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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-18 18:54:45 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-18 18:54:45 +0000
commitd2a19a99c290ba465b06146df13d18ad28ff2e96 (patch)
treeac012efba56ccb6d691f34d3358f3b0e3f8058ce /crawl-ref/source/spells3.h
parent8330288d5b40dff70133b430bb8c00d12830328f (diff)
downloadcrawl-ref-d2a19a99c290ba465b06146df13d18ad28ff2e96.tar.gz
crawl-ref-d2a19a99c290ba465b06146df13d18ad28ff2e96.zip
Simplify TSO halo management. Since backlit() now takes the halo into
account, there's no need to manually backlight invisible monsters anymore. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4341 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/spells3.h')
-rw-r--r--crawl-ref/source/spells3.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index 87ae6b6d5b..e8fc4bf846 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -69,7 +69,6 @@ bool remove_sanctuary(bool did_attack = false);
void decrease_sanctuary_radius(void);
bool cast_sanctuary(const int power);
int halo_radius(void);
-void manage_halo(void);
bool inside_halo(int posx, int posy);
// updated 24may2000 {dlb}