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* dungeon.cc: Kill a small piece of code duplication in special room handling.Vsevolod Kozlov2009-12-271-5/+4
* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-0/+1
* Add rock outcrops at the highest points of the Shoal islands. Also fix Shoal:...Darshan Shaligram2009-12-261-1/+1
* Move Shoals code out into its own file.Darshan Shaligram2009-12-261-309/+61
* Adjust number of islands per Shoal level.Darshan Shaligram2009-12-261-1/+1
* Tweak placement of rune hut on Shoal:$.Darshan Shaligram2009-12-261-1/+25
* Experimental changes to Shoals level generation.Darshan Shaligram2009-12-261-245/+149
* Adjust unique placement levels (dpeg).Jude Brown2009-12-251-1/+1
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-33/+10
* If we explicitely give mon a ranged weapon, pre-wield it.Adam Borowski2009-12-111-0/+4
* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-101-1/+3
* Overriding monster tiles in vault definitions.Jude Brown2009-12-101-0/+3
* Allow vaults to create specifically themed randart books.Jude Brown2009-12-081-0/+15
* Let uniques spawn in Orc. (dpeg)Jude Brown2009-12-071-1/+1
* Fix another possible instance of NUM_TRAPS.Jude Brown2009-12-071-2/+3
* Keep trying until we get a valid trap.Jude Brown2009-12-071-1/+3
* Actually fix compilation.Jude Brown2009-12-071-1/+1
* Fix compilation.Jude Brown2009-12-071-1/+1
* Fix unique placement code (doy).Jude Brown2009-12-071-6/+1
* Switch to dpeg's new unique placement system.Jude Brown2009-12-071-1/+20
* Fixing custom tile settings for portal vaults.Enne Walker2009-12-051-1/+0
* Do "post_activate_remove" in dgn_place_map()Matthew Cline2009-12-051-0/+7
* Fix uniques spawning multiple times (bug #123, Kyrris).Jude Brown2009-12-051-5/+5
* Apply extra_monster_flags earlier to fix "comes into view" errors.Jude Brown2009-12-051-1/+6
* New monster spec tags for marking monsters summoned.Jude Brown2009-12-051-0/+5
* Fix floor tiles being blank after &L.Enne Walker2009-11-291-0/+1
* Reduce dependency on travel.hMatthew Cline2009-11-291-0/+1
* Place uniques before connectivity checks.Jude Brown2009-11-291-2/+5
* Reset uniques and unrands when a level is vetoed.Jude Brown2009-11-291-0/+11
* Simplify the multiple chances for unique maps to be placed.David Lawrence Ramsey2009-11-281-1/+1
* Subvaults.Enne Walker2009-11-281-54/+68
* Give unique maps a second and third chance to place.Jude Brown2009-11-281-1/+10
* Place uniques with noclobber=false.Robert Vollmert2009-11-281-1/+1
* Make '8' and '9' obey random monster list in portal vaults.Jude Brown2009-11-281-6/+8
* Remove redundant 1-level branch check.Robert Vollmert2009-11-271-14/+1
* Give shafts in corridor ends a good chance of being preknown.Robert Vollmert2009-11-271-7/+4
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+2
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Correct bounds in assert.Robert Vollmert2009-11-271-1/+1
* Cleanup: remove unused code and inaccurate diagnostic.Robert Vollmert2009-11-271-22/+0
* Also veto dungeon if second stair fixup attempt failed.Robert Vollmert2009-11-271-1/+10
* New tags for monster specs: "hd" and "hp". (kilobyte)Jude Brown2009-11-271-0/+2
* Do fix upstairs on D:1 since otherwise level is vetoed.Robert Vollmert2009-11-251-4/+0
* Use connected dump map in _add_feat_if_missing.Robert Vollmert2009-11-251-1/+1
* Don't use is_travelsafe_square for dungeon generation.Robert Vollmert2009-11-251-14/+9
* Properly #ifdef diagnostic statement.Robert Vollmert2009-11-251-2/+3
* Add formatting fixes.David Lawrence Ramsey2009-11-211-13/+13
* Change shaft generation behavior: Escape hatches are not generated by _builde...Alex MacDonald2009-11-181-5/+57
* Change _make_trail to give coordinates for start/end points instead of direct...Alex MacDonald2009-11-181-13/+27
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1