summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/godwrath.cc
Commit message (Collapse)AuthorAgeFilesLines
* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
|
* Mark Okawaru wrath minions as summoned.Darshan Shaligram2010-01-111-2/+3
|
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
|
* Fix put_to_sleep, implement for monsters.Jude Brown2010-01-031-1/+1
|
* Before a better solution is decided on, slash TSO holy revenge by a factor of 4.Adam Borowski2009-12-271-1/+2
| | | | | This is roughly half of maxhp for vampires and mummies -- still harsh after a hard battle, especially when there's more holies around.
* Switch Cheibriados' wrath to sleep, not hibernation.Jude Brown2009-12-171-1/+1
| | | | | | This means that it cannot be bypassed by simply having adequate cold resistance. player::put_to_sleep with a power of fifty is congruent with hibernation's default power, besides the rolls.
* Reduce chances of TSO's wrath on killing holy monsters.Jude Brown2009-12-071-2/+2
| | | | | This system will need to be rewritten for the new holy unique monsters and their tier system, but that is for 0.7.
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+4
|
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
|
* Remove Zin's summoning-based wrath, as it no longer fits.David Lawrence Ramsey2009-11-181-53/+9
| | | | | | | | | First, Jiyva considers eyeballs slimes for his purposes. Second, insect plagues are more suited to old Zin, who coupled them with angels for an Old Testament theme, so to speak. (The latter is most closely suited to Fedhas, or it would be if he were the god of nature in general instead of just plants and fungi. It's also inappropriate for Zin now, since one of the insects summoned causes disease and is, hence, chaotic.)
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+2
| | | | | | This removes a couple of unnecessary includes from header files. I may have missed adding some tiles includes.
* Add formatting fixes.David Lawrence Ramsey2009-11-151-11/+13
|
* Adjust slow and haste durationsCharles Otto2009-11-151-5/+5
| | | | | | | | Attempt to keep the number of slowed/hasted turns a player gets constant by doubling/halving the total amount of delay needed for the effects to wear off. Also adjust durations for berserk.
* Update delay for mesmerisation, slowing, and hasteCharles Otto2009-11-151-3/+3
| | | | | Also fix a couple compile issues and change over one last case for paralysis
* Update delay for exhaustion, confusing touch, and sure bladeCharles Otto2009-11-151-2/+2
|
* Kikubaaqdgha finetuning.Alex MacDonald2009-11-161-22/+34
| | | | | | | | | | | Kiku corpse invocation now costs less piety and hunger. Kiku accepts all forms of killing, now including demons. Kiku wrath buffed severely; player can expect miasma, titan zombies, and necromantic miscasts. Casting necromantic spells will also incur miscast effects (but not cause the spell to fail). Kiku '?/G' flavor text updated. Signed-off-by: David Ploog <dploog@users.sourceforge.net>
* Jiyva won't slimify god-gift monsters.Matthew Cline2009-11-131-2/+1
|
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
| | | | | | This reflects the fact that these functions are currently only used to player and monster ensorcelled hibernation/metabolic englaciation, and thus both check monster's cold resistance.
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-4/+15
| | | | | Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
| | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything.
* Simplify Yred's and Okawaru's sending of random servants.David Lawrence Ramsey2009-11-101-12/+12
|
* Improve Yred's choosing of hostile skeleton types.David Lawrence Ramsey2009-11-101-3/+7
|
* Ensure that Yred's hostile skeletons are valid skeleton types.David Lawrence Ramsey2009-11-101-2/+2
|
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+2
| | | | Also add a few previously indirect includes.
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
|
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
|
* Tweak the power of Beogh's dancing weapons again to match the maximum.David Lawrence Ramsey2009-11-081-1/+2
|
* Scale up the power of Beogh's dancing weapons.David Lawrence Ramsey2009-11-081-1/+1
|
* Rename FeawnCharles Otto2009-11-081-8/+8
| | | | | In most places Feawn is now referred to as "Fedhas," its long name (used in the religion screen) is "Fedhas Madash"
* Make Beogh's creation of dancing weapons account for their newDavid Lawrence Ramsey2009-11-081-61/+47
| | | | ghost_demon struct, as the Dance card does.
* Simplify logic for Beogh's wrath.David Lawrence Ramsey2009-11-081-2/+2
|
* Add golden eyes to Zin's eyes retribution, until the latter is properlyDavid Lawrence Ramsey2009-11-081-1/+1
| | | | reworked to not overlap with Jiyva in that respect.
* Use fewer local variables when creating groups of hostile monsters.David Lawrence Ramsey2009-11-081-9/+9
|
* Reorder the parameters in mgen_data::hostile_at() to be closer to theDavid Lawrence Ramsey2009-11-081-15/+12
| | | | | order used in mgen_data(), and allow the former to specify the base monster, as the latter does.
* In Yred's retribution, replace forced Animate Dead with summoningDavid Lawrence Ramsey2009-11-081-12/+31
| | | | hostile zombified monsters.
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+2
| | | | Also collect actor/player LOS code in actor-los.cc.
* Move Feawn's abilities to godabil.h/ccCharles Otto2009-11-061-0/+1
|
* Split away divine retribution into godwrath.ccAdam Borowski2009-11-071-0/+1344