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path: root/crawl-ref/source/beam.cc
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* Burning trees in Swamp produces shallow water. Fire clouds adjacent to watery...Darshan Shaligram2010-01-171-1/+1
* Allow disintegrating trees.Adam Borowski2010-01-121-0/+15
* Trees don't reflect electricity; for bolts of lightning they ignite instead.Adam Borowski2010-01-121-2/+22
* New type of cloud: thick gloom.Jude Brown2010-01-101-0/+1
* Make Fedhas' shoot through plants more lenientCharles Otto2010-01-091-35/+14
* Don't reduce the EV of a halo's source (angels/daevas/player) (Mantis 323)Adam Borowski2010-01-071-2/+2
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Move BEAM_WATER out of the random range used by BEAM_RANDOM, since the game c...Darshan Shaligram2010-01-071-2/+2
* Fix chaos beams causing "software bugs nibble at your feet" (Darshan)Jude Brown2010-01-041-0/+10
* Fix put_to_sleep, implement for monsters.Jude Brown2010-01-031-6/+5
* Give player-zapped wand bolts the "friendly" attitude. Fixes bug 0000244Johanna Ploog2010-01-021-2/+1
* IOOD vs shields: blocks (boo!) and reflection (yay!)Adam Borowski2009-12-311-8/+2
* Merge branch 'master' into ioodAdam Borowski2009-12-301-33/+168
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| * Give move/copy_item_to_grid responsibility for hazardous terrainStefan O'Rear2009-12-291-3/+7
| * Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-30/+161
* | Merge branch 'master' into ioodAdam Borowski2009-12-271-39/+23
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| * Customisable clouds!Jude Brown2009-12-281-2/+3
| * Revert beams to not affect the source cell.Robert Vollmert2009-12-261-36/+14
| * Rename a shadowed variable.Jude Brown2009-12-261-3/+3
| * Credit player with kills by reflection.Robert Vollmert2009-12-251-1/+6
* | Use dprf().Adam Borowski2009-12-201-34/+10
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| * Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-34/+10
* | Stop tracers from complaining about the previous orb.Adam Borowski2009-12-201-0/+6
* | Iskenderun's Orb of DestructionAdam Borowski2009-12-201-1/+17
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* Allow beams to bounce on the map border.Robert Vollmert2009-12-171-4/+4
* Fix crash when targetting the map boundary.Robert Vollmert2009-12-171-3/+3
* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-101-2/+5
* Large rocks mulch into a pile of stones and make noise when they do so.Johanna Ploog2009-12-091-0/+20
* Comment fixes.David Lawrence Ramsey2009-11-271-3/+3
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+2
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Re-add Purple Smoke cloud type (sorear).Jude Brown2009-11-281-0/+6
* If you die to disintegration, say "blown up" not "killed".Adam Borowski2009-11-231-0/+2
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+2
* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-211-0/+1
* Fix bugs 2900276 and 2901145, monster beams hitting their throwerCharles Otto2009-11-201-2/+10
* ammo mulch changesjohnny shelley2009-11-201-1/+1
* Split chaotic things into unclean and chaotic things.David Lawrence Ramsey2009-11-191-1/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Allow Corona to work in ranged combatStefan O'Rear2009-11-151-0/+6
* Rename 'blink * closer' to 'blink * close'.Robert Vollmert2009-11-141-6/+6
* Add "blink closer" enchantment beam flavour to beam.cc.Robert Vollmert2009-11-141-0/+14
* Use switch statement in enchantment beam colouring.Robert Vollmert2009-11-141-10/+27
* Revert "Convert monster spell BLINK_OTHER to blink victim closer to caster."Robert Vollmert2009-11-141-2/+1
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-5/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-3/+3
* beam: new member source_nameMatthew Cline2009-11-131-15/+30
* Remove redundant did_god_conduct() parameter.David Lawrence Ramsey2009-11-131-3/+3
* Convert monster spell BLINK_OTHER to blink victim closer to caster.Robert Vollmert2009-11-141-1/+2
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-2/+2