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* Also use key bindings in the tutorial help screen.Johanna Ploog2010-01-161-45/+81
* More dynamic command display in the command help, including vi movement.Johanna Ploog2010-01-161-24/+54
* More dynamic command key listings on the help screen.Johanna Ploog2010-01-161-51/+174
* Remove more of those commented out lines.Johanna Ploog2010-01-161-35/+0
* Replace more hardcoded command keys with dynamic ones on the help screen.Johanna Ploog2010-01-161-27/+83
* Remove comments about old command/key information on the help screen.Johanna Ploog2010-01-161-61/+1
* Use the dynamic command key names for some commands on the help screen.Johanna Ploog2010-01-151-14/+102
* New method _command_to_string() returning human-readable key names.Johanna Ploog2010-01-151-1/+0
* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* A wizard command "x,", to bring a mon down to 1hp.Adam Borowski2009-12-181-0/+1
* Revert "Remove hard skill pool cutoff."Jesse Luehrs2009-12-161-1/+1
* Use proper newlines in the ?v version information.Johanna Ploog2009-12-071-12/+14
* Mentioned Wizard commands are listed at x?.Jude Brown2009-12-031-0/+3
* Make &z accept both spell number and name.Vsevolod Kozlov2009-12-021-1/+1
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-0/+1
* Add an option to draw the player cursor manually.Robert Vollmert2009-11-281-2/+5
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Remove hard skill pool cutoff.Robert Vollmert2009-11-221-1/+1
* Fix vampire xp level check.Robert Vollmert2009-11-221-1/+1
* tiles: show spell tile for lookup and memorizationMatthew Cline2009-11-211-3/+16
* Add formatting fixes.David Lawrence Ramsey2009-11-211-8/+9
* player ghosts: bugfix, debugging/diagnosticsMatthew Cline2009-11-211-1/+1
* tiles monster lookup: dancing weapons tilesMatthew Cline2009-11-201-12/+8
* lookup feature (?/F): show tilesMatthew Cline2009-11-201-1/+9
* monster lookup: Don't show tile for dancing weaponMatthew Cline2009-11-201-1/+13
* Fix console monster lookup (?/M)Matthew Cline2009-11-201-0/+16
* tiles: use monster tile for lookup monster (?/M)Matthew Cline2009-11-201-34/+43
* Don't fully describe zombified monsters in ?/m.Robert Vollmert2009-11-201-2/+4
* Added wizard command to reveal all traps on level ('}').Alex MacDonald2009-11-181-1/+2
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+2
* Add get_item_symbol to showsymb.Robert Vollmert2009-11-151-12/+3
* Add in-game Lua interpreter to Wizard commands list (Zaba).Jude Brown2009-11-141-0/+1
* command.cc: "&:" help updateMatthew Cline2009-11-121-1/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-3/+3
* Replace uses of spelltype_name with spelltype_long_name.Vsevolod Kozlov2009-11-081-1/+1
* Remove SPFLAG_DEVEL and the only spell that had it set, Disrupt.Vsevolod Kozlov2009-11-081-9/+3
* Move get_show_symbol to showsymb.cc.Robert Vollmert2009-11-061-0/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-3/+3
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+3
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-1/+2
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-2/+2
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-1/+0
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-6/+1
* remove unnecessary "version.h" includes, AppHdr.h does it alreadySteven Noonan2009-10-181-1/+0