summaryrefslogtreecommitdiffstats
path: root/crawl-ref/docs/develop
Commit message (Collapse)AuthorAgeFilesLines
...
* Some useful information on gitMatthew Cline2009-11-014-0/+692
|
* Fix typo.David Lawrence Ramsey2009-10-311-1/+1
|
* level_design.txt: n-headed hydras and large slimesMatthew Cline2009-10-311-6/+14
| | | | | Document usage of "n-headaed hydra" and "large/enourmous/etc slime creature".
* Add new portal vault files to the .des file list.Eino Keskitalo2009-10-311-0/+3
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Allow assignment to multiple glyphs at once.Enne Walker2009-10-291-5/+38
| | | | | | All glyph assignment declarations in maps (e.g. COLOUR, KPROP, FTILE) can now assign multiple glyphs simultaneously. This should make some vault definitions less cumbersome. See the doc for more details.
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-0/+4
| | | | | | | | | | Include new dump section "vaults", which for game-end dumps (or any wizard-mode dumps) will include a list (by place) of all the vaults generated in the game. The savefile now includes a player-associated CrawlHashTable (you.props), which can be used for storing player information which doesn't need to be accessed efficiently.
* FR 2792379: stop auto-explore on marked statuesMatthew Cline2009-10-251-0/+7
| | | | | Markers can be placed on statues or orcish idols to cause auto-explore to stop when those statues/idols are first found.
* Document new vault testing function (Jude Brown).David Ploog2009-10-251-2/+2
|
* Document new vault testing function (Jude Brown).David Ploog2009-10-251-0/+30
|
* Let markers change the description of any featureMatthew Cline2009-10-251-0/+12
| | | | | | | | | Allow markers to change the short and/or long description of any feature, not just portal vault entrances. The feature_description() and feature_description_long() functions have been removed from the mapmark classes and turned into ordinary properties. Also added the marker property "door_description_suffix", which can be used to alter the short description of (known) doors by appending a string to them.
* level_design.txt: document special marker propsMatthew Cline2009-10-231-0/+21
| | | | | | Document the marker properties connected_exclude, veto_disintegrate, veto_fragmentation, and veto_shatter, which can effect the dungeon cell a marker is on is treated by the game.
* Updated levdes.vim for KPROP. NO_RTELE_INTO property.Jude Brown2009-10-221-0/+2
| | | | | | NO_RTELE_INTO restricts random teleport from choosing a specific grid square marked with this. This does not stop controlled teleport onto specific grid squares; controlled teleport is completely unrestricted. Updated documentation for new property. Do not apply to branch ends/Orb chamber yet, please!
* Documentation for no_cloud_gen.Adam Borowski2009-10-211-0/+3
|
* Documentation for KPROP. "force_exclude" for stopping auto-explore and ↵Jude Brown2009-10-211-0/+13
| | | | auto-travel across a single square.
* Complete rename to mapgrd.Robert Vollmert2009-10-211-3/+3
| | | | | | Previously, I had renamed only the C++-side of things. Also update documentation.
* Naming monsters via MONS: rat name:Yves (Jude & Vsevolod).David Ploog2009-10-191-0/+15
|
* Lua map improvements.Enne Walker2009-10-181-0/+14
| | | | | | | | | | | | | | | | | | | | The previous dungeon layout.des functions all apply directly to the grid and so are unsuitable for use in vaults. This aims to correct that by providing lua functions that can manipulate maps (of glyphs). grd[x][y] in a .des file can now be used to get and set glyphs in the current map. This should allow for less cumbersome map variations than what you can do with just SUBST and SHUFFLE. To support that, map_def no longer batches up transforms--it applies them all immediately. This resulted in a good bit of refactoring. FTILE/RTILE map commands now support setting the tile for multiple features at once. There are also a small number of new lua functions that apply to maps (map_octa_room, map_smear, and map_extend). Ideally, these will eventually replace the existing builder funcs that work on grd.
* Update documentation now that Z is deprecated.David Ploog2009-10-141-6/+6
|
* Remove deprecated map glyphs: S, H, Z.Adam Borowski2009-10-141-1/+0
|
* List available colours in level_design.txt, including "elemental".Jude Brown2009-10-141-0/+14
|
* Update docs/develop/release.txt with git commands. Reviewing by more ↵Eino Keskitalo2009-10-131-13/+15
| | | | | | | | experienced git users appreciated. Section 0. should probably be rewritten, as git should make branching and merging much smoother. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Trees -- a new wall type, can be seen through (2nd square blocks LOS).Adam Borowski2009-10-091-0/+1
| | | | | Available as 't' for vault builders. Can be ignited using wands of fire, but the fire can't be controlled.
* Add develop/ and license/ folders in docs/.David Ploog2009-10-066-0/+3546