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* List quiver in status section like you do for the hand weapon.j-p-e-g2008-01-091-0/+3
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-3/+3
* Replace TSO's Smiting with Divine Shield.j-p-e-g2008-01-081-0/+19
* Change conducts of Zin and TSO (!)j-p-e-g2008-01-061-1/+1
* Tiles!ennewalker2008-01-051-1/+76
* Remove invalid check for 2 or more levels of the acute vision mutation, dolorous2008-01-051-5/+4
* More tweaks of Zin:j-p-e-g2008-01-031-3/+26
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-4/+33
* Experimental "improved" explore algorithm which can be turned on byzelgadis2007-12-171-0/+8
* Remove "drifitng" mutation, since consensus seems to be that it wasn'tzelgadis2007-12-171-55/+0
* Permanent levitation no longer confers permanent flight.haranp2007-12-131-23/+15
* Add "item generations stats" (Ctrl-I) wizard command, which currentlyzelgadis2007-12-081-0/+4
* Fixed maps not loading because monster name cache was initialised only after ...dshaligram2007-12-071-1/+1
* "?/" can now be used to look up items. A side effect of this is thatzelgadis2007-12-061-0/+5
* Slight cleanup of randart autoinscription.haranp2007-12-051-1/+5
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-0/+17
* Added Sage card, which boosts skill training.haranp2007-11-301-0/+1
* [1836426] Fixed penance message sequence for beams, clamped penance messages ...dshaligram2007-11-281-1/+2
* Fix gcc optimising away overflow check (Guus).dshaligram2007-11-201-1/+1
* for consistency, tweak Vehumet's starting message to mention his namedolorous2007-11-201-1/+1
* A number of tutorial improvements, including reintroducing info on spellbooks.j-p-e-g2007-11-191-6/+10
* Removed: safe_autopickup, safe_zero_exp, lowercase_invocations,haranp2007-11-161-132/+148
* M_AMPHIBIOUS now means both "land creature can swim through deep water"zelgadis2007-11-161-3/+7
* Fixed stash-tracker seeing through walls (it was using stale LOS after blink/...dshaligram2007-11-151-6/+6
* s/Ogre Mage/Ogre-Magej-p-e-g2007-11-141-1/+2
* Fix for 1827415: handle_time()-induced banishments (e.g. Hell miscasts)haranp2007-11-071-25/+2
* FR 1821775: While held in a net, you can fire blowguns, though there'sj-p-e-g2007-11-041-2/+17
* Renaming Portal Vaults to Bazaars. [FR 1824984]j-p-e-g2007-11-041-1/+2
* Updated CREDITS and INSTALL, fixed Tomb:2 (David), fixed Xom's mutation-as-re...dshaligram2007-10-301-0/+3
* Another mutation commit. Sorry, I couldn't resist.j-p-e-g2007-10-281-1/+9
* Removed unnecessary #if UNIX lines, changed textcolor to textattr for view re...dshaligram2007-10-271-4/+0
* [1821098] Fixed bat transform not conferring flight. Fixed player_is_levitati...dshaligram2007-10-271-3/+3
* Added a space in the note taken when messages are received in dgl. Dropped ho...dshaligram2007-10-271-2/+2
* [1818767] Idle time clamped at 5 minutes.dshaligram2007-10-241-0/+11
* Added Lugonu greeting message (Jovann)haranp2007-10-231-0/+3
* Fixed permanent transforms (syllogism).dshaligram2007-10-211-4/+3
* 1815768: some NOTE_USER_NOTEs should be NOTE_MESSAGE instead (actuallyharanp2007-10-191-1/+1
* Some fixes for mermaid beholding:zelgadis2007-10-151-4/+26
* Removed amnesia/forgetfullness trap, mutation and scroll. Thezelgadis2007-10-151-2/+46
* Added to classes actor, monsters and player the method can_pass_through(),zelgadis2007-10-141-4/+4
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-6/+40
* [1809728] Fixed bug where you could get multiple levels of a single-level mut...dshaligram2007-10-111-0/+1
* s/cannot_move/cannot_act/ for clarity.dshaligram2007-10-081-4/+4
* Ghosts can use ensorcelled hibernation. Breaks saves, needs some work on PC s...dshaligram2007-10-081-7/+10
* Increased max monsters to 350, breaks saves, may be buggy. Incremented save m...dshaligram2007-10-071-1/+1
* First steps toward removing the need for 6-deep rock-wall padding around dung...dshaligram2007-10-061-7/+7
* Remove trap-door-like logic from shaft traps, since shafts are justzelgadis2007-10-051-26/+19
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-2/+32
* Wizard commands should never use up a turn.zelgadis2007-10-041-2/+3
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-10/+21