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* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-33/+33
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-16/+15
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-22/+22
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-2/+2
* Splitting up stuff.cc.Robert Vollmert2009-10-301-25/+1
* Being hasted upon being hit by a weapon of chaos shouldn't cause Cb penance.Adam Borowski2009-10-301-1/+1
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-4/+4
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-281-2/+2
* Simplify.David Lawrence Ramsey2009-10-281-7/+5
* Beams can be assigned custom hit verbs nowabrahamwl2009-10-281-5/+13
* Electrocution discharge in water ala FR 1637214abrahamwl2009-10-281-3/+10
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-1/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Preliminarily add a new fungus species to replace fungus w.r.t. sporesCharles Otto2009-10-251-2/+2
* beam.cc: Statues don't screamMatthew Cline2009-10-251-5/+6
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-3/+3
* Remove mons_see_invis in favour of monsters::can_see_invisible.Robert Vollmert2009-10-221-1/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Don't disturb monsters witth their own soundMatthew Cline2009-10-211-1/+1
* beam.cc: Half of arena fungi are friendlyMatthew Cline2009-10-201-1/+5
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-1/+1
* gods: added "Chronos", the slow godSteven Noonan2009-10-201-19/+1
* win32: eliminate need for WIN32TILES/WIN32CONSOLE macrosSteven Noonan2009-10-191-4/+4
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Remove chain-lightning specific LOS test from beam.cc.Robert Vollmert2009-10-171-23/+0
* Naming consistency.Robert Vollmert2009-10-171-19/+19
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-22/+22
* Some find_ray related cleanup.Robert Vollmert2009-10-161-2/+1
* Rewrite find_ray to use precomputed cellrays.Robert Vollmert2009-10-161-1/+1
* Protect features from damage with marker propsMatthew Cline2009-10-161-0/+6
* Remove fallback calculation from find_ray.Robert Vollmert2009-10-151-2/+5
* Allow fireballs to melt wax as well.Adam Borowski2009-10-141-1/+2
* Let fireballs (but not fireball explosions) ignite trees as well.Adam Borowski2009-10-141-18/+22
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-131-2/+1
* fix 'DEBUG' macro usage consistencySteven Noonan2009-10-131-1/+1
* In arena mode, scale zapping and explosion animation delays to matchMatthew Cline2009-10-131-3/+31
* Merge branch 'trees'.Adam Borowski2009-10-131-25/+39
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| * Let missiles go past bushes.Adam Borowski2009-10-121-0/+7
| * Bushes -- tree-like monsters than can be destroyed with any means of damage,Adam Borowski2009-10-121-16/+7
| * Merge branch 'master' into treesAdam Borowski2009-10-121-5/+12
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| * | Trees -- a new wall type, can be seen through (2nd square blocks LOS).Adam Borowski2009-10-091-9/+25
* | | Apply n78291's patch in [2877049], with a few tweaks, to expand Jiyva'sDavid Lawrence Ramsey2009-10-121-61/+0
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* | Comments and formatting.Robert Vollmert2009-10-111-3/+9
* | project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-1/+1
* | Patch 2873911 by Jude: add rain cloudsCharles Otto2009-10-101-0/+2
* | Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
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* Initialize ray.full_idx to -1 and remove outdated(?) valgrind intialization l...Robert Vollmert2009-10-091-3/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Add chaos-branded weapons to the good gods' dislike list, for the sameDavid Lawrence Ramsey2009-10-071-60/+61
* Avoid triggering an assert when throwing returning weapons at a wall.Charles Otto2009-10-071-1/+1