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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-24 21:35:54 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-24 21:35:54 +0000 |
commit | 0e672fb6b2424528497812eb1422c6bbad5396dd (patch) | |
tree | 106e812f21e027e85359ee0658b1ba7b355f27f8 /crawl-ref/source/player.cc | |
parent | 230e608dbc403a547ef54e98a0b90a7e6af06cb3 (diff) | |
download | crawl-ref-0e672fb6b2424528497812eb1422c6bbad5396dd.tar.gz crawl-ref-0e672fb6b2424528497812eb1422c6bbad5396dd.zip |
* A few starting choice restriction tweaks.
* Increase probability of Xom acts some more, in particularly tension ones.
* Greatly lower the chance of Xom doing a bad act despite xom_is_nice()
having been rolled. (Now that Xom's mood is no longer predefined, it's
not really necessary anymore.)
* When making Xom cast a spell, distinguish between spells that require
tension and those that don't.
* Monsters that are more than 3 waypoints away from their target grid
don't count towards tension. (This applies to monsters attracted by
noise to a nearby position, or monsters "tracking" you.)
* If there are no monsters within line of sight (including invisible
ones), tension will always be zero. (This avoids the mysterious
berserk effects while a monster is lurking around the corner.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9543 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index fd2429a949..5d46daf826 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6327,11 +6327,11 @@ std::string player::pronoun(pronoun_type pro, bool) const switch (pro) { default: - case PRONOUN_CAP: return "You"; - case PRONOUN_NOCAP: return "you"; - case PRONOUN_CAP_POSSESSIVE: return "Your"; - case PRONOUN_NOCAP_POSSESSIVE: return "your"; - case PRONOUN_REFLEXIVE: return "yourself"; + case PRONOUN_CAP: return "You"; + case PRONOUN_NOCAP: return "you"; + case PRONOUN_CAP_POSSESSIVE: return "Your"; + case PRONOUN_NOCAP_POSSESSIVE: return "your"; + case PRONOUN_REFLEXIVE: return "yourself"; } } @@ -6357,7 +6357,7 @@ std::string player::foot_name(bool plural, bool *can_plural) const std::string str; if (you.attribute[ATTR_TRANSFORMATION] == TRAN_SPIDER) - str = "back leg"; + str = "hind leg"; else if (!transform_changed_physiology()) { if (player_mutation_level(MUT_HOOVES)) @@ -6400,7 +6400,7 @@ std::string player::arm_name(bool plural, bool *can_plural) const else if (you.species == SP_KENKU) str = "feathered arm"; else if (you.species == SP_MUMMY) - str = "bandaged wrapped arm"; + str = "bandage wrapped arm"; if (plural) str = pluralise(str); |