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authorVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-05 20:45:39 +0300
committerRobert Vollmert <rvollmert@gmx.net>2009-11-05 18:50:57 +0100
commit08a20c3dc9e4789ebf538ec09963a02a28ae2532 (patch)
treed148339a05bd545491d4fe2255070be805db1aeb /crawl-ref/source/player.cc
parentde162132f702a4723cc9390d8c83baa012844161 (diff)
downloadcrawl-ref-08a20c3dc9e4789ebf538ec09963a02a28ae2532.tar.gz
crawl-ref-08a20c3dc9e4789ebf538ec09963a02a28ae2532.zip
Replace uses of player_in_water with you.in_water.
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc15
1 files changed, 5 insertions, 10 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index e0a768146c..40c39454aa 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -418,11 +418,6 @@ bool player_in_hell(void)
&& you.where_are_you != BRANCH_VESTIBULE_OF_HELL);
}
-bool player_in_water(void)
-{
- return (you.in_water());
-}
-
bool player_likes_water(bool permanently)
{
return (player_can_swim() || (!permanently && beogh_water_walk()));
@@ -1893,7 +1888,7 @@ int player_movement_speed(void)
// Swiftness is an Air spell, it doesn't work in water, but
// flying players will move faster.
- if (you.duration[DUR_SWIFTNESS] > 0 && !player_in_water())
+ if (you.duration[DUR_SWIFTNESS] > 0 && !you.in_water())
mv -= (you.flight_mode() == FL_FLY ? 4 : 2);
// Mutations: -2, -3, -4, unless innate and shapechanged.
@@ -3528,7 +3523,7 @@ int check_stealth(void)
if (you.airborne())
stealth += 10;
- else if (player_in_water())
+ else if (you.in_water())
{
// Merfolk can sneak up on monsters underwater -- bwr
if (you.species == SP_MERFOLK)
@@ -4045,7 +4040,7 @@ void display_char_status()
const int move_cost = (player_speed() * player_movement_speed()) / 10;
- const bool water = player_in_water();
+ const bool water = you.in_water();
const bool swim = you.swimming();
const bool lev = you.airborne();
@@ -6168,7 +6163,7 @@ std::string player::foot_name(bool plural, bool *can_plural) const
str = "underbelly";
*can_plural = false;
}
- else if (this->species == SP_MERFOLK && you.swimming())
+ else if (this->species == SP_MERFOLK && this->swimming())
{
str = "tail";
*can_plural = false;
@@ -7001,7 +6996,7 @@ bool player::visible_to(const actor *looker) const
return (can_see_invisible() || !invisible());
const monsters* mon = dynamic_cast<const monsters*>(looker);
- return (!this->invisible() || player_in_water() ||
+ return (!this->invisible() || this->in_water() ||
mon->can_see_invisible() || mons_sense_invis(mon));
}