diff options
author | Stefan O'Rear <stefanor@cox.net> | 2009-10-26 00:16:31 -0700 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2009-10-26 13:40:51 +0530 |
commit | d55c844e48e7f56c4ec9b9bb6badd21a68022ea7 (patch) | |
tree | d18c6ca3bb1d6f02e7f0fb252dedee500ee7f621 /crawl-ref/source/player.cc | |
parent | 270ec5c73a1bf0f0514a8a8f95d4c191424b03bb (diff) | |
download | crawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.tar.gz crawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.zip |
Add stochastic torment resistance per dpeg
The mutation comes in three levels and blocks 20%, 40%, or 60% (shown
to the user) of torments. Right now, you can cast Symbol of Torment
with it; I doubt this is too good. It is on the tier-1 list for
demonspawn mutations, and I expect it to be balanced appropriately.
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 42be71c2dd..bb9224de52 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1615,11 +1615,12 @@ bool player_control_teleport(bool calc_unid, bool temp, bool items) || player_mutation_level(MUT_TELEPORT_CONTROL)); } -int player_res_torment(bool) +int player_res_torment(bool, bool temp) { return (player_mutation_level(MUT_TORMENT_RESISTANCE) || you.attribute[ATTR_TRANSFORMATION] == TRAN_LICH - || you.species == SP_VAMPIRE && you.hunger_state == HS_STARVING); + || you.species == SP_VAMPIRE && you.hunger_state == HS_STARVING + || temp && (20 * player_mutation_level(MUT_STOCHASTIC_TORMENT_RESISTANCE) >= random2(100))); } // Funny that no races are susceptible to poisons. {dlb} |