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authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 09:53:13 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 09:53:13 +0000
commit351df26a45219be708eafc947bb359e5dd8c90c2 (patch)
tree4d7361690a50460ec101e7068ad158895f7b56a7 /crawl-ref/source/player.cc
parenta882fb4817bd2ca7a5f72dac2f63b77db51434d2 (diff)
downloadcrawl-ref-351df26a45219be708eafc947bb359e5dd8c90c2.tar.gz
crawl-ref-351df26a45219be708eafc947bb359e5dd8c90c2.zip
Implement the results of the HUD discussion with maybe 80% accuracy.
I didn't do anything with changing how rot is displayed because it's a big bikeshed. For now, if there's rot you see "HP:" instead of "Health:" and I predict it'll be a long time before anyone complains (if ever) show_turns=true shows Turn: but also Gold:, will maybe rename the option (having two options is not an option :). It gets the space by stealing from the monster list rather than pushing anything off the HUD; seems like a reasonable thing to do. The HUD feels too tight already IMO. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4359 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 3151449c10..0a0c8673c8 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -6614,7 +6614,7 @@ const std::string PlaceInfo::short_name() const
return "Labyrinth";
case LEVEL_PORTAL_VAULT:
- return "Portal Vault";
+ return "Portal Chamber";
default:
return "Bug";