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mapdef.h
Commit message (
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)
Author
Age
Files
Lines
*
headers: fix inconsistent struct/class forward declarations
Steven Noonan
2009-12-29
1
-1
/
+1
*
Allow vaults to specify door tiles sets.
Jude Brown
2009-12-19
1
-3
/
+5
*
Minor tweaks to TILE: specifier.
Jude Brown
2009-12-10
1
-1
/
+3
*
Massively expand tile functionality in vault definitions.
Jude Brown
2009-12-09
1
-4
/
+8
*
Allow vaults to create specifically themed randart books.
Jude Brown
2009-12-08
1
-1
/
+4
*
New monster spec tags for marking monsters summoned.
Jude Brown
2009-12-05
1
-2
/
+6
*
Reduce dependency on travel.h
Matthew Cline
2009-11-29
1
-1
/
+1
*
Subvaults.
Enne Walker
2009-11-28
1
-24
/
+107
*
New tags for monster specs: "hd" and "hp". (kilobyte)
Jude Brown
2009-11-27
1
-2
/
+4
*
Flatten header dependencies a bit.
Robert Vollmert
2009-11-17
1
-2
/
+1
*
Allow portal vaults to specify fill and border glyph.
Jude Brown
2009-11-14
1
-0
/
+2
*
mapdef: extra validation for temple maps
Matthew Cline
2009-11-12
1
-0
/
+1
*
Extract Matrix class from fixary.h.
Robert Vollmert
2009-11-11
1
-1
/
+1
*
Split map knowledge and FPROPs.
Robert Vollmert
2009-11-08
1
-0
/
+1
*
Allow vaults to override monster spells with spells:<xyz>
Darshan Shaligram
2009-11-04
1
-1
/
+8
*
Allow forcing randarts in vaults.
Adam Borowski
2009-11-04
1
-0
/
+1
*
Rename map_feature() from mapdef.h to map_feature_at.
Robert Vollmert
2009-11-04
1
-2
/
+2
*
Lua builder funcs act on map_lines, not grd.
Enne Walker
2009-11-02
1
-0
/
+11
*
Add minor cosmetic fixes.
David Lawrence Ramsey
2009-10-31
1
-1
/
+1
*
Can specify size in slime creature monster spec
Matthew Cline
2009-10-31
1
-0
/
+1
*
Splitting up stuff.cc.
Robert Vollmert
2009-10-30
1
-0
/
+1
*
Whitespace.
Enne Walker
2009-10-29
1
-1
/
+1
*
Allow assignment to multiple glyphs at once.
Enne Walker
2009-10-29
1
-21
/
+33
*
(MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTER
Matthew Cline
2009-10-27
1
-1
/
+1
*
KPROP: assign feature properties in Lua vaults: FPROP_BLOODY, etc.
Jude Brown
2009-10-21
1
-1
/
+27
*
Split dgn_lib out of luadgn.cc; rename luadgn to dlua.
Robert Vollmert
2009-10-19
1
-1
/
+1
*
Naming monsters via MONS: rat name:Yves (Jude & Vsevolod).
David Ploog
2009-10-19
1
-1
/
+2
*
Lua map improvements.
Enne Walker
2009-10-18
1
-84
/
+24
*
Drop obsolete CVS last-committed headers ($Author$).
Adam Borowski
2009-10-06
1
-2
/
+0
*
Move 'FixAry.h' -> 'fixary.h', 'FixVec.h' -> 'fixvec.h' for file naming consi...
Steven Noonan
2009-09-29
1
-1
/
+1
*
Allow vaults to request use of the acquirement code with "acquire <item_class...
dshaligram
2009-09-21
1
-2
/
+6
*
Commit patch by castamir:
j-p-e-g
2009-01-22
1
-2
/
+4
*
Adding FTILE/RTILE vault commands for setting per-glyph floor and rock tiles....
ennewalker
2009-01-20
1
-6
/
+66
*
Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...
dshaligram
2008-12-31
1
-3
/
+6
*
Let e.set_random_mon_list() work, as well as dgn.set_random_mon_list()
zelgadis
2008-12-25
1
-0
/
+2
*
Breaks savefile compatibility.
zelgadis
2008-12-13
1
-1
/
+3
*
[2054793] Partial implementation of the request to have COLOUR tags affect ti...
ennewalker
2008-12-01
1
-0
/
+1
*
Fix all manuals generated by vaults becoming manuals of Fighting (dpeg).
dshaligram
2008-11-28
1
-1
/
+1
*
Start of moving special room definitions (monster lairs and monster pits)
zelgadis
2008-11-26
1
-0
/
+2
*
Place external loot chamber for ziggurat levels with jellies.
dshaligram
2008-11-25
1
-0
/
+3
*
Enable vault generation for non-LEVEL_DUNGEON levels, make ziggurat eligible ...
dshaligram
2008-11-25
1
-0
/
+1
*
Removed redundant buffer used to go from map_def to env.grid and all the tedi...
dshaligram
2008-11-23
1
-0
/
+1
*
Clean up legacy cruft involved in placing vaults.
dshaligram
2008-11-23
1
-0
/
+1
*
More steps toward ziggurats.
dshaligram
2008-11-23
1
-1
/
+2
*
Allow place:X in MONS specifications to place random monsters suitable for pl...
dshaligram
2008-11-23
1
-3
/
+5
*
Allow .des files to place manuals with names as "manual of Fighting" or "rand...
dshaligram
2008-11-23
1
-2
/
+3
*
Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number u...
dshaligram
2008-11-19
1
-0
/
+6
*
Lua marker code is now converted into an anonymous function in the same scope...
dshaligram
2008-11-18
1
-2
/
+22
*
Add a "patrolling" flag to monster creation in mapdef and dungeon.cc,
j-p-e-g
2008-05-26
1
-35
/
+37
*
Cleaned up monster generation functions, separate monster zombie type from mo...
dshaligram
2008-05-05
1
-6
/
+8
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