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authorAdam Borowski <kilobyte@angband.pl>2009-11-13 14:35:56 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-13 19:51:51 +0100
commit14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 (patch)
treeb4fa79fbe2a0d21c9e2e05e890a43289a7378a60 /crawl-ref/source/player.cc
parent5aba0fa49e632d5f61d3489263f36dde4a74dfad (diff)
downloadcrawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.tar.gz
crawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.zip
Let unrandart shields have a melee_effect func, called on successful block.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 3b1516551a..aeff736ad1 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6130,8 +6130,10 @@ int player::shield_bypass_ability(int tohit) const
return (15 + tohit / 2);
}
-void player::shield_block_succeeded()
+void player::shield_block_succeeded(actor *foe)
{
+ actor::shield_block_succeeded(foe);
+
shield_blocks++;
if (coinflip())
exercise(SK_SHIELDS, 1);