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authorVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-14 11:58:08 +0300
committerVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-14 12:05:20 +0300
commit54c2248f1dd169774698f95c33381a856a915503 (patch)
tree6bdfdd7b21b4025e1f2739c6337fef476f79e63d /crawl-ref/source/player.cc
parentfc47d3d34c2e0bd428937bc1266d7375d013c422 (diff)
downloadcrawl-ref-54c2248f1dd169774698f95c33381a856a915503.tar.gz
crawl-ref-54c2248f1dd169774698f95c33381a856a915503.zip
Remove unused player_damage_type.
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 32d5fdc4e2..5b3ccc4ce7 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1001,11 +1001,6 @@ bool player_equip_unrand(int unrand_index)
return (false);
}
-int player_damage_type(void)
-{
- return (you.damage_type());
-}
-
// Given an adjacent monster, returns true if the player can hit it (the
// monster should not be submerged, or be submerged in shallow water if
// the player has a polearm).