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* Various cleanups, use you.weapon() more often, fix a note in README.txt.Haran Pilpel2010-01-131-1/+1
* Make the Swine card always last at least 1 turn. In fact, let's make that 50...Adam Borowski2010-01-071-1/+1
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Revert "Remove hard skill pool cutoff."Jesse Luehrs2009-12-161-5/+3
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+2
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Remove hard skill pool cutoff.Robert Vollmert2009-11-221-3/+5
* Convert skill pool magic numbers to named constants.Robert Vollmert2009-11-221-2/+2
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-1/+2
* Convert several more durationsCharles Otto2009-11-151-1/+1
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-18/+15
* Delay adjustment for DUR_SLAYINGCharles Otto2009-11-151-1/+1
* Delay adjustments for invisibility and the shadow cardCharles Otto2009-11-151-1/+3
* Delay adjustments for the sage, dowsing, and bargain cardsCharles Otto2009-11-151-2/+4
* Delay adjustment for cteleport from the portal cardCharles Otto2009-11-151-2/+3
* Convert some sources of temporary insulation to delaysCharles Otto2009-11-151-1/+2
* Change DUR_SLEEP and DUR_BUILDING_RAGE durationsCharles Otto2009-11-151-1/+1
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-7/+8
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-18/+16
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* CrawlHashTable: reduce RAM overheadMatthew Cline2009-11-101-4/+4
* Make Beogh's creation of dancing weapons account for their newDavid Lawrence Ramsey2009-11-081-7/+10
* Reorder the parameters in mgen_data::hostile_at() to be closer to theDavid Lawrence Ramsey2009-11-081-1/+1
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-1/+1
* Remove player.h dependency from coordit.h.Robert Vollmert2009-11-081-1/+1
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-1/+1
* Split away divine retribution into godwrath.ccAdam Borowski2009-11-071-0/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-2/+2
* And propagate power from Tukima / the Dance.Stefan O'Rear2009-11-041-0/+9
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-1/+1
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-1/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-2/+2
* Remove duplicated version of _move_stairs.Robert Vollmert2009-10-161-115/+1
* Rewrite find_ray to use precomputed cellrays.Robert Vollmert2009-10-161-1/+1
* Remove fallback calculation from find_ray.Robert Vollmert2009-10-151-1/+1
* fix compile errors on Intel C++ Compiler v10.1Steven Noonan2009-10-121-6/+6
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Implement FR 2872334 'don't auto-target neutrals' by replacing most uses of T...Charles Otto2009-10-061-1/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Add whitespace fixes.David Lawrence Ramsey2009-09-291-1/+1
* a new card: "the Swine"Adam Borowski2009-09-291-0/+11
* As per FR 2837779, change Forescry to Phase Shift (Trl). Same level,j-p-e-g2009-08-141-13/+13