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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-27 07:44:37 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-10-27 07:44:37 +0000
commite38d19ed671795b6cb2e177a7f730272ce4f35b0 (patch)
tree954942a07be20fd5c7ad0cd0f0981880aea107b4 /crawl-ref/source/player.cc
parenta002f27441e428dadaceb5fa28d260140bc1a66c (diff)
downloadcrawl-ref-e38d19ed671795b6cb2e177a7f730272ce4f35b0.tar.gz
crawl-ref-e38d19ed671795b6cb2e177a7f730272ce4f35b0.zip
[1821098] Fixed bat transform not conferring flight. Fixed player_is_levitating and renamed it to player_is_airborne to describe the function better.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2613 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r--crawl-ref/source/player.cc29
1 files changed, 15 insertions, 14 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index f067794e77..a56f8e51a5 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -173,7 +173,7 @@ bool move_player_to_grid( int x, int y, bool stepped, bool allow_shift,
}
// only consider terrain if player is not levitating
- if (!player_is_levitating())
+ if (!player_is_airborne())
{
// XXX: at some point we're going to need to fix the swimming
// code to handle burden states.
@@ -286,7 +286,7 @@ bool move_player_to_grid( int x, int y, bool stepped, bool allow_shift,
if (!stepped)
trap_known = false;
- if (!player_is_levitating()
+ if (!player_is_airborne()
|| trap_category( env.trap[id].type ) != DNGN_TRAP_MECHANICAL)
{
handle_traps(env.trap[id].type, id, trap_known);
@@ -319,7 +319,7 @@ bool player_can_swim()
bool is_grid_dangerous(int grid)
{
- return (!player_is_levitating()
+ return (!player_is_airborne()
&& (grid == DNGN_LAVA
|| (grid == DNGN_DEEP_WATER && !player_likes_water()) ));
}
@@ -1571,7 +1571,7 @@ int player_movement_speed(void)
// Swiftness is an Air spell, it doesn't work in water, but
// flying players will move faster.
if (you.duration[DUR_SWIFTNESS] > 0 && !player_in_water())
- mv -= (you.flies() == FL_FLY ? 4 : 2);
+ mv -= (you.flight_mode() == FL_FLY ? 4 : 2);
/* Mutations: -2, -3, -4, unless innate and shapechanged */
if (you.mutation[MUT_FAST] > 0 &&
@@ -2069,7 +2069,7 @@ int player_evasion()
case SP_KENKU:
// Flying kenku get an evasion bonus.
- if (you.flies() == FL_FLY)
+ if (you.flight_mode() == FL_FLY)
{
const int ev_bonus = std::min(9, std::max(1, ev / 5));
ev += ev_bonus;
@@ -2429,7 +2429,7 @@ int player_sust_abil(bool calc_unid)
int carrying_capacity( burden_state_type bs )
{
- int cap = 3500+(you.strength * 100)+(player_is_levitating() ? 1000 : 0);
+ int cap = 3500+(you.strength * 100)+(player_is_airborne() ? 1000 : 0);
if ( bs == BS_UNENCUMBERED )
return (cap * 5) / 6;
else if ( bs == BS_ENCUMBERED )
@@ -3271,7 +3271,7 @@ int check_stealth(void)
stealth += scan_randarts( RAP_STEALTH );
- if (player_is_levitating())
+ if (player_is_airborne())
stealth += 10;
else if (player_in_water())
{
@@ -3476,7 +3476,7 @@ void display_char_status()
if (you.duration[DUR_BERSERKER])
mpr( "You are possessed by a berserker rage." );
- if (player_is_levitating())
+ if (player_is_airborne())
mpr( "You are hovering above the floor." );
if (you.attribute[ATTR_HELD])
@@ -3540,7 +3540,7 @@ void display_char_status()
const bool water = player_in_water();
const bool swim = player_is_swimming();
- const bool lev = player_is_levitating();
+ const bool lev = player_is_airborne();
const bool fly = (lev && you.duration[DUR_CONTROLLED_FLIGHT]);
const bool swift = (you.duration[DUR_SWIFTNESS] > 0);
@@ -3825,9 +3825,9 @@ bool wearing_amulet(char amulet, bool calc_unid)
return false;
} // end wearing_amulet()
-bool player_is_levitating(void)
+bool player_is_airborne(void)
{
- return you.is_levitating();
+ return you.airborne();
}
bool player_has_spell( int spell )
@@ -5077,7 +5077,7 @@ level_id actor::shaft_dest() const
bool actor::airborne() const
{
- return (is_levitating() || (flies() == FL_FLY && !paralysed()));
+ return (is_levitating() || (flight_mode() == FL_FLY && !paralysed()));
}
//////////////////////////////////////////////////////////////////////////////
@@ -5886,7 +5886,7 @@ bool player::omnivorous() const
return (species == SP_TROLL || species == SP_OGRE);
}
-flight_type player::flies() const
+flight_type player::flight_mode() const
{
if (attribute[ATTR_TRANSFORMATION] == TRAN_DRAGON ||
attribute[ATTR_TRANSFORMATION] == TRAN_BAT)
@@ -5904,7 +5904,8 @@ flight_type player::flies() const
bool player::light_flight() const
{
// Only Kenku get perks for flying light.
- return (species == SP_KENKU && flies() == FL_FLY && travelling_light());
+ return (species == SP_KENKU
+ && flight_mode() == FL_FLY && travelling_light());
}
bool player::travelling_light() const