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* Disable some mini/float vaults that don't work with new Swamp.Jude Brown2010-01-171-3/+3
| | | | | Specifically, worms in a box, swampy vault, ice statue vault (island version), and the library vault.
* And give that statue a nice tile.Jude Brown2010-01-011-1/+1
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* A lone statue that launches orbs.Adam Borowski2009-12-311-1/+27
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* Add light and dark vine-covered statue bases.Jude Brown2009-12-291-1/+1
| | | | | | | | | Also, convert the weapons wielded by the current statue into overlays, and add relevant combination lines to dc-mon.txt to generate. The names may require changing if they cause confusion, or if unneeded, the section could be commented out. Also update the relevant vaults.
* Actually use the archer statue tile in the corresponding vault definition.Johanna Ploog2009-12-261-1/+1
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* Fix a few more "grey snake" -> "anaconda" references.David Lawrence Ramsey2009-12-161-1/+1
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* Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-2/+2
| | | | The tile is left untouched for now.
* A vault featuring an archer statue.Adam Borowski2009-12-111-0/+15
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* Remove obsolete force_excludes.Robert Vollmert2009-12-021-2/+0
| | | | | The cloud autoexcludes should take care of these, if I'm not mistaken.
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-1/+1
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.
* Revert accidentally committed vault.Jude Brown2009-11-281-10/+0
| | | | Oops.
* Re-add Purple Smoke cloud type (sorear).Jude Brown2009-11-281-0/+10
| | | | | This is visually identical to translocational energy, but will have uses in portal vaults (specifically, wizlabs).
* Border a vault in rock, it looks butt ugly when approached from the back.Adam Borowski2009-11-231-22/+25
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* Remove accidentally commited test vault.Jude Brown2009-11-221-6/+0
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* Remove Michael. (dpeg, pointless)Jude Brown2009-11-141-1/+1
| | | | With 30 kills to 5696 deaths, Michael just isn't unique enough.
* New monster vault flags: name_descriptor, name_definite.Jude Brown2009-11-141-0/+6
| | | | | | This changes the mechanics of naming slightly, allowing you to give a monster a name that is a descriptor and will be treated with the usual articles (your, the, a, etc) rather than as a name. See documentation.
* A shooting booth for centaurs. You're the target.Adam Borowski2009-11-121-0/+12
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* Laboratory vault redux!Jude Brown2009-11-111-0/+21
| | | | | This one features a polymoprhing, fire-themed wizard, and fire breathing rats.
* Make Crazy Yiuf an actual unique, combining aspects of the Mad Roy FR.Jude Brown2009-11-101-21/+0
| | | | | | | Yiuf still only appears in his cottage (generated from D:2-7), still generates with a quarterstaff of chaos and a cloak, but is now randomly coloured at the start of the game, and has randomised speech. You leg down broken song!
* Revert Crazy Yiuf to D:2-7, Sigmund pwns him 10:1.Adam Borowski2009-11-041-1/+1
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* Move Crazy Yiuf from D:2-7 to D:3-7, he can be a nasty bugger.Adam Borowski2009-11-041-1/+1
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* New vaults (Neil Middleton).David Ploog2009-11-011-0/+112
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* Allow assignment to multiple glyphs at once.Enne Walker2009-10-291-8/+2
| | | | | | All glyph assignment declarations in maps (e.g. COLOUR, KPROP, FTILE) can now assign multiple glyphs simultaneously. This should make some vault definitions less cumbersome. See the doc for more details.
* Add spacing fixes.David Lawrence Ramsey2009-10-281-2/+2
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* Disable dummy vaults for D:1-7, so something else than altars can likelyAdam Borowski2009-10-281-1/+1
| | | | | show up. Besides, there's more than enough new vaults to make the dummies unnecessary -- perhaps they should be deleted entirely?
* An early vault with a quarterstaff of chaos.Adam Borowski2009-10-281-0/+20
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* Tweaks to vaults with harmful clouds.David Ploog2009-10-251-1/+1
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* Great new vaults (Neil Middleton).David Ploog2009-10-221-0/+34
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* Similarly safeguard a notorious D:1 vault.Adam Borowski2009-10-211-9/+12
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* A mutagenic fog vault.Adam Borowski2009-10-151-0/+25
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* Make forest vaults use grassy FTILE.Adam Borowski2009-10-151-0/+5
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* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Keep one of the testing vaults.Adam Borowski2009-10-131-39/+30
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* testing vaultAdam Borowski2009-10-091-0/+39
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* Make Arthur legend vault's teleport trap known. (##crawl group pressure)dploog2009-09-031-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10614 c06c8d41-db1a-0410-9941-cceddc491573
* A bunch of no_monster_gen KMASK for fountains, mainly the temple entries ↵evktalo2009-08-091-0/+3
| | | | | | mentioned in BR#2833297. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10508 c06c8d41-db1a-0410-9941-cceddc491573
* Don't place vaults with downward escape hatches on D:27, as they turn into ↵evktalo2009-07-181-4/+6
| | | | | | portals to Zot. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10266 c06c8d41-db1a-0410-9941-cceddc491573
* The oklob gauntlet turned into an impromptu Zot entry vault on D:27 - ↵evktalo2009-07-171-2/+2
| | | | | | altered some DEPTH tags to try to avoid this. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10249 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-9/+9
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* Deprecate various symbols for vault making:dploog2009-06-261-0/+8
| | | | | | | | | | F (was granite statue or rarely hostile statue), P (was non-guaranteed rune), R (was chance between honeycomb and royal jelly). Patch by Zaba. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10053 c06c8d41-db1a-0410-9941-cceddc491573
* Allow the level builder to try to place another vault after choosing onedploog2009-06-241-39/+52
| | | | | | | of the smaller minivaults, leading to more interesting vaults. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10030 c06c8d41-db1a-0410-9941-cceddc491573
* Added minivault (Joshua).dploog2009-06-181-0/+60
| | | | | | | Update CREDITS. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9998 c06c8d41-db1a-0410-9941-cceddc491573
* Add minor cosmetic fixes.dolorous2009-06-061-10/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9903 c06c8d41-db1a-0410-9941-cceddc491573
* Added a huge number of vaults, all made by Lemuel and using fog generators.dploog2009-06-051-0/+504
| | | | | | | | ice_spiral_2 complains when created via &L but seems to work fine otherwise. The new Swamp end may need revision. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9896 c06c8d41-db1a-0410-9941-cceddc491573
* Added Lemuel's bazaar entries. For some reason, testing them with PLACE: D:2dploog2009-06-051-23/+47
| | | | | | | | leads to buggy runes, but it works with &L. I've also begun to remove ORIENT: float from small vaults; I hope that's ok. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9894 c06c8d41-db1a-0410-9941-cceddc491573
* Add some vaults (due).dploog2009-06-051-0/+54
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9893 c06c8d41-db1a-0410-9941-cceddc491573
* Add spacing fix.dolorous2009-01-111-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8410 c06c8d41-db1a-0410-9941-cceddc491573
* Added Eino's demonic minivaults.dploog2009-01-111-4/+94
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8409 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Eino's patches 2494428, 2494591 and 2494703. Thanks!j-p-e-g2009-01-091-59/+26
| | | | | | | | | I had to comment out the line set_random_mon_list in icecave.des because that gave an error "Too many arguments" and I couldn't find any example where it was already used. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
* Fix "suicidal travelling" towards monsters you can see through glass.j-p-e-g2008-12-261-1/+1
| | | | | | | Fix =sustenance not being treated as useless for Mummies. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7982 c06c8d41-db1a-0410-9941-cceddc491573