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* Oops, somehow when I moved the monster cloning code to mstuff2 I didn'tzelgadis2008-12-081-117/+13
* Remove a debugging statement.j-p-e-g2008-12-061-2/+0
* Try harder to make rock worms stay in rock until you actually lure themj-p-e-g2008-12-061-4/+8
* Fixed some melee_attack::chaos_affects_defender() bugs.zelgadis2008-12-041-5/+5
* Implement harpyes. They ...j-p-e-g2008-12-031-5/+21
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-2/+10
* Slightly improve melee_attack::chaos_affects_defender()'s use of fire_beam().zelgadis2008-12-011-3/+11
* Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt ofzelgadis2008-12-011-18/+415
* * Fixed a few issues with transformations.j-p-e-g2008-11-281-1/+2
* Make zombified orcs vulnerable to weapons of orc slaying, too.dolorous2008-11-241-1/+1
* Put skeletal dragons back in the dragon genus, and treat all dolorous2008-11-241-4/+1
* Turn kenkus' hardcoded pecking attack and inability to wear helmets into dolorous2008-11-191-2/+2
* Add more consistency fixes for staves.dolorous2008-11-191-4/+4
* Add yet more minor cosmetic fixes.dolorous2008-11-171-7/+7
* Add the attack types AT_PUNCH and AT_KICK, and make draconian monks use dolorous2008-11-171-0/+2
* And remove now-unused variable.dolorous2008-11-161-1/+0
* Simplify again.dolorous2008-11-161-2/+1
* Add a few more poison-related cleanups.dolorous2008-11-161-2/+2
* Clean up sticky flame handling.dolorous2008-11-071-22/+26
* Comment fixes.dolorous2008-11-071-2/+2
* Add poison-related cleanups.dolorous2008-11-071-10/+7
* Simplify.dolorous2008-10-301-2/+2
* Remove holy beings' automatically repelling undead. Since the "Repel dolorous2008-10-171-15/+0
* Add minor cosmetic fix.dolorous2008-10-141-1/+1
* Fix [2165081]: Make the AF_NAPALM attack properly take sticky flame dolorous2008-10-141-0/+3
* Comment fix.dolorous2008-10-141-1/+1
* Tweak the AF_NAPALM flavored attack a bit, to match AF_ROT.dolorous2008-10-131-1/+1
* Properly enable spectral things' draining attacks again.dolorous2008-10-121-3/+0
* General code improvements.haranp2008-10-121-10/+7
* Fix 2041934: auto-swapping rings and amulets was taking twice as longharanp2008-10-111-5/+3
* Adjust monster habitats again. Remove the M_AMPHIBIOUS flag, and dolorous2008-10-051-1/+1
* Removed unneeded casts.haranp2008-10-051-2/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-14/+6
* Some cleanup (replacing you.duration[DUR_CONF] with you.confused())haranp2008-10-031-1/+1
* Fix 2134320: mummy curse had disappeared.haranp2008-09-291-3/+3
* Removed Ogre-Mages, hopefully without breaking anything. Docs are unchanged.haranp2008-09-251-1/+1
* Properly warn Yredelemnulites about the use of holy items, just as we do dolorous2008-09-251-2/+1
* Yred flavor, part 3: forbid the use of holy items (weapons of holy wrath dolorous2008-09-251-3/+6
* Replace Yred's life saving with injury mirroring, based on the old "pain dolorous2008-09-251-1/+9
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-22/+0
* Secondary unarmed attacks should wake sleeping monsters. [2107519]haranp2008-09-141-1/+4
* Add the flaming corpse monster, as specified in FR [1746720], with dolorous2008-09-061-3/+26
* Fix 2073715: stave type not IDing from combat.haranp2008-08-281-0/+1
* Make ice and magma beams more resistible (25%, 35%).dshaligram2008-08-221-2/+2
* [2058822] Fix ice storm damage, make both storms and bolts of ice and magma l...dshaligram2008-08-221-2/+5
* Minor cleanups.haranp2008-08-011-3/+1
* Fix 2033055: only prompt for unsuitable weapons if you can see the target.haranp2008-07-301-1/+1
* Implemented monster spell miscasts. Spell miscasting is now handledzelgadis2008-07-291-6/+4
* Fix 2028969: excess comma in autoinscriptions of brand-only artefacts.j-p-e-g2008-07-271-1/+1
* More cleanups.haranp2008-07-241-1/+1