summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/player.cc
diff options
context:
space:
mode:
authorStefan O'Rear <stefanor@cox.net>2009-10-26 00:16:31 -0700
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-10-26 13:40:51 +0530
commitd55c844e48e7f56c4ec9b9bb6badd21a68022ea7 (patch)
treed18c6ca3bb1d6f02e7f0fb252dedee500ee7f621 /crawl-ref/source/player.cc
parent270ec5c73a1bf0f0514a8a8f95d4c191424b03bb (diff)
downloadcrawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.tar.gz
crawl-ref-d55c844e48e7f56c4ec9b9bb6badd21a68022ea7.zip
Add stochastic torment resistance per dpeg
The mutation comes in three levels and blocks 20%, 40%, or 60% (shown to the user) of torments. Right now, you can cast Symbol of Torment with it; I doubt this is too good. It is on the tier-1 list for demonspawn mutations, and I expect it to be balanced appropriately. Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 42be71c2dd..bb9224de52 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1615,11 +1615,12 @@ bool player_control_teleport(bool calc_unid, bool temp, bool items)
|| player_mutation_level(MUT_TELEPORT_CONTROL));
}
-int player_res_torment(bool)
+int player_res_torment(bool, bool temp)
{
return (player_mutation_level(MUT_TORMENT_RESISTANCE)
|| you.attribute[ATTR_TRANSFORMATION] == TRAN_LICH
- || you.species == SP_VAMPIRE && you.hunger_state == HS_STARVING);
+ || you.species == SP_VAMPIRE && you.hunger_state == HS_STARVING
+ || temp && (20 * player_mutation_level(MUT_STOCHASTIC_TORMENT_RESISTANCE) >= random2(100)));
}
// Funny that no races are susceptible to poisons. {dlb}