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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-12 19:45:44 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-11-12 19:45:44 +1000 |
commit | f80d6f4e45cbee76a1184268a5e10fcde7ba6c52 (patch) | |
tree | 9a27eef81e2e94655cd23ecaa8e270cb99e5510c /crawl-ref/source/beam.cc | |
parent | 576ccd691ef3a7e3a779845cc52d6d223f819dd8 (diff) | |
download | crawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.tar.gz crawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.zip |
Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 2540116d7b..bd777efe11 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -1181,14 +1181,14 @@ const zap_info zap_data[] = { }, { - ZAP_BACKLIGHT, + ZAP_CORONA, "0", 100, NULL, NULL, BLUE, true, - BEAM_BACKLIGHT, + BEAM_CORONA, DCHAR_SPACE, false, false, @@ -3793,7 +3793,7 @@ void bolt::affect_player_enchantment() you.put_to_sleep(ench_power); break; - case BEAM_BACKLIGHT: + case BEAM_CORONA: you.backlight(); obvious_effect = true; break; @@ -5221,7 +5221,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) } return (MON_UNAFFECTED); - case BEAM_BACKLIGHT: + case BEAM_CORONA: if (backlight_monsters(mon->pos(), hit, 0)) { obvious_effect = true; @@ -5324,7 +5324,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon) if (!mon->has_ench(ENCH_INVIS) && mon->add_ench(ENCH_INVIS)) { // A casting of invisibility erases backlight. - mon->del_ench(ENCH_BACKLIGHT); + mon->del_ench(ENCH_CORONA); // Can't use simple_monster_message() here, since it checks // for visibility of the monster (and it's now invisible). @@ -6127,7 +6127,7 @@ std::string beam_type_name(beam_type type) case BEAM_ENSLAVE_DEMON: return ("enslave demon"); case BEAM_BLINK: return ("blink"); case BEAM_PETRIFY: return ("petrify"); - case BEAM_BACKLIGHT: return ("backlight"); + case BEAM_CORONA: return ("backlight"); case BEAM_PORKALATOR: return ("porkalator"); case BEAM_HIBERNATION: return ("sleep"); case BEAM_BERSERK: return ("berserk"); |