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authorAdam Borowski <kilobyte@angband.pl>2009-12-12 23:36:34 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-13 00:06:16 +0100
commit92bf67d036734faa46331fd054131da1fdaa13b6 (patch)
tree3b2d9052e07b448d4304c0fb00886d0e6f2129be /crawl-ref/source/enum.h
parenta6622f0a21421788f920c51a9d9c008510e95e3f (diff)
downloadcrawl-ref-92bf67d036734faa46331fd054131da1fdaa13b6.tar.gz
crawl-ref-92bf67d036734faa46331fd054131da1fdaa13b6.zip
Rename ENCH_NEUTRAL to ENCH_TEMP_PACIF since it's what it does.
Also, keep afflicted monsters from attacking the player. It's bad if they just got "impressed by your words" yet they hunt you and you can't even fight back.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index db3ee6f60c..0e9efee2fa 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -1240,7 +1240,7 @@ enum enchant_type
ENCH_SLEEPY, // Monster can't wake until this wears off.
ENCH_HELD, // 25 -- Caught in a net.
ENCH_BATTLE_FRENZY, // Monster is in a battle frenzy
- ENCH_NEUTRAL,
+ ENCH_TEMP_PACIF,
ENCH_PETRIFYING,
ENCH_PETRIFIED,
ENCH_LOWERED_MR, // 30