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* Some useful information on gitMatthew Cline2009-11-014-0/+692
* Fix typo.David Lawrence Ramsey2009-10-311-1/+1
* level_design.txt: n-headed hydras and large slimesMatthew Cline2009-10-311-6/+14
* Add new portal vault files to the .des file list.Eino Keskitalo2009-10-311-0/+3
* Allow assignment to multiple glyphs at once.Enne Walker2009-10-291-5/+38
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-0/+4
* FR 2792379: stop auto-explore on marked statuesMatthew Cline2009-10-251-0/+7
* Document new vault testing function (Jude Brown).David Ploog2009-10-251-2/+2
* Document new vault testing function (Jude Brown).David Ploog2009-10-251-0/+30
* Let markers change the description of any featureMatthew Cline2009-10-251-0/+12
* level_design.txt: document special marker propsMatthew Cline2009-10-231-0/+21
* Updated levdes.vim for KPROP. NO_RTELE_INTO property.Jude Brown2009-10-221-0/+2
* Documentation for no_cloud_gen.Adam Borowski2009-10-211-0/+3
* Documentation for KPROP. "force_exclude" for stopping auto-explore and auto-t...Jude Brown2009-10-211-0/+13
* Complete rename to mapgrd.Robert Vollmert2009-10-211-3/+3
* Naming monsters via MONS: rat name:Yves (Jude & Vsevolod).David Ploog2009-10-191-0/+15
* Lua map improvements.Enne Walker2009-10-181-0/+14
* Update documentation now that Z is deprecated.David Ploog2009-10-141-6/+6
* Remove deprecated map glyphs: S, H, Z.Adam Borowski2009-10-141-1/+0
* List available colours in level_design.txt, including "elemental".Jude Brown2009-10-141-0/+14
* Update docs/develop/release.txt with git commands. Reviewing by more experien...Eino Keskitalo2009-10-131-13/+15
* Trees -- a new wall type, can be seen through (2nd square blocks LOS).Adam Borowski2009-10-091-0/+1
* Add develop/ and license/ folders in docs/.David Ploog2009-10-066-0/+3546