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authorRobert Vollmert <rvollmert@gmx.net>2009-10-20 10:58:06 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-20 11:01:36 +0200
commitb00943ff50ceecafa35b13e6286f04b4e4e30070 (patch)
tree031d944883eba8fa0f5a59a0997e7e7f681d82b7 /crawl-ref/source/enum.h
parentfb8e411ac2455c3b5247efd1ee87a6c4e1be0b0f (diff)
downloadcrawl-ref-b00943ff50ceecafa35b13e6286f04b4e4e30070.tar.gz
crawl-ref-b00943ff50ceecafa35b13e6286f04b4e4e30070.zip
Split out grid and feature-related bindings.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 9db5a63bbd..22e0b6e10d 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -983,7 +983,7 @@ enum dungeon_char_type
// vault_grid() for the feature, if you want vault maps to
// be able to use it. If you do, also update
// docs/level_design.txt with the new symbol.
-// * Any: edit luadgn.cc and add the feature's name to the dngn_feature_names
+// * Any: edit l_dgngrd.cc and add the feature's name to the dngn_feature_names
// array, if you want vault map Lua code to be able to use the
// feature, and/or you want to be able to create the feature
// using the "create feature by name" wizard command.