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author | Adam Borowski <kilobyte@angband.pl> | 2009-11-13 14:35:56 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-11-13 19:51:51 +0100 |
commit | 14be7c5cfe60d0d9f1a00cd543c32482bdd544d4 (patch) | |
tree | b4fa79fbe2a0d21c9e2e05e890a43289a7378a60 /crawl-ref/source/player.cc | |
parent | 5aba0fa49e632d5f61d3489263f36dde4a74dfad (diff) | |
download | crawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.tar.gz crawl-ref-14be7c5cfe60d0d9f1a00cd543c32482bdd544d4.zip |
Let unrandart shields have a melee_effect func, called on successful block.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 3b1516551a..aeff736ad1 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -6130,8 +6130,10 @@ int player::shield_bypass_ability(int tohit) const return (15 + tohit / 2); } -void player::shield_block_succeeded() +void player::shield_block_succeeded(actor *foe) { + actor::shield_block_succeeded(foe); + shield_blocks++; if (coinflip()) exercise(SK_SHIELDS, 1); |