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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Mark Okawaru wrath minions as summoned.Darshan Shaligram2010-01-111-2/+3
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Fix put_to_sleep, implement for monsters.Jude Brown2010-01-031-1/+1
* Before a better solution is decided on, slash TSO holy revenge by a factor of 4.Adam Borowski2009-12-271-1/+2
* Switch Cheibriados' wrath to sleep, not hibernation.Jude Brown2009-12-171-1/+1
* Reduce chances of TSO's wrath on killing holy monsters.Jude Brown2009-12-071-2/+2
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+4
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Remove Zin's summoning-based wrath, as it no longer fits.David Lawrence Ramsey2009-11-181-53/+9
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+2
* Add formatting fixes.David Lawrence Ramsey2009-11-151-11/+13
* Adjust slow and haste durationsCharles Otto2009-11-151-5/+5
* Update delay for mesmerisation, slowing, and hasteCharles Otto2009-11-151-3/+3
* Update delay for exhaustion, confusing touch, and sure bladeCharles Otto2009-11-151-2/+2
* Kikubaaqdgha finetuning.Alex MacDonald2009-11-161-22/+34
* Jiyva won't slimify god-gift monsters.Matthew Cline2009-11-131-2/+1
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-4/+15
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Simplify Yred's and Okawaru's sending of random servants.David Lawrence Ramsey2009-11-101-12/+12
* Improve Yred's choosing of hostile skeleton types.David Lawrence Ramsey2009-11-101-3/+7
* Ensure that Yred's hostile skeletons are valid skeleton types.David Lawrence Ramsey2009-11-101-2/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+2
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Tweak the power of Beogh's dancing weapons again to match the maximum.David Lawrence Ramsey2009-11-081-1/+2
* Scale up the power of Beogh's dancing weapons.David Lawrence Ramsey2009-11-081-1/+1
* Rename FeawnCharles Otto2009-11-081-8/+8
* Make Beogh's creation of dancing weapons account for their newDavid Lawrence Ramsey2009-11-081-61/+47
* Simplify logic for Beogh's wrath.David Lawrence Ramsey2009-11-081-2/+2
* Add golden eyes to Zin's eyes retribution, until the latter is properlyDavid Lawrence Ramsey2009-11-081-1/+1
* Use fewer local variables when creating groups of hostile monsters.David Lawrence Ramsey2009-11-081-9/+9
* Reorder the parameters in mgen_data::hostile_at() to be closer to theDavid Lawrence Ramsey2009-11-081-15/+12
* In Yred's retribution, replace forced Animate Dead with summoningDavid Lawrence Ramsey2009-11-081-12/+31
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+2
* Move Feawn's abilities to godabil.h/ccCharles Otto2009-11-061-0/+1
* Split away divine retribution into godwrath.ccAdam Borowski2009-11-071-0/+1344