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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-24 21:35:54 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-24 21:35:54 +0000
commit0e672fb6b2424528497812eb1422c6bbad5396dd (patch)
tree106e812f21e027e85359ee0658b1ba7b355f27f8 /crawl-ref/source/player.cc
parent230e608dbc403a547ef54e98a0b90a7e6af06cb3 (diff)
downloadcrawl-ref-0e672fb6b2424528497812eb1422c6bbad5396dd.tar.gz
crawl-ref-0e672fb6b2424528497812eb1422c6bbad5396dd.zip
* A few starting choice restriction tweaks.
* Increase probability of Xom acts some more, in particularly tension ones. * Greatly lower the chance of Xom doing a bad act despite xom_is_nice() having been rolled. (Now that Xom's mood is no longer predefined, it's not really necessary anymore.) * When making Xom cast a spell, distinguish between spells that require tension and those that don't. * Monsters that are more than 3 waypoints away from their target grid don't count towards tension. (This applies to monsters attracted by noise to a nearby position, or monsters "tracking" you.) * If there are no monsters within line of sight (including invisible ones), tension will always be zero. (This avoids the mysterious berserk effects while a monster is lurking around the corner.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9543 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index fd2429a949..5d46daf826 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6327,11 +6327,11 @@ std::string player::pronoun(pronoun_type pro, bool) const
switch (pro)
{
default:
- case PRONOUN_CAP: return "You";
- case PRONOUN_NOCAP: return "you";
- case PRONOUN_CAP_POSSESSIVE: return "Your";
- case PRONOUN_NOCAP_POSSESSIVE: return "your";
- case PRONOUN_REFLEXIVE: return "yourself";
+ case PRONOUN_CAP: return "You";
+ case PRONOUN_NOCAP: return "you";
+ case PRONOUN_CAP_POSSESSIVE: return "Your";
+ case PRONOUN_NOCAP_POSSESSIVE: return "your";
+ case PRONOUN_REFLEXIVE: return "yourself";
}
}
@@ -6357,7 +6357,7 @@ std::string player::foot_name(bool plural, bool *can_plural) const
std::string str;
if (you.attribute[ATTR_TRANSFORMATION] == TRAN_SPIDER)
- str = "back leg";
+ str = "hind leg";
else if (!transform_changed_physiology())
{
if (player_mutation_level(MUT_HOOVES))
@@ -6400,7 +6400,7 @@ std::string player::arm_name(bool plural, bool *can_plural) const
else if (you.species == SP_KENKU)
str = "feathered arm";
else if (you.species == SP_MUMMY)
- str = "bandaged wrapped arm";
+ str = "bandage wrapped arm";
if (plural)
str = pluralise(str);