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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 17:10:09 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-26 17:10:09 +0000 |
commit | a54d0315be1fae4bab7b05dbfe092f374ecfd991 (patch) | |
tree | fb625f3094bc9cb1c14c6d7bcac89b8e498e3f5a /crawl-ref/source/direct.cc | |
parent | 5c6b5260c78682faae4822494a61ccb173117d85 (diff) | |
download | crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.tar.gz crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.zip |
Add fountains of blood (as suggested by Lemuel), and tidy up
the existing fountains: change their order and remove all
those superfluous dry fountain types.
I couldn't find any place for random generation of fountains,
so if that is possible it will have to be disabled for blood
fountains outside the hells. I've added a shortcut (Y) for
vault creation, though. :)
Drinking from such a fountain has a 33% chance of leaving it
dry. I think that's it... for now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/direct.cc')
-rw-r--r-- | crawl-ref/source/direct.cc | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/direct.cc b/crawl-ref/source/direct.cc index 9792b7ae0b..35354cad74 100644 --- a/crawl-ref/source/direct.cc +++ b/crawl-ref/source/direct.cc @@ -1769,17 +1769,15 @@ std::string raw_feature_description(dungeon_feature_type grid, return ("corrupted altar of Lugonu"); case DNGN_ALTAR_BEOGH: return ("roughly hewn altar of Beogh"); - case DNGN_BLUE_FOUNTAIN: + case DNGN_FOUNTAIN_BLUE: return ("fountain of clear blue water"); - case DNGN_SPARKLING_FOUNTAIN: + case DNGN_FOUNTAIN_SPARKLING: return ("fountain of sparkling water"); - case DNGN_DRY_FOUNTAIN_I: - case DNGN_DRY_FOUNTAIN_II: - case DNGN_DRY_FOUNTAIN_III: - case DNGN_DRY_FOUNTAIN_IV: - case DNGN_DRY_FOUNTAIN_V: - case DNGN_DRY_FOUNTAIN_VI: - case DNGN_DRY_FOUNTAIN_VIII: + case DNGN_FOUNTAIN_BLOOD: + return ("fountain of blood"); + case DNGN_DRY_FOUNTAIN_BLUE: + case DNGN_DRY_FOUNTAIN_SPARKLING: + case DNGN_DRY_FOUNTAIN_BLOOD: case DNGN_PERMADRY_FOUNTAIN: return ("dry fountain"); default: |