Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Vampiricism tweaks per FR#2892713 | Stefan O'Rear | 2009-11-07 | 1 | -9/+0 | |
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* | Remove trailing whitespace. | David Lawrence Ramsey | 2009-11-06 | 1 | -1/+1 | |
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* | New unique: Aizul, disgraced guardian naga turned naga warrior. | Jude Brown | 2009-11-07 | 1 | -0/+18 | |
| | | | | | | | | | | | | | | Casts Venom Bolt, Blink Other, Ensorcelled Hibernation, Slow and heals himself. Comes with a ruby-red naga barding, a shield, and a chance of a very nice weapon. Can appear on Snake:4 and Snake:5, and also on similar dungeon levels to Margery and co. Backstory: the guardian of a horde of treasure who fell asleep on the job. Thieves raided the place, and he was disgraced and kicked out. Turned to the role of a warrior, seeking redemption through battle. Currently, there's something weird with the debug build at 'xv' for monster description not displaying the right information all the time. | |||||
* | Remove erroneous second call to _determine_weapon_subtype() in | David Lawrence Ramsey | 2009-11-06 | 1 | -1/+0 | |
| | | | | _generate_weapon_item(). This appears to fix [2893001]. | |||||
* | Rename is_valid_item to item_def::is_valid. | Vsevolod Kozlov | 2009-11-06 | 1 | -3/+3 | |
| | | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net> | |||||
* | Fix an assert crash when a monster picks up missiles that merge into his stack. | Adam Borowski | 2009-11-05 | 1 | -1/+2 | |
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* | Make tests compile with DEBUG_TESTS. | Matthew Cline | 2009-11-04 | 1 | -1/+1 | |
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* | Fix test failure: need to clear the item before rerolling a randart. | Adam Borowski | 2009-11-04 | 1 | -2/+9 | |
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* | Run tests of brand validness on "./crawl -test". | Adam Borowski | 2009-11-04 | 1 | -5/+63 | |
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* | Making an item randart can fail _and_ return true. Cope with that. | Adam Borowski | 2009-11-04 | 1 | -4/+4 | |
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* | Fix is_armour_brand_ok: helmets can be int, only them can be see invis. | Adam Borowski | 2009-11-04 | 1 | -3/+3 | |
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* | Allow specifying "any weapon ego:XXX", "... missile", "... armour". | Adam Borowski | 2009-11-04 | 1 | -9/+160 | |
| | | | | | This will select an item type that can have brand XXX. This requires a large list of allowable type/brand combinations in the code :( | |||||
* | Allow forcing randarts in vaults. | Adam Borowski | 2009-11-04 | 1 | -6/+35 | |
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* | Split game_options from externs.h into options.h. | Robert Vollmert | 2009-11-04 | 1 | -0/+1 | |
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* | Add whitespace fixes. | David Lawrence Ramsey | 2009-11-03 | 1 | -1/+1 | |
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* | Make Chain Lightning a monster spell, add an user of it (Nikola). | Adam Borowski | 2009-11-03 | 1 | -1/+35 | |
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* | Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee. | Adam Borowski | 2009-11-03 | 1 | -3/+14 | |
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* | Cosmetic desc of gloves: 50% of them will be "gauntlets", 0% "bracers". | Adam Borowski | 2009-11-03 | 1 | -0/+2 | |
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* | Add spacing and comment fixes. | David Lawrence Ramsey | 2009-11-02 | 1 | -17/+19 | |
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* | Give scythes a chance of getting the reaping brand. | David Lawrence Ramsey | 2009-11-02 | 1 | -1/+4 | |
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* | Add various color-related fixes. | David Lawrence Ramsey | 2009-11-01 | 1 | -3/+5 | |
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* | Merge mons_holiness() into monster::holiness(), and add an is_unholy() | David Lawrence Ramsey | 2009-10-31 | 1 | -1/+1 | |
| | | | | convenience function. | |||||
* | Comment fix. | David Lawrence Ramsey | 2009-10-31 | 1 | -1/+1 | |
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* | After some thought, allow mundane items to be artefacts again, but more | David Lawrence Ramsey | 2009-10-31 | 1 | -10/+11 | |
| | | | | | rarely than non-mundane items. After all, there are some unrandarts made from mundane items, so there's precedent for it. | |||||
* | After some more thought, give gnolls a chance to get clubs again, as | David Lawrence Ramsey | 2009-10-30 | 1 | -1/+1 | |
| | | | | well as whips. | |||||
* | Tweak gnolls' weapons one more time, to ensure that they're all | David Lawrence Ramsey | 2009-10-30 | 1 | -3/+2 | |
| | | | | medium-sized and have roughly the same damage as before. | |||||
* | Give gnolls a chance of getting a whip, as they can get it elsewhere, | David Lawrence Ramsey | 2009-10-30 | 1 | -3/+3 | |
| | | | | and it fits the example of Grum. | |||||
* | Comment fix. | David Lawrence Ramsey | 2009-10-30 | 1 | -1/+1 | |
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* | Splitting up stuff.cc. | Robert Vollmert | 2009-10-30 | 1 | -1/+3 | |
| | | | | New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc. | |||||
* | Add more minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-30 | 1 | -2/+2 | |
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* | And tweak them again, as Grum is always supposed to wear an animal skin | David Lawrence Ramsey | 2009-10-30 | 1 | -1/+1 | |
| | | | | according to his description. | |||||
* | Tweak uniques' weapons and armor in volcano.des and makeitem.cc to only | David Lawrence Ramsey | 2009-10-30 | 1 | -4/+5 | |
| | | | | | have the flaming/fire resistance brands where they'd normally show up in-game. | |||||
* | Comment fix. | David Lawrence Ramsey | 2009-10-30 | 1 | -1/+2 | |
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* | After some thought, and considering that animal skins show up less often | David Lawrence Ramsey | 2009-10-30 | 1 | -3/+2 | |
| | | | | now, make them mundane items. | |||||
* | Add minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-30 | 1 | -16/+13 | |
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* | Replace tabs with spaces. | David Lawrence Ramsey | 2009-10-29 | 1 | -12/+12 | |
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* | Generate the new ammo brands randomly. | Eino Keskitalo | 2009-10-30 | 1 | -3/+15 | |
| | | | | | | | | | | | | | | | | | | Weights now being: Flame 3 Frost 3 Poiso 2 Penet 1 Reapi 1 Silve 1 Steel 1 Dispe 1 Explo 2 Also gave all the new brands a shopping price multiplier - *30, same as curare. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | Rename shadows brand into reaping for unique name. | Eino Keskitalo | 2009-10-30 | 1 | -1/+1 | |
| | | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | Convert some ints to monster_type. | Robert Vollmert | 2009-10-27 | 1 | -0/+3 | |
| | | | | | | | | | There's a whole lot of places that pass monster_type as int, often with varying meanings for the value -1. This moves some of these to monster_type, introducing MONS_NO_MONSTER and MONS_PLAYER as new invalid special values. Also improve on the autoexclude descriptions. | |||||
* | Attempt to make whips viable starting weapons: | David Lawrence Ramsey | 2009-10-25 | 1 | -2/+5 | |
| | | | | | | | 1. Increase their damage from 4 to 6. 2. Reduce the probability for reaching a bit, and introduce the probability for pain. 3. Give (big) kobolds a small chance to start with whips. | |||||
* | Make it possible for demigods to get the hard books [BR 2883646] (sorear) | Adam Borowski | 2009-10-24 | 1 | -1/+1 | |
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* | Add minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-23 | 1 | -31/+31 | |
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* | Remove tabs, and add minor cosmetic fixes. | David Lawrence Ramsey | 2009-10-20 | 1 | -6/+6 | |
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* | Generate shields of reflection randomly. | Eino Keskitalo | 2009-10-18 | 1 | -0/+1 | |
| | | | | | | Half of the branded shields are generated with reflection, for testing purposes. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | Generate launchers of penetration and shadow randomly. | Eino Keskitalo | 2009-10-18 | 1 | -4/+8 | |
| | | | | | | | | | | | | | | | | The chances of getting each ego when branding, new and (old): flame 25% (37.5%) frost 25% (37.5%) penetration 15% (N/A) shadow 15% (N/A) protection 12% (17%) vorpal 6% (6%) speed 2% (2%) Hopefully, the chances for new brands are sufficient for testing. I didn't up the generation of launchers, or chances of the launcher getting an ego. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net> | |||||
* | versioning: remove SVN-specific revision data, add Git versioning | Steven Noonan | 2009-10-18 | 1 | -1/+0 | |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | |||||
* | Remove a lot of unneccessary includes. | Robert Vollmert | 2009-10-09 | 1 | -2/+0 | |
| | | | | | | | The console version still compiles on Linux; both console and tiles version compile in OS X. I haven't been able to test the DOS and Windows compiles -- please fix or tell me about any errors that show up. | |||||
* | Drop obsolete CVS last-committed headers ($Author$). | Adam Borowski | 2009-10-06 | 1 | -2/+0 | |
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* | Amulet of guardian spirit, it comes as an amulet or a cap. | Adam Borowski | 2009-10-05 | 1 | -1/+6 | |
| | | | | | | | | When worn, all non-poison damage will drain mana instead, hurting hp only after mana is depleted. The cap brand is intended only for a fixedart, but per dpeg's request, it will be generated on ordinary caps for now, as a test. | |||||
* | Apply bookofjude's patch in [2869430] to adjust Duvessa's and Dowan's | David Lawrence Ramsey | 2009-09-29 | 1 | -1/+7 | |
| | | | | stats. |