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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 17:10:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-26 17:10:09 +0000
commita54d0315be1fae4bab7b05dbfe092f374ecfd991 (patch)
treefb625f3094bc9cb1c14c6d7bcac89b8e498e3f5a /crawl-ref/source/direct.cc
parent5c6b5260c78682faae4822494a61ccb173117d85 (diff)
downloadcrawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.tar.gz
crawl-ref-a54d0315be1fae4bab7b05dbfe092f374ecfd991.zip
Add fountains of blood (as suggested by Lemuel), and tidy up
the existing fountains: change their order and remove all those superfluous dry fountain types. I couldn't find any place for random generation of fountains, so if that is possible it will have to be disabled for blood fountains outside the hells. I've added a shortcut (Y) for vault creation, though. :) Drinking from such a fountain has a 33% chance of leaving it dry. I think that's it... for now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/direct.cc')
-rw-r--r--crawl-ref/source/direct.cc16
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/direct.cc b/crawl-ref/source/direct.cc
index 9792b7ae0b..35354cad74 100644
--- a/crawl-ref/source/direct.cc
+++ b/crawl-ref/source/direct.cc
@@ -1769,17 +1769,15 @@ std::string raw_feature_description(dungeon_feature_type grid,
return ("corrupted altar of Lugonu");
case DNGN_ALTAR_BEOGH:
return ("roughly hewn altar of Beogh");
- case DNGN_BLUE_FOUNTAIN:
+ case DNGN_FOUNTAIN_BLUE:
return ("fountain of clear blue water");
- case DNGN_SPARKLING_FOUNTAIN:
+ case DNGN_FOUNTAIN_SPARKLING:
return ("fountain of sparkling water");
- case DNGN_DRY_FOUNTAIN_I:
- case DNGN_DRY_FOUNTAIN_II:
- case DNGN_DRY_FOUNTAIN_III:
- case DNGN_DRY_FOUNTAIN_IV:
- case DNGN_DRY_FOUNTAIN_V:
- case DNGN_DRY_FOUNTAIN_VI:
- case DNGN_DRY_FOUNTAIN_VIII:
+ case DNGN_FOUNTAIN_BLOOD:
+ return ("fountain of blood");
+ case DNGN_DRY_FOUNTAIN_BLUE:
+ case DNGN_DRY_FOUNTAIN_SPARKLING:
+ case DNGN_DRY_FOUNTAIN_BLOOD:
case DNGN_PERMADRY_FOUNTAIN:
return ("dry fountain");
default: