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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-20 09:37:00 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-20 09:37:00 +0000
commitbb3b8b8286b84de95546d1121d0c305bbdc85851 (patch)
treec56eaeeca56855ac86631fa37b2b3128784f7fc1 /crawl-ref/source/beam.h
parent6452e938ce43d8447bba63a5fcfbaee5e4673baa (diff)
downloadcrawl-ref-bb3b8b8286b84de95546d1121d0c305bbdc85851.tar.gz
crawl-ref-bb3b8b8286b84de95546d1121d0c305bbdc85851.zip
* Fix non-prompting when firing through allies.
* Don't autopickup chunks if starving. (Yes, I died because of that. Xom was very much amused...) * Some spacing fixes. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9668 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r--crawl-ref/source/beam.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h
index 6b7bd85ff8..a95dc38280 100644
--- a/crawl-ref/source/beam.h
+++ b/crawl-ref/source/beam.h
@@ -268,15 +268,6 @@ dice_def calc_dice( int num_dice, int max_damage );
// Test if the to-hit (attack) beats evasion (defence).
bool test_beam_hit(int attack, int defence);
-/* FIXME: remove this
-int explosion( bolt &pbolt, bool hole_in_the_middle = false,
- bool explode_in_wall = false,
- bool stop_at_statues = true,
- bool stop_at_walls = true,
- bool show_more = true,
- bool affect_items = true);
-*/
-
int mons_adjust_flavoured(monsters *monster, bolt &pbolt, int hurted,
bool doFlavouredEffects = true);