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authorAdam Borowski <kilobyte@angband.pl>2009-10-22 20:57:00 +0200
committerAdam Borowski <kilobyte@angband.pl>2009-10-22 20:57:00 +0200
commit32f2d30ad375969351679af10ac522fc6e75c66e (patch)
tree76de8d66a2d3a254c4a80419ffe8fde78e601934 /crawl-ref/source/godabil.cc
parent84f25c66f2d2a1916b09cd61333da4147b8b6dee (diff)
downloadcrawl-ref-32f2d30ad375969351679af10ac522fc6e75c66e.tar.gz
crawl-ref-32f2d30ad375969351679af10ac522fc6e75c66e.zip
Make quadratical damage for Ruinous Time linear, it can't be scaled to be
sane both for executioners and less excessive cases.
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r--crawl-ref/source/godabil.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc
index 2b797635fb..4cde222c2b 100644
--- a/crawl-ref/source/godabil.cc
+++ b/crawl-ref/source/godabil.cc
@@ -491,7 +491,7 @@ static int _slouch_monsters(coord_def where, int pow, int, actor* agent)
return (0);
int dmg = (mon->speed - 1000/player_movement_speed()/player_speed());
- dmg = (dmg > 0 ? dmg * dmg : 0);
+ dmg = (dmg > 0 ? dmg * 4 : 0);
mon->hurt(agent, dmg, BEAM_MMISSILE, true);
return (1);