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authorStefan O'Rear <stefanor@cox.net>2009-11-04 02:24:58 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-04 02:25:24 -0800
commit30387f6a8372b62160a6c2a4441a1b5909538055 (patch)
treec742100bf2aadfddd53e496e9798acce4f7879b7 /crawl-ref/source/player.cc
parentb6bb6178f82fc4227a63414e4bec9d2916e2a9b0 (diff)
downloadcrawl-ref-30387f6a8372b62160a6c2a4441a1b5909538055.tar.gz
crawl-ref-30387f6a8372b62160a6c2a4441a1b5909538055.zip
Disintegration can be very messy.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 0ec66b2678..d3dd1d6829 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6957,6 +6957,12 @@ int player::hurt(const actor *agent, int amount, beam_type flavour,
ASSERT(false);
ouch(amount, NON_MONSTER, KILLED_BY_SOMETHING);
}
+
+ if ((flavour == BEAM_NUKE || flavour == BEAM_DISINTEGRATION) && can_bleed())
+ {
+ blood_spray(pos(), id(), amount / 5);
+ }
+
return (amount);
}