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* Slightly improved inventory colouring.dploog2008-11-241-2/+2
* * Fix some bugs for the autoexclusion I forgot to commit last weekend.j-p-e-g2008-10-111-1/+2
* Add an auto_exclude option that will automatically set a travelj-p-e-g2008-10-031-0/+1
* * Note items bought in shops along with their pricej-p-e-g2008-08-061-0/+1
* FR 2026227: Make $ list current gold.j-p-e-g2008-08-011-0/+1
* Fix 2026078: Quiver not updated after item slot adjustment.j-p-e-g2008-07-251-2/+3
* RIP stash_tracking option, always set to all now.dshaligram2008-07-231-1/+0
* Do "keypress -> command_type" via keybindings. Solves bug 2018200,zelgadis2008-07-171-1/+1
* Apply Yelve Yakut's patch to improve the shop interface. Selecting stuffj-p-e-g2008-07-141-1/+0
* Save macro.txt and wininit.txt in the settings folder, both using thej-p-e-g2008-07-081-0/+1
* FR 1971637: make "stash_track_decay = true" and "stash_remove_decay = true"zelgadis2008-07-031-2/+0
* Added allow_self_target option, with possible values yes, no, prompt.haranp2008-07-021-0/+1
* Apply a patch by Rob Grant (spoondrift) that enables all combinations ofj-p-e-g2008-06-251-0/+1
* Improve targetting via monster list, add a new option to define thej-p-e-g2008-06-251-0/+1
* Make a note when falling through a shaft. It might be better if the note dploog2008-06-241-0/+1
* Swap '.' and '!' in the targetting interface.j-p-e-g2008-06-221-1/+1
* Added force_more_message example to init.txt (Zaba).dploog2008-06-201-0/+3
* Moved chunks_autopickup from 4-i to 4-a.dploog2008-06-181-1/+1
* Extend monster pathfinding to monsters circumventing pools of deep waterj-p-e-g2008-06-111-1/+1
* Enable monsters to move around glass structures if they can see thej-p-e-g2008-06-101-5/+1
* Move pickup_butcher_tool.txt into (the recently freed) pickup.lua, j-p-e-g2008-06-101-3/+4
* Remove pickup.lua.j-p-e-g2008-06-091-13/+14
* Oops, forgot to check in docs and init.txt changes for msg_condense_repeatszelgadis2008-06-081-0/+1
* Moved all tile related options into a file of their own.dploog2008-06-071-3/+2
* Added commentary to options text. Sourced out list of tile minimapdploog2008-06-061-19/+1
* Made (re)colouring of food/item types really easy (using variables and adploog2008-06-051-7/+11
* Added two new stash options, stash_track_decay and stash_remove_decay. Ifzelgadis2008-06-051-0/+2
* For stash searching, annotate dropped items with {dropped} ifzelgadis2008-06-041-0/+1
* Fix a bug with swap_when_safe, and experimentally defaultj-p-e-g2008-06-031-6/+5
* Modify menu_colour_item_prefix() to also handle stuff like contaminatedj-p-e-g2008-05-311-1/+1
* If butchering with a swapped weapon is interrupted, then switch backzelgadis2008-05-311-0/+1
* Highlighting selected items. Colour scheme is not finished yet.dploog2008-05-301-0/+3
* Autoprayer is gone.zelgadis2008-05-301-1/+0
* Added two new options, rest_wait_both and chunks_autopickup, both defaultingzelgadis2008-05-301-0/+3
* "include foo.txt" doesn't work, has to be "include = foo.txt"zelgadis2008-05-291-5/+5
* Added several include files to the init.txt. These add colours to items indploog2008-05-281-50/+54
* Make include look like other options (dpeg).dshaligram2008-05-281-2/+2
* runrest_ignore the entire "pray" channel, not just "prayer ends".zelgadis2008-05-271-1/+1
* Remove unneeded "settings/" from travel_stoppers.txt include path dolorous2008-05-261-1/+1
* Also fixed include paths to 034_* from init.txt (thanks, dolorous).dshaligram2008-05-261-2/+2
* Update init.txt to account for the new location of travel_stoppers.txt.dolorous2008-05-261-1/+1
* Moved all option files to settings directory.dshaligram2008-05-261-0/+370