the tile requires a black outline (because it would be hard to see +# otherwise) add "BOOL: tilerim". Otherwise the image is used without +# modification. +# +# For the equipment tile, place the tile into the appropriate subfolder of +# player/ subfolder and define it in dc-player.txt. You'll also need to assign +# these tiles to the corresponding artefacts in tilepick.cc, using the keyword +# "TILEP_" plus the equipment slot (as defined by the most recent "parts_ctg" +# in dc-player.txt) plus the actual definition, e.g. TILEP_CLOAK_RATSKIN_CLOAK. +# To find the places where you'll need to add your new tile, simply search +# tilepick.cc for another artefact of the same base type. If no special tile +# has been defined the code will fall through to tiles according to the +# base type and colour. +# ############################################################################# @@ -51,6 +75,7 @@ # * poison: Grants poison resistance. # * rnd_tele: Induces random teleportation. # * seeinv: Lets wearer see invisible. +# * tilerim: Adds a black outline to the tile, see above section. # ENUM: Forces the artefact's enumeration literal to something specific. # For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO". The @@ -66,9 +91,9 @@ # OBJ: The enumerations of the base type and sub type of the artefact, # separated by a dash. E.g., OBJ_WEAPONS/WPN_SWORD -# PLUS: The pluses of artefact. For an object with two pluses, -# is specified with "plus/plus2". For an object with just one plus, -# is specified with "plus". +# PLUS: The pluses of the artefact. For an object with two pluses, +# this is specified with "plus/plus2". For an object with just one plus, +# this is specified with "plus". ##### @@ -102,6 +127,8 @@ # MUTATE: Gives artifact mutagenic glow. # STEALTH: Stealth modifier. # STR: Strenght modifier. +# TILE: The file containing the artefact's tile, with file type png. +# See Tiles section above. #################################################################3 @@ -120,6 +147,7 @@ APPEAR: golden long sword OBJ: OBJ_WEAPONS/WPN_LONG_SWORD PLUS: +7/+7 COLOUR: YELLOW +TILE: spwpn_singing_sword DESC_ID: This blessed weapon loves nothing more than to sing to its owner, whether they want it to or not. @@ -128,6 +156,7 @@ APPEAR: bloodstained battleaxe OBJ: OBJ_WEAPONS/WPN_BATTLEAXE PLUS: +3/+11 COLOUR: RED +TILE: spwpn_wrath_of_trog DESC_ID: This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another. @@ -137,6 +166,7 @@ APPEAR: shimmering mace OBJ: OBJ_WEAPONS/WPN_MACE PLUS: 0/0 # Set on generation COLOUR: BLACK # Set on generation +TILE: spwpn_mace_of_variability DESC_ID: It is rather unreliable. NAME: Glaive of Prune @@ -144,6 +174,7 @@ APPEAR: purple glaive OBJ: OBJ_WEAPONS/WPN_GLAIVE PLUS: 0/+12 COLOUR: MAGENTA +TILE: spwpn_glaive_of_prune DESC_ID: It is the creation of a mad god, and carries a curse which transforms anyone possessing it into a prune. Fortunately, the curse works very slowly, and one can use it briefly with no @@ -154,6 +185,8 @@ APPEAR: chunky great sword OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD PLUS: 0/0 # Set on wield COLOUR: RED +TILE: spwpn_sword_of_power +BOOL: tilerim DESC_ID: It rewards the powerful with power and the meek with weakness. NAME: Staff of Olgreb @@ -161,6 +194,7 @@ APPEAR: green glowing staff OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF PLUS: 0/0 # Set on wield COLOUR: GREEN +TILE: spwpn_staff_of_olgreb BRAND: SPWPN_VENOM BOOL: poison DESC_ID: It was the magical weapon wielded by the mighty wizard Olgreb @@ -173,6 +207,7 @@ APPEAR: ephemeral quarterstaff OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF PLUS: 0/0 # Set on wield COLOUR: BROWN +TILE: spwpn_wucad_mu DESC_ID: Its power varies in proportion to its wielder's intelligence. Using it can be a bit risky. @@ -181,6 +216,7 @@ APPEAR: ivory dagger OBJ: OBJ_WEAPONS/WPN_DAGGER PLUS: +3/+4 COLOUR: WHITE +TILE: spwpn_vampires_tooth BRAND: SPWPN_VAMPIRICISM DESC_ID: It is lethally vampiric. @@ -189,6 +225,7 @@ APPEAR: warped scythe OBJ: OBJ_WEAPONS/WPN_SCYTHE PLUS: +13/+13 COLOUR: DARKGREY +TILE: spwpn_scythe_of_curses BOOL: cursed DESC_ID: This weapon carries a terrible and highly irritating curse. @@ -197,6 +234,8 @@ APPEAR: jewelled golden mace OBJ: OBJ_WEAPONS/WPN_MACE PLUS: +7/+6 COLOUR: YELLOW +TILE: spwpn_sceptre_of_torment +BOOL: tilerim DESC_ID: This truly accursed weapon is an instrument of Hell. NAME: Sword of Zonguldrok @@ -204,22 +243,27 @@ APPEAR: bone long sword OBJ: OBJ_WEAPONS/WPN_LONG_SWORD PLUS: +9/+9 COLOUR: LIGHTGREY +TILE: spwpn_sword_of_zonguldrok +BOOL: tilerim DESC_ID: This dreadful weapon is used at the user's peril. -NAME: Sword of Cerebov -APPEAR: great serpentine sword -OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD -PLUS: +6/+6 -COLOUR: YELLOW -BRAND: SPWPN_FLAMING -BOOL: cursed -DESC: Eerie flames cover its twisted blade. +NAME: Sword of Cerebov +APPEAR: great serpentine sword +OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD +PLUS: +6/+6 +COLOUR: YELLOW +TILE: spwpn_sword_of_cerebov +BRAND: SPWPN_FLAMING +BOOL: cursed, tilerim +DESC: Eerie flames cover its twisted blade. NAME: Staff of Dispater APPEAR: golden staff OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF PLUS: +4/+4 COLOUR: YELLOW +TILE: spwpn_staff_of_dispater +BOOL: tilerim DESC_ID: This legendary item can unleash the fury of Hell. NAME: Sceptre of Asmodeus @@ -227,6 +271,8 @@ APPEAR: ruby sceptre OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF PLUS: +7/+7 COLOUR: RED +TILE: spwpn_sceptre_of_asmodeus +BOOL: tilerim DESC_ID: It carries some of the powers of the arch-fiend Asmodeus. ##################### End of old fixed arts. @@ -236,63 +282,69 @@ APPEAR: blackened long sword OBJ: OBJ_WEAPONS/WPN_LONG_SWORD PLUS: +7/+8 COLOUR: DARKGREY +TILE: urand_bloodbane BRAND: SPWPN_VORPAL ANGRY: 1 BOOL: berserk STEALTH: -20 -NAME: scimitar of Flaming Death -APPEAR: smoking scimitar -OBJ: OBJ_WEAPONS/WPN_SCIMITAR -PLUS: +7/+5 -COLOUR: RED -BRAND: SPWPN_FLAMING -FIRE: 2 -COLD: -1 -BOOL: poison -MAGIC: 20 +NAME: scimitar of Flaming Death +APPEAR: smoking scimitar +OBJ: OBJ_WEAPONS/WPN_SCIMITAR +PLUS: +7/+5 +COLOUR: RED +TILE: urand_flaming_death +BRAND: SPWPN_FLAMING +FIRE: 2 +COLD: -1 +BOOL: poison +MAGIC: 20 NAME: mace of Brilliance APPEAR: brightly glowing mace OBJ: OBJ_WEAPONS/WPN_MACE PLUS: +5/+5 COLOUR: WHITE +TILE: urand_brilliance BRAND: SPWPN_HOLY_WRATH AC: 5 INT: 5 STEALTH: -20 BOOL: life, seeinv -NAME: demon blade "Leech" -APPEAR: runed demon blade -OBJ: OBJ_WEAPONS/WPN_DEMON_BLADE -PLUS: +13/+4 -COLOUR: MAGENTA -BRAND: SPWPN_VAMPIRICISM -EV: -1 -STR: -1 -INT: -1 -DEX: -1 -BOOL: life -CURSED: 4 - -NAME: dagger of Chilly Death -APPEAR: sapphire dagger -OBJ: OBJ_WEAPONS/WPN_DAGGER -PLUS: +5/+7 -COLOUR: LIGHTBLUE -BRAND: SPWPN_FREEZING -FIRE: -1 -COLD: 2 -MAGIC: 20 -BOOL: poison -DESC: A dagger made of one huge piece of sapphire. +NAME: demon blade "Leech" +APPEAR: runed demon blade +OBJ: OBJ_WEAPONS/WPN_DEMON_BLADE +PLUS: +13/+4 +COLOUR: MAGENTA +TILE: urand_leech +BRAND: SPWPN_VAMPIRICISM +EV: -1 +STR: -1 +INT: -1 +DEX: -1 +BOOL: life +CURSED: 4 + +NAME: dagger of Chilly Death +APPEAR: sapphire dagger +OBJ: OBJ_WEAPONS/WPN_DAGGER +PLUS: +5/+7 +COLOUR: LIGHTBLUE +TILE: urand_chilly_death +BRAND: SPWPN_FREEZING +FIRE: -1 +COLD: 2 +MAGIC: 20 +BOOL: poison +DESC: A dagger made of one huge piece of sapphire. NAME: dagger "Morg" APPEAR: rusty dagger OBJ: OBJ_WEAPONS/WPN_DAGGER PLUS: -1/+4 COLOUR: LIGHTRED +TILE: urand_morg BRAND: SPWPN_PAIN INT: 5 MAGIC: 30 @@ -300,24 +352,26 @@ DESC: An ugly rusty dagger. DESC_END: Many years ago it was the property of a powerful mage called Boris. He got lost in the Dungeon while seeking the Orb. -NAME: scythe "Finisher" -APPEAR: blackened scythe -OBJ: OBJ_WEAPONS/WPN_SCYTHE -PLUS: +3/+5 -COLOUR: DARKGREY -BRAND: SPWPN_SPEED -STR: 3 -BOOL: cursed -DESC: A long and sharp scythe, specially modified for combat purposes. - -NAME: sling "Punk" -APPEAR: blue sling -OBJ: OBJ_WEAPONS/WPN_SLING -PLUS: +9/+12 -COLOUR: LIGHTBLUE -BRAND: SPWPN_FROST -COLD: 1 -DESC: A sling made of weird blue leather. +NAME: scythe "Finisher" +APPEAR: blackened scythe +OBJ: OBJ_WEAPONS/WPN_SCYTHE +PLUS: +3/+5 +COLOUR: DARKGREY +TILE: urand_finisher +BRAND: SPWPN_SPEED +STR: 3 +BOOL: cursed +DESC: A long and sharp scythe, specially modified for combat purposes. + +NAME: sling "Punk" +APPEAR: blue sling +OBJ: OBJ_WEAPONS/WPN_SLING +PLUS: +9/+12 +COLOUR: LIGHTBLUE +TILE: urand_punk +BRAND: SPWPN_FROST +COLD: 1 +DESC: A sling made of weird blue leather. ENUM: KRISHNA NAME: bow of Krishna "Sharnga" @@ -325,6 +379,7 @@ APPEAR: golden bow OBJ: OBJ_WEAPONS/WPN_BOW PLUS: +8/+8 COLOUR: YELLOW +TILE: urand_krishna BRAND: SPWPN_SPEED DEX: 3 BOOL: seeinv @@ -332,19 +387,21 @@ DESC: A wonderful golden bow. DESC_END: It once belonged to a foreign god. It works best with special arrows which are not generally available. -NAME: giant club "Skullcrusher" -APPEAR: brutal giant club -OBJ: OBJ_WEAPONS/WPN_GIANT_CLUB -PLUS: +0/+5 -COLOUR: BROWN -BRAND: SPWPN_SPEED -STR: 5 +NAME: giant club "Skullcrusher" +APPEAR: brutal giant club +OBJ: OBJ_WEAPONS/WPN_GIANT_CLUB +PLUS: +0/+5 +COLOUR: BROWN +TILE: urand_skullcrusher +BRAND: SPWPN_SPEED +STR: 5 NAME: glaive of the Guard APPEAR: polished glaive OBJ: OBJ_WEAPONS/WPN_GLAIVE PLUS: +5/+8 COLOUR: LIGHTCYAN +TILE: urand_guard BRAND: SPWPN_ELECTROCUTION AC: 5 BOOL: seeinv, berserk @@ -356,31 +413,34 @@ APPEAR: crystal sword OBJ: OBJ_WEAPONS/WPN_LONG_SWORD PLUS: +12/+10 COLOUR: WHITE +TILE: urand_jihad BRAND: SPWPN_HOLY_WRATH EV: 3 -ANGRY: 1 -BOOL: life MAGIC: 20 +ANGRY: 1 STEALTH: -50 +BOOL: life DESC_END: This sword was The Shining One's gift to a worshipper. DESC: A long sword made of one huge piece of crystal. -NAME: crossbow "Hellfire" -APPEAR: flaming crossbow -OBJ: OBJ_WEAPONS/WPN_CROSSBOW -PLUS: +6/+9 -COLOUR: LIGHTRED -BRAND: SPWPN_FLAME -FIRE: 2 -COLD: -1 -MAGIC: 40 -DESC: A flaming crossbow, forged in the fires of the Hells. +NAME: crossbow "Hellfire" +APPEAR: flaming crossbow +OBJ: OBJ_WEAPONS/WPN_CROSSBOW +PLUS: +6/+9 +COLOUR: LIGHTRED +TILE: urand_fiery_devil +BRAND: SPWPN_FLAME +FIRE: 2 +COLD: -1 +MAGIC: 40 +DESC: A flaming crossbow, forged in the fires of the Hells. NAME: sword of the Doom Knight APPEAR: adamantine great sword OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD PLUS: +13/+13 COLOUR: BLUE +TILE: urand_doom_knight BRAND: SPWPN_PAIN MAGIC: 50 BOOL: nospell @@ -391,6 +451,7 @@ APPEAR: encrusted morningstar OBJ: OBJ_WEAPONS/WPN_MORNINGSTAR PLUS: +5/+5 COLOUR: LIGHTCYAN +TILE: urand_eos BRAND: SPWPN_ELECTROCUTION BOOL: elec, seeinv, notelep @@ -403,6 +464,7 @@ APPEAR: ebony spear OBJ: OBJ_WEAPONS/WPN_SPEAR PLUS: +2/+10 COLOUR: DARKGREY +TILE: urand_botono BRAND: SPWPN_VAMPIRICISM STEALTH: -30 BOOL: poison, life, noises @@ -413,6 +475,7 @@ APPEAR: mangy trident OBJ: OBJ_WEAPONS/WPN_TRIDENT PLUS: +10/+4 COLOUR: CYAN +TILE: urand_octopus_king BRAND: SPWPN_VENOM BOOL: elec, poison MAGIC: 50 @@ -425,6 +488,7 @@ APPEAR: mithril axe OBJ: OBJ_WEAPONS/WPN_WAR_AXE PLUS: +10/+6 COLOUR: WHITE +TILE: urand_arga BRAND: SPWPN_SPEED STR: 2 MAGIC: 30 @@ -435,6 +499,7 @@ APPEAR: black staff OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF PLUS: +3/+1 COLOUR: DARKGREY +TILE: urand_elemental BRAND: SPWPN_PROTECTION FIRE: 2 COLD: 2 @@ -444,23 +509,25 @@ BOOL: noises DESC_END: This powerful staff used to belong to the leader of the Guild of Five Elements. -NAME: hand crossbow "Sniper" -APPEAR: black crossbow -OBJ: OBJ_WEAPONS/WPN_HAND_CROSSBOW -PLUS: +10/+0 -COLOUR: DARKGREY -BRAND: SPWPN_VENOM -BOOL: seeinv -DESC: A hand crossbow made of some black material. - -NAME: longbow "Piercer" -APPEAR: very long metal bow -OBJ: OBJ_WEAPONS/WPN_LONGBOW -PLUS: +2/+10 -COLOUR: CYAN -BRAND: SPWPN_VORPAL -EV: -2 -DESC: An exceptionally large metal longbow. +NAME: hand crossbow "Sniper" +APPEAR: black crossbow +OBJ: OBJ_WEAPONS/WPN_HAND_CROSSBOW +PLUS: +10/+0 +COLOUR: DARKGREY +TILE: urand_sniper +BRAND: SPWPN_VENOM +BOOL: seeinv +DESC: A hand crossbow made of some black material. + +NAME: longbow "Piercer" +APPEAR: very long metal bow +OBJ: OBJ_WEAPONS/WPN_LONGBOW +PLUS: +2/+10 +COLOUR: CYAN +TILE: urand_piercer +BRAND: SPWPN_VORPAL +EV: -2 +DESC: An exceptionally large metal longbow. ENUM: BLOWGUN_ASSASSIN NAME: blowgun of the Assassin @@ -468,8 +535,9 @@ APPEAR: tiny blowgun OBJ: OBJ_WEAPONS/WPN_BLOWGUN PLUS: +6/+6 COLOUR: WHITE +TILE: urand_blowgun STEALTH: 60 -BOOL: inv +BOOL: inv, tilerim DESC: It is designed for easy concealment, but still packs a nasty punch. NAME: Wyrmbane @@ -477,16 +545,19 @@ APPEAR: scale-covered lance OBJ: OBJ_WEAPONS/WPN_SPEAR PLUS: +9/+6 COLOUR: LIGHTGREEN +TILE: urand_wyrmbane BRAND: SPWPN_DRAGON_SLAYING AC: 5 FIRE: 1 -BOOL: poison, berserk +BOOL: poison, berserk, tilerim NAME: Spriggan's Knife APPEAR: dainty little knife OBJ: OBJ_WEAPONS/WPN_KNIFE PLUS: +4/+10 COLOUR: LIGHTCYAN +TILE: urand_spriggans_knife +BOOL: tilerim EV: 4 DEX: 4 MAGIC: 20 @@ -501,26 +572,29 @@ APPEAR: glowing long sword OBJ: OBJ_WEAPONS/WPN_LONG_SWORD PLUS: +12/+16 COLOUR: LIGHTGREEN +TILE: urand_plutonium MUTATE: 6 CURSED: 1 STEALTH: -20 DESC: A long sword made of weird glowing metal. -NAME: great mace "Undeadhunter" -APPEAR: great steel mace -OBJ: OBJ_WEAPONS/WPN_GREAT_MACE -PLUS: +7/+7 -COLOUR: LIGHTGREY -BRAND: SPWPN_HOLY_WRATH -BOOL: life +NAME: great mace "Undeadhunter" +APPEAR: great steel mace +OBJ: OBJ_WEAPONS/WPN_GREAT_MACE +PLUS: +7/+7 +COLOUR: LIGHTGREY +TILE: urand_undeadhunter +BRAND: SPWPN_HOLY_WRATH +BOOL: life NAME: whip "Serpent-Scourge" APPEAR: forked whip OBJ: OBJ_WEAPONS/WPN_WHIP PLUS: +5/+10 COLOUR: DARKGREY +TILE: urand_serpent_scourge BRAND: SPWPN_VENOM -BOOL: poison +BOOL: poison, tilerim DESC_ID: A double-ended whip made from the cured hides of the Lair of Beasts' deadly grey snakes. @@ -529,6 +603,8 @@ APPEAR: thin dagger OBJ: OBJ_WEAPONS/WPN_DAGGER PLUS: +27/-1 COLOUR: LIGHTCYAN +TILE: urand_knife_of_accuracy +BOOL: tilerim DESC_END: It is almost unerringly accurate. # A play on the spell of the same name. Colour taken from crystal walls. @@ -538,35 +614,39 @@ APPEAR: crystal spear OBJ: OBJ_WEAPONS/WPN_SPEAR PLUS: +6/+6 COLOUR: GREEN +TILE: urand_crystal_spear INT: 3 DESC_END: Presumably this relic led to the invention of the famous spell, or maybe the other way around. -NAME: shield of Ignorance -APPEAR: dull large shield -OBJ: OBJ_ARMOUR/ARM_LARGE_SHIELD -PLUS: +5 -COLOUR: BROWN -AC: 2 -EV: 2 -INT: -6 -BOOL: life -CURSED: 3 - -NAME: robe of Augmentation -APPEAR: silk robe -OBJ: OBJ_ARMOUR/ARM_ROBE -PLUS: +4 -COLOUR: LIGHTRED -STR: 2 -INT: 2 -DEX: 2 -DESC: A robe made of the finest silk. +NAME: shield of Ignorance +APPEAR: dull large shield +OBJ: OBJ_ARMOUR/ARM_LARGE_SHIELD +PLUS: +5 +COLOUR: BROWN +TILE: urand_ignorance +AC: 2 +EV: 2 +INT: -6 +BOOL: life +CURSED: 3 + +NAME: robe of Augmentation +APPEAR: silk robe +OBJ: OBJ_ARMOUR/ARM_ROBE +PLUS: +4 +COLOUR: LIGHTRED +TILE: urand_augmentation +STR: 2 +INT: 2 +DEX: 2 +DESC: A robe made of the finest silk. NAME: cloak of the Thief APPEAR: tattered cloak OBJ: OBJ_ARMOUR/ARM_CLOAK PLUS: +1 COLOUR: DARKGREY +TILE: urand_thief EV: 2 DEX: 2 DAM: -3 @@ -574,28 +654,31 @@ STEALTH: 60 BOOL: seeinv, inv, lev DESC_END: It allows its wearer to excel in the arts of thievery. -NAME: shield "Bullseye" -APPEAR: round shield -OBJ: OBJ_ARMOUR/ARM_SHIELD -PLUS: +10 -COLOUR: RED -EV: -5 +NAME: shield "Bullseye" +APPEAR: round shield +OBJ: OBJ_ARMOUR/ARM_SHIELD +PLUS: +10 +COLOUR: RED +TILE: urand_bullseye +EV: -5 -NAME: crown of Dyrovepreva -APPEAR: jewelled bronze crown -OBJ: OBJ_ARMOUR/ARM_CAP -PLUS: +3 -COLOUR: BROWN -INT: 2 -METAB: 1 -BOOL: elec, seeinv -DESC: A large crown of dull bronze, set with a dazzling array of gemstones. +NAME: crown of Dyrovepreva +APPEAR: jewelled bronze crown +OBJ: OBJ_ARMOUR/ARM_CAP +PLUS: +3 +COLOUR: BROWN +TILE: urand_dyrovepreva +INT: 2 +METAB: 1 +BOOL: elec, seeinv +DESC: A large crown of dull bronze, set with a dazzling array of gemstones. NAME: robe of Misfortune APPEAR: fabulously ornate robe OBJ: OBJ_ARMOUR/ARM_ROBE PLUS: -5 COLOUR: MAGENTA +TILE: urand_misfortune EV: -4 STR: -2 INT: -2 @@ -611,6 +694,7 @@ APPEAR: vibrating cloak OBJ: OBJ_ARMOUR/ARM_CLOAK PLUS: +3 COLOUR: RED +TILE: urand_flash EV: 4 BOOL: lev, cantelep DESC: A vibrating cloak. @@ -621,6 +705,7 @@ APPEAR: soft boots OBJ: OBJ_ARMOUR/ARM_BOOTS PLUS: +2 COLOUR: BROWN +TILE: urand_assassin DEX: 3 STEALTH: 80 BOOL: inv @@ -633,17 +718,19 @@ APPEAR: golden chain mail OBJ: OBJ_ARMOUR/ARM_CHAIN_MAIL PLUS: -1 COLOUR: YELLOW +TILE: urand_lear DEX: -3 -BOOL: nospell, cursed +BOOL: cursed, nospell DESC: A chain mail made of pure gold. -NAME: skin of Zhor -APPEAR: smelly skin -OBJ: OBJ_ARMOUR/ARM_ANIMAL_SKIN -PLUS: +4 -COLOUR: BROWN -COLD: 2 -DESC: The skin of some strange animal. +NAME: skin of Zhor +APPEAR: smelly skin +OBJ: OBJ_ARMOUR/ARM_ANIMAL_SKIN +PLUS: +4 +COLOUR: BROWN +TILE: urand_zhor +COLD: 2 +DESC: The skin of some strange animal. ENUM: SALAMANDER NAME: salamander hide armour @@ -651,6 +738,7 @@ APPEAR: red leather armour OBJ: OBJ_ARMOUR/ARM_LEATHER_ARMOUR PLUS: +3 COLOUR: RED +TILE: urand_salamander FIRE: 2 BOOL: berserk DESC: A leather armour made of a salamander's skin. @@ -660,6 +748,7 @@ APPEAR: thick gauntlets OBJ: OBJ_ARMOUR/ARM_GLOVES PLUS: +3 COLOUR: BROWN +TILE: urand_war ACC: 3 DAM: 3 @@ -668,6 +757,7 @@ APPEAR: bronze shield OBJ: OBJ_ARMOUR/ARM_SHIELD PLUS: +3 COLOUR: LIGHTRED +TILE: urand_resistance FIRE: 1 COLD: 1 MAGIC: 40 @@ -678,6 +768,7 @@ APPEAR: dull robe OBJ: OBJ_ARMOUR/ARM_ROBE PLUS: -1 COLOUR: LIGHTGREY +TILE: urand_folly INT: -5 CURSED: 2 BOOL: nospell @@ -689,25 +780,28 @@ APPEAR: weird-looking armour OBJ: OBJ_ARMOUR/ARM_PLATE_MAIL PLUS: +10 COLOUR: LIGHTGREEN +TILE: urand_maxwell BOOL: nospell, notelep, cursed DESC: A weird-looking armour. -ENUM: DRAGONMASK -NAME: mask of the Dragon -APPEAR: blue mask -OBJ: OBJ_ARMOUR/ARM_CAP -COLOUR: BLUE -MAGIC: 40 -ACC: 2 -DAM: 2 -BOOL: seeinv -DESC: A blue mask. +ENUM: DRAGONMASK +NAME: mask of the Dragon +APPEAR: blue mask +OBJ: OBJ_ARMOUR/ARM_CAP +COLOUR: BLUE +TILE: urand_dragonmask +MAGIC: 40 +ACC: 2 +DAM: 2 +BOOL: seeinv +DESC: A blue mask. NAME: robe of Night APPEAR: black robe OBJ: OBJ_ARMOUR/ARM_ROBE PLUS: +4 COLOUR: DARKGREY +TILE: urand_night MAGIC: 30 STEALTH: 50 BOOL: seeinv, inv @@ -715,38 +809,42 @@ DESC: A long black robe made of strange glossy material. DESC_END: According to legend, this robe was the gift of Ratri the Goddess of the Night to one of her followers. -NAME: armour of the Dragon King -APPEAR: shiny dragon armour -OBJ: OBJ_ARMOUR/ARM_GOLD_DRAGON_ARMOUR -PLUS: +5 -COLOUR: YELLOW -MAGIC: 50 - -NAME: hat of the Alchemist -APPEAR: dirty hat -OBJ: OBJ_ARMOUR/ARM_WIZARD_HAT -PLUS: +2 -COLOUR: MAGENTA -FIRE: 1 -COLD: 1 -MAGIC: 30 -BOOL: elec -DESC: A dirty hat. +NAME: armour of the Dragon King +APPEAR: shiny dragon armour +OBJ: OBJ_ARMOUR/ARM_GOLD_DRAGON_ARMOUR +PLUS: +5 +COLOUR: YELLOW +TILE: urand_dragon_king +MAGIC: 50 -NAME: Fencer's gloves -APPEAR: silk gloves -OBJ: OBJ_ARMOUR/ARM_GLOVES -PLUS: +2 -COLOUR: WHITE -EV: 3 -DEX: 3 -ACC: 5 -DESC: A pair of gloves made of white silk. +NAME: hat of the Alchemist +APPEAR: dirty hat +OBJ: OBJ_ARMOUR/ARM_WIZARD_HAT +PLUS: +2 +COLOUR: MAGENTA +TILE: urand_alchemist +FIRE: 1 +COLD: 1 +MAGIC: 30 +BOOL: elec +DESC: A dirty hat. + +NAME: Fencer's gloves +APPEAR: silk gloves +OBJ: OBJ_ARMOUR/ARM_GLOVES +PLUS: +2 +COLOUR: WHITE +TILE: urand_fencer +EV: 3 +DEX: 3 +ACC: 5 +DESC: A pair of gloves made of white silk. NAME: cloak of Starlight APPEAR: phosphorescent cloak OBJ: OBJ_ARMOUR/ARM_CLOAK COLOUR: WHITE +TILE: urand_starlight EV: 4 COLD: 1 STEALTH: -30 @@ -759,6 +857,7 @@ APPEAR: motley cloak OBJ: OBJ_ARMOUR/ARM_CLOAK PLUS: +1 COLOUR: LIGHTRED +TILE: urand_ratskin_cloak INT: -1 DEX: -1 BOOL: life, poison @@ -772,6 +871,7 @@ NAME: amulet of the Air APPEAR: sky-blue amulet OBJ: OBJ_JEWELLERY/AMU_CONTROLLED_FLIGHT COLOUR: LIGHTCYAN +TILE: urand_air EV: 3 STEALTH: 50 BOOL: elec, lev @@ -781,31 +881,35 @@ NAME: ring of Shadows APPEAR: black ring OBJ: OBJ_JEWELLERY/RING_INVISIBILITY COLOUR: DARKGREY +TILE: urand_shadows EV: 4 ACC: -3 -BOOL: life, seeinv STEALTH: 40 +BOOL: life, seeinv NAME: amulet of Cekugob APPEAR: crystal amulet OBJ: OBJ_JEWELLERY/AMU_WARDING COLOUR: LIGHTGREY +TILE: urand_cekugob AC: 1 EV: 1 -METAB: 2 BOOL: elec, poison, life, notelep +METAB: 2 -NAME: amulet of the Four Winds -APPEAR: jade amulet -OBJ: OBJ_JEWELLERY/AMU_CLARITY -COLOUR: LIGHTGREEN -BOOL: life -MAGIC: 100 +NAME: amulet of the Four Winds +APPEAR: jade amulet +OBJ: OBJ_JEWELLERY/AMU_CLARITY +COLOUR: LIGHTGREEN +TILE: urand_four_winds +BOOL: life +MAGIC: 100 NAME: necklace of Bloodlust APPEAR: blood-stained necklace OBJ: OBJ_JEWELLERY/AMU_RAGE COLOUR: RED +TILE: urand_bloodlust STR: 2 INT: -2 MAGIC: 30 @@ -814,29 +918,33 @@ DAM: 3 CURSED: 3 STEALTH: -20 -NAME: ring of Shaolin -APPEAR: jade ring -OBJ: OBJ_JEWELLERY/RING_EVASION -PLUS: +8 -COLOUR: LIGHTGREEN - -NAME: ring of Robustness -APPEAR: steel ring -OBJ: OBJ_JEWELLERY/RING_PROTECTION -PLUS: +8 -COLOUR: LIGHTGREY - -NAME: ring of the Mage -APPEAR: sapphire ring -OBJ: OBJ_JEWELLERY/RING_WIZARDRY -COLOUR: LIGHTBLUE -INT: 3 -MAGIC: 50 +NAME: ring of Shaolin +APPEAR: jade ring +OBJ: OBJ_JEWELLERY/RING_EVASION +PLUS: +8 +COLOUR: LIGHTGREEN +TILE: urand_shaolin + +NAME: ring of Robustness +APPEAR: steel ring +OBJ: OBJ_JEWELLERY/RING_PROTECTION +PLUS: +8 +COLOUR: LIGHTGREY +TILE: urand_robustness + +NAME: ring of the Mage +APPEAR: sapphire ring +OBJ: OBJ_JEWELLERY/RING_WIZARDRY +COLOUR: LIGHTBLUE +TILE: urand_mage +INT: 3 +MAGIC: 50 NAME: brooch of Shielding APPEAR: shield-shaped amulet OBJ: OBJ_JEWELLERY/AMU_WARDING COLOUR: LIGHTBLUE +TILE: urand_brooch_of_shielding AC: 4 EV: 4 DESC: A shield-shaped amulet. |