summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/beam.cc
diff options
context:
space:
mode:
authorJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:45:44 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-12 19:45:44 +1000
commitf80d6f4e45cbee76a1184268a5e10fcde7ba6c52 (patch)
tree9a27eef81e2e94655cd23ecaa8e270cb99e5510c /crawl-ref/source/beam.cc
parent576ccd691ef3a7e3a779845cc52d6d223f819dd8 (diff)
downloadcrawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.tar.gz
crawl-ref-f80d6f4e45cbee76a1184268a5e10fcde7ba6c52.zip
Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 2540116d7b..bd777efe11 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1181,14 +1181,14 @@ const zap_info zap_data[] = {
},
{
- ZAP_BACKLIGHT,
+ ZAP_CORONA,
"0",
100,
NULL,
NULL,
BLUE,
true,
- BEAM_BACKLIGHT,
+ BEAM_CORONA,
DCHAR_SPACE,
false,
false,
@@ -3793,7 +3793,7 @@ void bolt::affect_player_enchantment()
you.put_to_sleep(ench_power);
break;
- case BEAM_BACKLIGHT:
+ case BEAM_CORONA:
you.backlight();
obvious_effect = true;
break;
@@ -5221,7 +5221,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
}
return (MON_UNAFFECTED);
- case BEAM_BACKLIGHT:
+ case BEAM_CORONA:
if (backlight_monsters(mon->pos(), hit, 0))
{
obvious_effect = true;
@@ -5324,7 +5324,7 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
if (!mon->has_ench(ENCH_INVIS) && mon->add_ench(ENCH_INVIS))
{
// A casting of invisibility erases backlight.
- mon->del_ench(ENCH_BACKLIGHT);
+ mon->del_ench(ENCH_CORONA);
// Can't use simple_monster_message() here, since it checks
// for visibility of the monster (and it's now invisible).
@@ -6127,7 +6127,7 @@ std::string beam_type_name(beam_type type)
case BEAM_ENSLAVE_DEMON: return ("enslave demon");
case BEAM_BLINK: return ("blink");
case BEAM_PETRIFY: return ("petrify");
- case BEAM_BACKLIGHT: return ("backlight");
+ case BEAM_CORONA: return ("backlight");
case BEAM_PORKALATOR: return ("porkalator");
case BEAM_HIBERNATION: return ("sleep");
case BEAM_BERSERK: return ("berserk");