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authorCharles Otto <ottochar@gmail.com>2009-11-02 22:00:47 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-02 22:06:02 -0500
commita6f2d01db02e468ece617edd3f70d0365d43bfe3 (patch)
tree16cd7b396d4c67ece1f1566f04a7df9869ac08b5 /crawl-ref/source/godabil.cc
parent9397dc1a7fae542bc4978529ca3a0b2b009075b6 (diff)
downloadcrawl-ref-a6f2d01db02e468ece617edd3f70d0365d43bfe3.tar.gz
crawl-ref-a6f2d01db02e468ece617edd3f70d0365d43bfe3.zip
Remove Feawn's prayer ability, make plant walking a passive bonus.
Experimentally set the movement delay for walking on plants to 1.5 * normal movement delay. Maybe it should be higher?
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r--crawl-ref/source/godabil.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc
index 1647678869..7432ec5f72 100644
--- a/crawl-ref/source/godabil.cc
+++ b/crawl-ref/source/godabil.cc
@@ -396,12 +396,11 @@ void feawn_neutralise_plant(monsters *plant)
plant->flags |= MF_WAS_NEUTRAL;
}
-// During prayer feawn allows worshipers to walk on top of stationary plants
-// and fungi.
+// Feawn allows worshipers to walk on top of stationary plants and
+// fungi.
bool feawn_passthrough(const monsters * target)
{
return (target && you.religion == GOD_FEAWN
- && you.duration[DUR_PRAYER]
&& mons_is_plant(target)
&& mons_is_stationary(target));
}