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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-06 16:05:46 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-06 16:05:46 +0000
commit3839702b5dd49acb1b9ef6c04b65a64d9f5710d6 (patch)
treecc0d257c72cd7a6c6df750f215ba21dccbfbca02 /crawl-ref/source/view.h
parent5d283404c9129d20b6d8f8c6dd2f051838e2d10d (diff)
downloadcrawl-ref-3839702b5dd49acb1b9ef6c04b65a64d9f5710d6.tar.gz
crawl-ref-3839702b5dd49acb1b9ef6c04b65a64d9f5710d6.zip
Fix for [2054894]: LOS not being reset while building a new level.
When I put this fix in a while ago, it caused lots of "floating monsters" when changing levels, but that doesn't seem to happen anymore. Hopefully that was due to a different bug which has been fixed meanwhile. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index 6335c15a8c..ed18a4536c 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -66,7 +66,6 @@ void init_monsters_seens();
void beogh_follower_convert(monsters *monster, bool orc_hit = false);
bool mons_near(const monsters *monster, unsigned short foe = MHITYOU);
bool mon_enemies_around(const monsters *monster);
-void item(void);
void find_features(const std::vector<coord_def>& features,
unsigned char feature, std::vector<coord_def> *found);
@@ -79,7 +78,6 @@ void losight(env_show_grid &sh, feature_grid &gr,
bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
bool force = false);
-
bool noisy(int loudness, const coord_def& where, const char *msg = NULL,
bool mermaid = false);
void blood_smell( int strength, const coord_def& where);