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* D:3 is too early for an iron golem, patrolling or not (##crawl).Jude Brown2010-01-031-2/+2
* Don't refer to Cheibriados as "he". (Mu)Jude Brown2010-01-031-1/+1
* Make sure an ossuary entry isn't hidden.David Ploog2010-01-031-1/+1
* Tweak vault8_construction monsters (Mu).Jude Brown2010-01-031-1/+1
* Describe red wasp attack (dpeg)Stefan O'Rear2010-01-021-1/+1
* Corruption changes (dpeg). Corruption is now usable only once-per-level, but ...Darshan Shaligram2010-01-021-4/+4
* Fix feat library errors here, too (sorear).Jude Brown2010-01-021-3/+3
* Change badly worded description (doy)Jude Brown2010-01-021-1/+1
* Tweak open sea sewer mermaids. (Keskitalo)Jude Brown2010-01-021-2/+8
* Continuation of the range combat overhaul: branding spells.Jude Brown2010-01-012-13/+6
* Guarantee a small guard around the shoal rune.Darshan Shaligram2010-01-011-3/+10
* And give that statue a nice tile.Jude Brown2010-01-011-1/+1
* A lone statue that launches orbs.Adam Borowski2009-12-311-1/+27
* Merge branch 'iood'Adam Borowski2009-12-312-0/+14
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| * Merge branch 'master' into ioodAdam Borowski2009-12-3011-60/+1900
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| * | Spell description for [i]ood.Adam Borowski2009-12-271-0/+6
| * | Set the visible name to just "Orb of Destruction", "IOOD" is too long.Adam Borowski2009-12-271-1/+1
| * | Merge branch 'master' into ioodAdam Borowski2009-12-2714-54/+316
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| * | | IOOD as a monster spell.Adam Borowski2009-12-201-0/+8
* | | | Remove hand crossbows.Jude Brown2009-12-312-6/+2
* | | | Reduce monster count in Shoal huts.Darshan Shaligram2009-12-311-5/+6
* | | | Some vault tweaks (Mu).Jude Brown2009-12-312-2/+2
* | | | Fix "shallow water" -> "shallow_water".Jude Brown2009-12-311-2/+2
* | | | Properly comment out unfinished WizLabs. (Sticking)Jude Brown2009-12-311-51/+51
* | | | Minor changes to sewer_kobolds.David Ploog2009-12-301-10/+11
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* | | And actually provide depths for the maps.Jude Brown2009-12-301-0/+2
* | | Preparation for merging into master.Jude Brown2009-12-301-13/+15
* | | Further tweaks.Jude Brown2009-12-301-185/+3
* | | Add another new map by Mu.Jude Brown2009-12-301-0/+97
* | | Merge branch 'master' into wizlabJude Brown2009-12-305-34/+60
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| * | | Readjust Ilsuiw's minivault.Darshan Shaligram2009-12-301-9/+10
| * | | Remove shoal decoy huts. The rune huts are now also used as decoys, with the ...Darshan Shaligram2009-12-301-22/+6
| * | | Add a Shoal:$ Ilsuiw minivault to (almost) guarantee her showing up on Shoal:...Darshan Shaligram2009-12-301-0/+20
| * | | Give Shoals huts a guard of shoals monsters, remove plants from Shoals random...Darshan Shaligram2009-12-301-10/+10
| * | | Merge branch 'shoals++'Darshan Shaligram2009-12-291-1/+13
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| | * | | Add merfolk javelineers to the Shoals, add descriptions for the three new mer...Darshan Shaligram2009-12-291-1/+13
| * | | | Make clarity allow intentional berserk.Adam Borowski2009-12-291-1/+2
| * | | | Add light and dark vine-covered statue bases.Jude Brown2009-12-292-9/+17
* | | | | Rename clouds to "white fluffiness".Jude Brown2009-12-291-1/+1
* | | | | Merge branch 'master' into wizlabJude Brown2009-12-294-9/+90
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| * | | | Update Fulsome descriptionStefan O'Rear2009-12-281-1/+1
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| * | | Inventory and stash iterators for lua.Jude Brown2009-12-281-0/+72
| * | | Add the long description to ossuary.des.Vsevolod Kozlov2009-12-281-1/+8
| * | | Ensure that Vault:8 has a loot rich quadrant.David Ploog2009-12-281-7/+9
* | | | Add a note about Cloud vault, tweak.Jude Brown2009-12-291-1/+2
* | | | Further tweaks to Mu's cloud wizard vault.Jude Brown2009-12-281-45/+71
* | | | Merge branch 'master' into wizlabJude Brown2009-12-283-24/+49
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| * | | Minor modifications of cavernous ossuary (Lordsloth).David Ploog2009-12-271-17/+27
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| * | Customisable clouds!Jude Brown2009-12-281-3/+18
| * | Merge branch 'shoals++'Darshan Shaligram2009-12-271-4/+4
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