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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-26 10:40:41 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-26 10:40:41 +0000
commit2f4e7b8e2668b41c79b9fa18877c170abe51a783 (patch)
tree0dc194395f0d5c0069dc90c369ed50036acbadad /crawl-ref/source/art-data.txt
parentf0c0cfd09ce299dfe21139e4464e0f18bcc6b3e7 (diff)
downloadcrawl-ref-2f4e7b8e2668b41c79b9fa18877c170abe51a783.tar.gz
crawl-ref-2f4e7b8e2668b41c79b9fa18877c170abe51a783.zip
Add tile definitions into art-data.txt, though only for the item tiles.
(The doll definitions are too complicated.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10050 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/art-data.txt')
-rw-r--r--crawl-ref/source/art-data.txt548
1 files changed, 328 insertions, 220 deletions
diff --git a/crawl-ref/source/art-data.txt b/crawl-ref/source/art-data.txt
index b77e472d78..3b1ec64a08 100644
--- a/crawl-ref/source/art-data.txt
+++ b/crawl-ref/source/art-data.txt
@@ -13,6 +13,9 @@
# Changing the name of an unrand will change its automatically
# generated enumeration, unless its enumeration is forced with ENUM.
#
+# "ENUM: FOO" can be used to force the enumeration for an unrand to be
+# "UNRAND_FOO", for cases where the automatically generated enumerations
+# of different unrandarts conflict.
#
# Add new artefact definitions at the end of the file; doing so should cause
# no problems with save-file compatibilty, but for tile builds it will
@@ -21,13 +24,34 @@
# strange behaviour in games saved previous to the change, and deleting
# definitions will break savefile compatibility.
#
+# ####### TILES #############################
+#
# Each unrandart needs two tiles, one item tile and one equipment tile for the
-# player doll. The former needs to be placed into rltiles/item and defined in
-# dc-item.txt, the latter in the appropriate player/ subfolder and defined in
-# dc-player.txt. In tilepick.cc the unrandart must then be assigned to the tile
-# name defined in the dc-***.txt.
-# For a start, placeholders (e.g. reference to the base type tiles) are fine,
-# but they'll eventually need to be replaced with proper tiles.
+# player doll. For the former, you can define the image file within this
+# file using the keyword TILE. The files are assumed to be png and the syntax
+# does not include the file type. The artefacts' base type decides where a
+# tile needs to be placed. These are as follows:
+# Weapons: rltiles/item/weapon/artefact
+# Armour: rltiles/item/armour/artefact
+# Rings: rltiles/item/ring/artefact
+# Amulets: rltiles/item/amulet/artefact
+#
+# For a start, placeholders (e.g. the base type tiles) are fine, but they'll
+# eventually need to be replaced with proper tiles.
+# If the tile requires a black outline (because it would be hard to see
+# otherwise) add "BOOL: tilerim". Otherwise the image is used without
+# modification.
+#
+# For the equipment tile, place the tile into the appropriate subfolder of
+# player/ subfolder and define it in dc-player.txt. You'll also need to assign
+# these tiles to the corresponding artefacts in tilepick.cc, using the keyword
+# "TILEP_" plus the equipment slot (as defined by the most recent "parts_ctg"
+# in dc-player.txt) plus the actual definition, e.g. TILEP_CLOAK_RATSKIN_CLOAK.
+# To find the places where you'll need to add your new tile, simply search
+# tilepick.cc for another artefact of the same base type. If no special tile
+# has been defined the code will fall through to tiles according to the
+# base type and colour.
+#
#############################################################################
@@ -51,6 +75,7 @@
# * poison: Grants poison resistance.
# * rnd_tele: Induces random teleportation.
# * seeinv: Lets wearer see invisible.
+# * tilerim: Adds a black outline to the tile, see above section.
# ENUM: Forces the artefact's enumeration literal to something specific.
# For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO". The
@@ -66,9 +91,9 @@
# OBJ: The enumerations of the base type and sub type of the artefact,
# separated by a dash. E.g., OBJ_WEAPONS/WPN_SWORD
-# PLUS: The pluses of artefact. For an object with two pluses,
-# is specified with "plus/plus2". For an object with just one plus,
-# is specified with "plus".
+# PLUS: The pluses of the artefact. For an object with two pluses,
+# this is specified with "plus/plus2". For an object with just one plus,
+# this is specified with "plus".
#####
@@ -102,6 +127,8 @@
# MUTATE: Gives artifact mutagenic glow.
# STEALTH: Stealth modifier.
# STR: Strenght modifier.
+# TILE: The file containing the artefact's tile, with file type png.
+# See Tiles section above.
#################################################################3
@@ -120,6 +147,7 @@ APPEAR: golden long sword
OBJ: OBJ_WEAPONS/WPN_LONG_SWORD
PLUS: +7/+7
COLOUR: YELLOW
+TILE: spwpn_singing_sword
DESC_ID: This blessed weapon loves nothing more than to sing to its owner,
whether they want it to or not.
@@ -128,6 +156,7 @@ APPEAR: bloodstained battleaxe
OBJ: OBJ_WEAPONS/WPN_BATTLEAXE
PLUS: +3/+11
COLOUR: RED
+TILE: spwpn_wrath_of_trog
DESC_ID: This was the favourite weapon of the old god Trog, before it was
lost one day. It induces a bloodthirsty berserker rage in anyone
who uses it to strike another.
@@ -137,6 +166,7 @@ APPEAR: shimmering mace
OBJ: OBJ_WEAPONS/WPN_MACE
PLUS: 0/0 # Set on generation
COLOUR: BLACK # Set on generation
+TILE: spwpn_mace_of_variability
DESC_ID: It is rather unreliable.
NAME: Glaive of Prune
@@ -144,6 +174,7 @@ APPEAR: purple glaive
OBJ: OBJ_WEAPONS/WPN_GLAIVE
PLUS: 0/+12
COLOUR: MAGENTA
+TILE: spwpn_glaive_of_prune
DESC_ID: It is the creation of a mad god, and carries a curse which
transforms anyone possessing it into a prune. Fortunately, the
curse works very slowly, and one can use it briefly with no
@@ -154,6 +185,8 @@ APPEAR: chunky great sword
OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS: 0/0 # Set on wield
COLOUR: RED
+TILE: spwpn_sword_of_power
+BOOL: tilerim
DESC_ID: It rewards the powerful with power and the meek with weakness.
NAME: Staff of Olgreb
@@ -161,6 +194,7 @@ APPEAR: green glowing staff
OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS: 0/0 # Set on wield
COLOUR: GREEN
+TILE: spwpn_staff_of_olgreb
BRAND: SPWPN_VENOM
BOOL: poison
DESC_ID: It was the magical weapon wielded by the mighty wizard Olgreb
@@ -173,6 +207,7 @@ APPEAR: ephemeral quarterstaff
OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS: 0/0 # Set on wield
COLOUR: BROWN
+TILE: spwpn_wucad_mu
DESC_ID: Its power varies in proportion to its wielder's intelligence.
Using it can be a bit risky.
@@ -181,6 +216,7 @@ APPEAR: ivory dagger
OBJ: OBJ_WEAPONS/WPN_DAGGER
PLUS: +3/+4
COLOUR: WHITE
+TILE: spwpn_vampires_tooth
BRAND: SPWPN_VAMPIRICISM
DESC_ID: It is lethally vampiric.
@@ -189,6 +225,7 @@ APPEAR: warped scythe
OBJ: OBJ_WEAPONS/WPN_SCYTHE
PLUS: +13/+13
COLOUR: DARKGREY
+TILE: spwpn_scythe_of_curses
BOOL: cursed
DESC_ID: This weapon carries a terrible and highly irritating curse.
@@ -197,6 +234,8 @@ APPEAR: jewelled golden mace
OBJ: OBJ_WEAPONS/WPN_MACE
PLUS: +7/+6
COLOUR: YELLOW
+TILE: spwpn_sceptre_of_torment
+BOOL: tilerim
DESC_ID: This truly accursed weapon is an instrument of Hell.
NAME: Sword of Zonguldrok
@@ -204,22 +243,27 @@ APPEAR: bone long sword
OBJ: OBJ_WEAPONS/WPN_LONG_SWORD
PLUS: +9/+9
COLOUR: LIGHTGREY
+TILE: spwpn_sword_of_zonguldrok
+BOOL: tilerim
DESC_ID: This dreadful weapon is used at the user's peril.
-NAME: Sword of Cerebov
-APPEAR: great serpentine sword
-OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD
-PLUS: +6/+6
-COLOUR: YELLOW
-BRAND: SPWPN_FLAMING
-BOOL: cursed
-DESC: Eerie flames cover its twisted blade.
+NAME: Sword of Cerebov
+APPEAR: great serpentine sword
+OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD
+PLUS: +6/+6
+COLOUR: YELLOW
+TILE: spwpn_sword_of_cerebov
+BRAND: SPWPN_FLAMING
+BOOL: cursed, tilerim
+DESC: Eerie flames cover its twisted blade.
NAME: Staff of Dispater
APPEAR: golden staff
OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS: +4/+4
COLOUR: YELLOW
+TILE: spwpn_staff_of_dispater
+BOOL: tilerim
DESC_ID: This legendary item can unleash the fury of Hell.
NAME: Sceptre of Asmodeus
@@ -227,6 +271,8 @@ APPEAR: ruby sceptre
OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS: +7/+7
COLOUR: RED
+TILE: spwpn_sceptre_of_asmodeus
+BOOL: tilerim
DESC_ID: It carries some of the powers of the arch-fiend Asmodeus.
##################### End of old fixed arts.
@@ -236,63 +282,69 @@ APPEAR: blackened long sword
OBJ: OBJ_WEAPONS/WPN_LONG_SWORD
PLUS: +7/+8
COLOUR: DARKGREY
+TILE: urand_bloodbane
BRAND: SPWPN_VORPAL
ANGRY: 1
BOOL: berserk
STEALTH: -20
-NAME: scimitar of Flaming Death
-APPEAR: smoking scimitar
-OBJ: OBJ_WEAPONS/WPN_SCIMITAR
-PLUS: +7/+5
-COLOUR: RED
-BRAND: SPWPN_FLAMING
-FIRE: 2
-COLD: -1
-BOOL: poison
-MAGIC: 20
+NAME: scimitar of Flaming Death
+APPEAR: smoking scimitar
+OBJ: OBJ_WEAPONS/WPN_SCIMITAR
+PLUS: +7/+5
+COLOUR: RED
+TILE: urand_flaming_death
+BRAND: SPWPN_FLAMING
+FIRE: 2
+COLD: -1
+BOOL: poison
+MAGIC: 20
NAME: mace of Brilliance
APPEAR: brightly glowing mace
OBJ: OBJ_WEAPONS/WPN_MACE
PLUS: +5/+5
COLOUR: WHITE
+TILE: urand_brilliance
BRAND: SPWPN_HOLY_WRATH
AC: 5
INT: 5
STEALTH: -20
BOOL: life, seeinv
-NAME: demon blade "Leech"
-APPEAR: runed demon blade
-OBJ: OBJ_WEAPONS/WPN_DEMON_BLADE
-PLUS: +13/+4
-COLOUR: MAGENTA
-BRAND: SPWPN_VAMPIRICISM
-EV: -1
-STR: -1
-INT: -1
-DEX: -1
-BOOL: life
-CURSED: 4
-
-NAME: dagger of Chilly Death
-APPEAR: sapphire dagger
-OBJ: OBJ_WEAPONS/WPN_DAGGER
-PLUS: +5/+7
-COLOUR: LIGHTBLUE
-BRAND: SPWPN_FREEZING
-FIRE: -1
-COLD: 2
-MAGIC: 20
-BOOL: poison
-DESC: A dagger made of one huge piece of sapphire.
+NAME: demon blade "Leech"
+APPEAR: runed demon blade
+OBJ: OBJ_WEAPONS/WPN_DEMON_BLADE
+PLUS: +13/+4
+COLOUR: MAGENTA
+TILE: urand_leech
+BRAND: SPWPN_VAMPIRICISM
+EV: -1
+STR: -1
+INT: -1
+DEX: -1
+BOOL: life
+CURSED: 4
+
+NAME: dagger of Chilly Death
+APPEAR: sapphire dagger
+OBJ: OBJ_WEAPONS/WPN_DAGGER
+PLUS: +5/+7
+COLOUR: LIGHTBLUE
+TILE: urand_chilly_death
+BRAND: SPWPN_FREEZING
+FIRE: -1
+COLD: 2
+MAGIC: 20
+BOOL: poison
+DESC: A dagger made of one huge piece of sapphire.
NAME: dagger "Morg"
APPEAR: rusty dagger
OBJ: OBJ_WEAPONS/WPN_DAGGER
PLUS: -1/+4
COLOUR: LIGHTRED
+TILE: urand_morg
BRAND: SPWPN_PAIN
INT: 5
MAGIC: 30
@@ -300,24 +352,26 @@ DESC: An ugly rusty dagger.
DESC_END: Many years ago it was the property of a powerful mage called Boris.
He got lost in the Dungeon while seeking the Orb.
-NAME: scythe "Finisher"
-APPEAR: blackened scythe
-OBJ: OBJ_WEAPONS/WPN_SCYTHE
-PLUS: +3/+5
-COLOUR: DARKGREY
-BRAND: SPWPN_SPEED
-STR: 3
-BOOL: cursed
-DESC: A long and sharp scythe, specially modified for combat purposes.
-
-NAME: sling "Punk"
-APPEAR: blue sling
-OBJ: OBJ_WEAPONS/WPN_SLING
-PLUS: +9/+12
-COLOUR: LIGHTBLUE
-BRAND: SPWPN_FROST
-COLD: 1
-DESC: A sling made of weird blue leather.
+NAME: scythe "Finisher"
+APPEAR: blackened scythe
+OBJ: OBJ_WEAPONS/WPN_SCYTHE
+PLUS: +3/+5
+COLOUR: DARKGREY
+TILE: urand_finisher
+BRAND: SPWPN_SPEED
+STR: 3
+BOOL: cursed
+DESC: A long and sharp scythe, specially modified for combat purposes.
+
+NAME: sling "Punk"
+APPEAR: blue sling
+OBJ: OBJ_WEAPONS/WPN_SLING
+PLUS: +9/+12
+COLOUR: LIGHTBLUE
+TILE: urand_punk
+BRAND: SPWPN_FROST
+COLD: 1
+DESC: A sling made of weird blue leather.
ENUM: KRISHNA
NAME: bow of Krishna "Sharnga"
@@ -325,6 +379,7 @@ APPEAR: golden bow
OBJ: OBJ_WEAPONS/WPN_BOW
PLUS: +8/+8
COLOUR: YELLOW
+TILE: urand_krishna
BRAND: SPWPN_SPEED
DEX: 3
BOOL: seeinv
@@ -332,19 +387,21 @@ DESC: A wonderful golden bow.
DESC_END: It once belonged to a foreign god. It works best with special
arrows which are not generally available.
-NAME: giant club "Skullcrusher"
-APPEAR: brutal giant club
-OBJ: OBJ_WEAPONS/WPN_GIANT_CLUB
-PLUS: +0/+5
-COLOUR: BROWN
-BRAND: SPWPN_SPEED
-STR: 5
+NAME: giant club "Skullcrusher"
+APPEAR: brutal giant club
+OBJ: OBJ_WEAPONS/WPN_GIANT_CLUB
+PLUS: +0/+5
+COLOUR: BROWN
+TILE: urand_skullcrusher
+BRAND: SPWPN_SPEED
+STR: 5
NAME: glaive of the Guard
APPEAR: polished glaive
OBJ: OBJ_WEAPONS/WPN_GLAIVE
PLUS: +5/+8
COLOUR: LIGHTCYAN
+TILE: urand_guard
BRAND: SPWPN_ELECTROCUTION
AC: 5
BOOL: seeinv, berserk
@@ -356,31 +413,34 @@ APPEAR: crystal sword
OBJ: OBJ_WEAPONS/WPN_LONG_SWORD
PLUS: +12/+10
COLOUR: WHITE
+TILE: urand_jihad
BRAND: SPWPN_HOLY_WRATH
EV: 3
-ANGRY: 1
-BOOL: life
MAGIC: 20
+ANGRY: 1
STEALTH: -50
+BOOL: life
DESC_END: This sword was The Shining One's gift to a worshipper.
DESC: A long sword made of one huge piece of crystal.
-NAME: crossbow "Hellfire"
-APPEAR: flaming crossbow
-OBJ: OBJ_WEAPONS/WPN_CROSSBOW
-PLUS: +6/+9
-COLOUR: LIGHTRED
-BRAND: SPWPN_FLAME
-FIRE: 2
-COLD: -1
-MAGIC: 40
-DESC: A flaming crossbow, forged in the fires of the Hells.
+NAME: crossbow "Hellfire"
+APPEAR: flaming crossbow
+OBJ: OBJ_WEAPONS/WPN_CROSSBOW
+PLUS: +6/+9
+COLOUR: LIGHTRED
+TILE: urand_fiery_devil
+BRAND: SPWPN_FLAME
+FIRE: 2
+COLD: -1
+MAGIC: 40
+DESC: A flaming crossbow, forged in the fires of the Hells.
NAME: sword of the Doom Knight
APPEAR: adamantine great sword
OBJ: OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS: +13/+13
COLOUR: BLUE
+TILE: urand_doom_knight
BRAND: SPWPN_PAIN
MAGIC: 50
BOOL: nospell
@@ -391,6 +451,7 @@ APPEAR: encrusted morningstar
OBJ: OBJ_WEAPONS/WPN_MORNINGSTAR
PLUS: +5/+5
COLOUR: LIGHTCYAN
+TILE: urand_eos
BRAND: SPWPN_ELECTROCUTION
BOOL: elec, seeinv, notelep
@@ -403,6 +464,7 @@ APPEAR: ebony spear
OBJ: OBJ_WEAPONS/WPN_SPEAR
PLUS: +2/+10
COLOUR: DARKGREY
+TILE: urand_botono
BRAND: SPWPN_VAMPIRICISM
STEALTH: -30
BOOL: poison, life, noises
@@ -413,6 +475,7 @@ APPEAR: mangy trident
OBJ: OBJ_WEAPONS/WPN_TRIDENT
PLUS: +10/+4
COLOUR: CYAN
+TILE: urand_octopus_king
BRAND: SPWPN_VENOM
BOOL: elec, poison
MAGIC: 50
@@ -425,6 +488,7 @@ APPEAR: mithril axe
OBJ: OBJ_WEAPONS/WPN_WAR_AXE
PLUS: +10/+6
COLOUR: WHITE
+TILE: urand_arga
BRAND: SPWPN_SPEED
STR: 2
MAGIC: 30
@@ -435,6 +499,7 @@ APPEAR: black staff
OBJ: OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS: +3/+1
COLOUR: DARKGREY
+TILE: urand_elemental
BRAND: SPWPN_PROTECTION
FIRE: 2
COLD: 2
@@ -444,23 +509,25 @@ BOOL: noises
DESC_END: This powerful staff used to belong to the leader of the Guild of
Five Elements.
-NAME: hand crossbow "Sniper"
-APPEAR: black crossbow
-OBJ: OBJ_WEAPONS/WPN_HAND_CROSSBOW
-PLUS: +10/+0
-COLOUR: DARKGREY
-BRAND: SPWPN_VENOM
-BOOL: seeinv
-DESC: A hand crossbow made of some black material.
-
-NAME: longbow "Piercer"
-APPEAR: very long metal bow
-OBJ: OBJ_WEAPONS/WPN_LONGBOW
-PLUS: +2/+10
-COLOUR: CYAN
-BRAND: SPWPN_VORPAL
-EV: -2
-DESC: An exceptionally large metal longbow.
+NAME: hand crossbow "Sniper"
+APPEAR: black crossbow
+OBJ: OBJ_WEAPONS/WPN_HAND_CROSSBOW
+PLUS: +10/+0
+COLOUR: DARKGREY
+TILE: urand_sniper
+BRAND: SPWPN_VENOM
+BOOL: seeinv
+DESC: A hand crossbow made of some black material.
+
+NAME: longbow "Piercer"
+APPEAR: very long metal bow
+OBJ: OBJ_WEAPONS/WPN_LONGBOW
+PLUS: +2/+10
+COLOUR: CYAN
+TILE: urand_piercer
+BRAND: SPWPN_VORPAL
+EV: -2
+DESC: An exceptionally large metal longbow.
ENUM: BLOWGUN_ASSASSIN
NAME: blowgun of the Assassin
@@ -468,8 +535,9 @@ APPEAR: tiny blowgun
OBJ: OBJ_WEAPONS/WPN_BLOWGUN
PLUS: +6/+6
COLOUR: WHITE
+TILE: urand_blowgun
STEALTH: 60
-BOOL: inv
+BOOL: inv, tilerim
DESC: It is designed for easy concealment, but still packs a nasty punch.
NAME: Wyrmbane
@@ -477,16 +545,19 @@ APPEAR: scale-covered lance
OBJ: OBJ_WEAPONS/WPN_SPEAR
PLUS: +9/+6
COLOUR: LIGHTGREEN
+TILE: urand_wyrmbane
BRAND: SPWPN_DRAGON_SLAYING
AC: 5
FIRE: 1
-BOOL: poison, berserk
+BOOL: poison, berserk, tilerim
NAME: Spriggan's Knife
APPEAR: dainty little knife
OBJ: OBJ_WEAPONS/WPN_KNIFE
PLUS: +4/+10
COLOUR: LIGHTCYAN
+TILE: urand_spriggans_knife
+BOOL: tilerim
EV: 4
DEX: 4
MAGIC: 20
@@ -501,26 +572,29 @@ APPEAR: glowing long sword
OBJ: OBJ_WEAPONS/WPN_LONG_SWORD
PLUS: +12/+16
COLOUR: LIGHTGREEN
+TILE: urand_plutonium
MUTATE: 6
CURSED: 1
STEALTH: -20
DESC: A long sword made of weird glowing metal.
-NAME: great mace "Undeadhunter"
-APPEAR: great steel mace
-OBJ: OBJ_WEAPONS/WPN_GREAT_MACE
-PLUS: +7/+7
-COLOUR: LIGHTGREY
-BRAND: SPWPN_HOLY_WRATH
-BOOL: life
+NAME: great mace "Undeadhunter"
+APPEAR: great steel mace
+OBJ: OBJ_WEAPONS/WPN_GREAT_MACE
+PLUS: +7/+7
+COLOUR: LIGHTGREY
+TILE: urand_undeadhunter
+BRAND: SPWPN_HOLY_WRATH
+BOOL: life
NAME: whip "Serpent-Scourge"
APPEAR: forked whip
OBJ: OBJ_WEAPONS/WPN_WHIP
PLUS: +5/+10
COLOUR: DARKGREY
+TILE: urand_serpent_scourge
BRAND: SPWPN_VENOM
-BOOL: poison
+BOOL: poison, tilerim
DESC_ID: A double-ended whip made from the cured hides of the Lair of Beasts'
deadly grey snakes.
@@ -529,6 +603,8 @@ APPEAR: thin dagger
OBJ: OBJ_WEAPONS/WPN_DAGGER
PLUS: +27/-1
COLOUR: LIGHTCYAN
+TILE: urand_knife_of_accuracy
+BOOL: tilerim
DESC_END: It is almost unerringly accurate.
# A play on the spell of the same name. Colour taken from crystal walls.
@@ -538,35 +614,39 @@ APPEAR: crystal spear
OBJ: OBJ_WEAPONS/WPN_SPEAR
PLUS: +6/+6
COLOUR: GREEN
+TILE: urand_crystal_spear
INT: 3
DESC_END: Presumably this relic led to the invention of the famous spell, or maybe the other way around.
-NAME: shield of Ignorance
-APPEAR: dull large shield
-OBJ: OBJ_ARMOUR/ARM_LARGE_SHIELD
-PLUS: +5
-COLOUR: BROWN
-AC: 2
-EV: 2
-INT: -6
-BOOL: life
-CURSED: 3
-
-NAME: robe of Augmentation
-APPEAR: silk robe
-OBJ: OBJ_ARMOUR/ARM_ROBE
-PLUS: +4
-COLOUR: LIGHTRED
-STR: 2
-INT: 2
-DEX: 2
-DESC: A robe made of the finest silk.
+NAME: shield of Ignorance
+APPEAR: dull large shield
+OBJ: OBJ_ARMOUR/ARM_LARGE_SHIELD
+PLUS: +5
+COLOUR: BROWN
+TILE: urand_ignorance
+AC: 2
+EV: 2
+INT: -6
+BOOL: life
+CURSED: 3
+
+NAME: robe of Augmentation
+APPEAR: silk robe
+OBJ: OBJ_ARMOUR/ARM_ROBE
+PLUS: +4
+COLOUR: LIGHTRED
+TILE: urand_augmentation
+STR: 2
+INT: 2
+DEX: 2
+DESC: A robe made of the finest silk.
NAME: cloak of the Thief
APPEAR: tattered cloak
OBJ: OBJ_ARMOUR/ARM_CLOAK
PLUS: +1
COLOUR: DARKGREY
+TILE: urand_thief
EV: 2
DEX: 2
DAM: -3
@@ -574,28 +654,31 @@ STEALTH: 60
BOOL: seeinv, inv, lev
DESC_END: It allows its wearer to excel in the arts of thievery.
-NAME: shield "Bullseye"
-APPEAR: round shield
-OBJ: OBJ_ARMOUR/ARM_SHIELD
-PLUS: +10
-COLOUR: RED
-EV: -5
+NAME: shield "Bullseye"
+APPEAR: round shield
+OBJ: OBJ_ARMOUR/ARM_SHIELD
+PLUS: +10
+COLOUR: RED
+TILE: urand_bullseye
+EV: -5
-NAME: crown of Dyrovepreva
-APPEAR: jewelled bronze crown
-OBJ: OBJ_ARMOUR/ARM_CAP
-PLUS: +3
-COLOUR: BROWN
-INT: 2
-METAB: 1
-BOOL: elec, seeinv
-DESC: A large crown of dull bronze, set with a dazzling array of gemstones.
+NAME: crown of Dyrovepreva
+APPEAR: jewelled bronze crown
+OBJ: OBJ_ARMOUR/ARM_CAP
+PLUS: +3
+COLOUR: BROWN
+TILE: urand_dyrovepreva
+INT: 2
+METAB: 1
+BOOL: elec, seeinv
+DESC: A large crown of dull bronze, set with a dazzling array of gemstones.
NAME: robe of Misfortune
APPEAR: fabulously ornate robe
OBJ: OBJ_ARMOUR/ARM_ROBE
PLUS: -5
COLOUR: MAGENTA
+TILE: urand_misfortune
EV: -4
STR: -2
INT: -2
@@ -611,6 +694,7 @@ APPEAR: vibrating cloak
OBJ: OBJ_ARMOUR/ARM_CLOAK
PLUS: +3
COLOUR: RED
+TILE: urand_flash
EV: 4
BOOL: lev, cantelep
DESC: A vibrating cloak.
@@ -621,6 +705,7 @@ APPEAR: soft boots
OBJ: OBJ_ARMOUR/ARM_BOOTS
PLUS: +2
COLOUR: BROWN
+TILE: urand_assassin
DEX: 3
STEALTH: 80
BOOL: inv
@@ -633,17 +718,19 @@ APPEAR: golden chain mail
OBJ: OBJ_ARMOUR/ARM_CHAIN_MAIL
PLUS: -1
COLOUR: YELLOW
+TILE: urand_lear
DEX: -3
-BOOL: nospell, cursed
+BOOL: cursed, nospell
DESC: A chain mail made of pure gold.
-NAME: skin of Zhor
-APPEAR: smelly skin
-OBJ: OBJ_ARMOUR/ARM_ANIMAL_SKIN
-PLUS: +4
-COLOUR: BROWN
-COLD: 2
-DESC: The skin of some strange animal.
+NAME: skin of Zhor
+APPEAR: smelly skin
+OBJ: OBJ_ARMOUR/ARM_ANIMAL_SKIN
+PLUS: +4
+COLOUR: BROWN
+TILE: urand_zhor
+COLD: 2
+DESC: The skin of some strange animal.
ENUM: SALAMANDER
NAME: salamander hide armour
@@ -651,6 +738,7 @@ APPEAR: red leather armour
OBJ: OBJ_ARMOUR/ARM_LEATHER_ARMOUR
PLUS: +3
COLOUR: RED
+TILE: urand_salamander
FIRE: 2
BOOL: berserk
DESC: A leather armour made of a salamander's skin.
@@ -660,6 +748,7 @@ APPEAR: thick gauntlets
OBJ: OBJ_ARMOUR/ARM_GLOVES
PLUS: +3
COLOUR: BROWN
+TILE: urand_war
ACC: 3
DAM: 3
@@ -668,6 +757,7 @@ APPEAR: bronze shield
OBJ: OBJ_ARMOUR/ARM_SHIELD
PLUS: +3
COLOUR: LIGHTRED
+TILE: urand_resistance
FIRE: 1
COLD: 1
MAGIC: 40
@@ -678,6 +768,7 @@ APPEAR: dull robe
OBJ: OBJ_ARMOUR/ARM_ROBE
PLUS: -1
COLOUR: LIGHTGREY
+TILE: urand_folly
INT: -5
CURSED: 2
BOOL: nospell
@@ -689,25 +780,28 @@ APPEAR: weird-looking armour
OBJ: OBJ_ARMOUR/ARM_PLATE_MAIL
PLUS: +10
COLOUR: LIGHTGREEN
+TILE: urand_maxwell
BOOL: nospell, notelep, cursed
DESC: A weird-looking armour.
-ENUM: DRAGONMASK
-NAME: mask of the Dragon
-APPEAR: blue mask
-OBJ: OBJ_ARMOUR/ARM_CAP
-COLOUR: BLUE
-MAGIC: 40
-ACC: 2
-DAM: 2
-BOOL: seeinv
-DESC: A blue mask.
+ENUM: DRAGONMASK
+NAME: mask of the Dragon
+APPEAR: blue mask
+OBJ: OBJ_ARMOUR/ARM_CAP
+COLOUR: BLUE
+TILE: urand_dragonmask
+MAGIC: 40
+ACC: 2
+DAM: 2
+BOOL: seeinv
+DESC: A blue mask.
NAME: robe of Night
APPEAR: black robe
OBJ: OBJ_ARMOUR/ARM_ROBE
PLUS: +4
COLOUR: DARKGREY
+TILE: urand_night
MAGIC: 30
STEALTH: 50
BOOL: seeinv, inv
@@ -715,38 +809,42 @@ DESC: A long black robe made of strange glossy material.
DESC_END: According to legend, this robe was the gift of Ratri the Goddess
of the Night to one of her followers.
-NAME: armour of the Dragon King
-APPEAR: shiny dragon armour
-OBJ: OBJ_ARMOUR/ARM_GOLD_DRAGON_ARMOUR
-PLUS: +5
-COLOUR: YELLOW
-MAGIC: 50
-
-NAME: hat of the Alchemist
-APPEAR: dirty hat
-OBJ: OBJ_ARMOUR/ARM_WIZARD_HAT
-PLUS: +2
-COLOUR: MAGENTA
-FIRE: 1
-COLD: 1
-MAGIC: 30
-BOOL: elec
-DESC: A dirty hat.
+NAME: armour of the Dragon King
+APPEAR: shiny dragon armour
+OBJ: OBJ_ARMOUR/ARM_GOLD_DRAGON_ARMOUR
+PLUS: +5
+COLOUR: YELLOW
+TILE: urand_dragon_king
+MAGIC: 50
-NAME: Fencer's gloves
-APPEAR: silk gloves
-OBJ: OBJ_ARMOUR/ARM_GLOVES
-PLUS: +2
-COLOUR: WHITE
-EV: 3
-DEX: 3
-ACC: 5
-DESC: A pair of gloves made of white silk.
+NAME: hat of the Alchemist
+APPEAR: dirty hat
+OBJ: OBJ_ARMOUR/ARM_WIZARD_HAT
+PLUS: +2
+COLOUR: MAGENTA
+TILE: urand_alchemist
+FIRE: 1
+COLD: 1
+MAGIC: 30
+BOOL: elec
+DESC: A dirty hat.
+
+NAME: Fencer's gloves
+APPEAR: silk gloves
+OBJ: OBJ_ARMOUR/ARM_GLOVES
+PLUS: +2
+COLOUR: WHITE
+TILE: urand_fencer
+EV: 3
+DEX: 3
+ACC: 5
+DESC: A pair of gloves made of white silk.
NAME: cloak of Starlight
APPEAR: phosphorescent cloak
OBJ: OBJ_ARMOUR/ARM_CLOAK
COLOUR: WHITE
+TILE: urand_starlight
EV: 4
COLD: 1
STEALTH: -30
@@ -759,6 +857,7 @@ APPEAR: motley cloak
OBJ: OBJ_ARMOUR/ARM_CLOAK
PLUS: +1
COLOUR: LIGHTRED
+TILE: urand_ratskin_cloak
INT: -1
DEX: -1
BOOL: life, poison
@@ -772,6 +871,7 @@ NAME: amulet of the Air
APPEAR: sky-blue amulet
OBJ: OBJ_JEWELLERY/AMU_CONTROLLED_FLIGHT
COLOUR: LIGHTCYAN
+TILE: urand_air
EV: 3
STEALTH: 50
BOOL: elec, lev
@@ -781,31 +881,35 @@ NAME: ring of Shadows
APPEAR: black ring
OBJ: OBJ_JEWELLERY/RING_INVISIBILITY
COLOUR: DARKGREY
+TILE: urand_shadows
EV: 4
ACC: -3
-BOOL: life, seeinv
STEALTH: 40
+BOOL: life, seeinv
NAME: amulet of Cekugob
APPEAR: crystal amulet
OBJ: OBJ_JEWELLERY/AMU_WARDING
COLOUR: LIGHTGREY
+TILE: urand_cekugob
AC: 1
EV: 1
-METAB: 2
BOOL: elec, poison, life, notelep
+METAB: 2
-NAME: amulet of the Four Winds
-APPEAR: jade amulet
-OBJ: OBJ_JEWELLERY/AMU_CLARITY
-COLOUR: LIGHTGREEN
-BOOL: life
-MAGIC: 100
+NAME: amulet of the Four Winds
+APPEAR: jade amulet
+OBJ: OBJ_JEWELLERY/AMU_CLARITY
+COLOUR: LIGHTGREEN
+TILE: urand_four_winds
+BOOL: life
+MAGIC: 100
NAME: necklace of Bloodlust
APPEAR: blood-stained necklace
OBJ: OBJ_JEWELLERY/AMU_RAGE
COLOUR: RED
+TILE: urand_bloodlust
STR: 2
INT: -2
MAGIC: 30
@@ -814,29 +918,33 @@ DAM: 3
CURSED: 3
STEALTH: -20
-NAME: ring of Shaolin
-APPEAR: jade ring
-OBJ: OBJ_JEWELLERY/RING_EVASION
-PLUS: +8
-COLOUR: LIGHTGREEN
-
-NAME: ring of Robustness
-APPEAR: steel ring
-OBJ: OBJ_JEWELLERY/RING_PROTECTION
-PLUS: +8
-COLOUR: LIGHTGREY
-
-NAME: ring of the Mage
-APPEAR: sapphire ring
-OBJ: OBJ_JEWELLERY/RING_WIZARDRY
-COLOUR: LIGHTBLUE
-INT: 3
-MAGIC: 50
+NAME: ring of Shaolin
+APPEAR: jade ring
+OBJ: OBJ_JEWELLERY/RING_EVASION
+PLUS: +8
+COLOUR: LIGHTGREEN
+TILE: urand_shaolin
+
+NAME: ring of Robustness
+APPEAR: steel ring
+OBJ: OBJ_JEWELLERY/RING_PROTECTION
+PLUS: +8
+COLOUR: LIGHTGREY
+TILE: urand_robustness
+
+NAME: ring of the Mage
+APPEAR: sapphire ring
+OBJ: OBJ_JEWELLERY/RING_WIZARDRY
+COLOUR: LIGHTBLUE
+TILE: urand_mage
+INT: 3
+MAGIC: 50
NAME: brooch of Shielding
APPEAR: shield-shaped amulet
OBJ: OBJ_JEWELLERY/AMU_WARDING
COLOUR: LIGHTBLUE
+TILE: urand_brooch_of_shielding
AC: 4
EV: 4
DESC: A shield-shaped amulet.