summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/misc.cc
Commit message (Expand)AuthorAgeFilesLines
* + Implement most of the suggestions for HUD compression.pauldubois2008-04-021-11/+2
* Fix tile compile on Windows.j-p-e-g2008-04-021-2/+7
* Fix 1921769: Exclusion squares on the tiles minimap sometimesj-p-e-g2008-03-301-12/+17
* Polish for monster list:pauldubois2008-03-301-2/+4
* Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)j-p-e-g2008-03-291-0/+6
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-6/+6
* Implement FR 1911470: DVORP type influences chance of spattering bloodj-p-e-g2008-03-281-2/+2
* Clean up vampire biting attack, and call the new method whenever aj-p-e-g2008-03-281-1/+10
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-2/+2
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-261-1/+3
* Fixed tile compile. (I was being a bit overzealous in my cleanup.)j-p-e-g2008-03-251-5/+5
* Fix 1923913: blood spattering into fountainsj-p-e-g2008-03-241-0/+4
* Fix a bunch of the TODO items.pauldubois2008-03-241-0/+31
* Implement a basic version of "list monsters in LOS".j-p-e-g2008-03-241-2/+4
* Since mons_inside_circle() is only used by Zin's Sanctuary and TSO's dolorous2008-03-211-18/+0
* Add a few more minor cosmetic cleanups.dolorous2008-03-181-5/+3
* Fix one last instance of the sanity check bug in i_feel_safe().dolorous2008-03-181-1/+1
* Some yesno standardisation. Some yesno prompts had a trailing space, some di...pauldubois2008-03-171-1/+1
* Remove redundant sanity check.dolorous2008-03-161-3/+0
* Halo-related cleanups: limit the halo's radius to (roughly) FOV, add dolorous2008-03-161-0/+3
* Implement TSO's halo. It applies backlight to the player and all dolorous2008-03-161-0/+18
* Overhauled potions of blood and vampires.j-p-e-g2008-03-131-53/+159
* Another of those commits on monster speech, hopefully the last one forj-p-e-g2008-03-111-5/+7
* Implement FR 1897310: auto-travel through clouds if you are (semi)permanentlyj-p-e-g2008-03-101-2/+10
* Another batch of msvc compile fixes.pauldubois2008-03-101-3/+3
* Add more monsters being capable of spattering the floor with blood.j-p-e-g2008-03-071-2/+2
* Further improvements of vampires:j-p-e-g2008-03-061-8/+8
* Add "active stealth-training" (FR 1833916):j-p-e-g2008-01-311-0/+1
* Fix collision between gotoxy(int,int,int) and DOS djgpp gotoxy().dshaligram2008-01-251-1/+1
* Secret doors that have a transparent appearance are discovered opened, to pre...ennewalker2008-01-171-1/+10
* Players can use upward escape hatches even if beyond the burden limits for no...dshaligram2008-01-121-4/+4
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-1/+1
* Add gore and splatter to Crawl - in the form of Jarmo's j-p-e-g2008-01-091-3/+99
* Vault updates (David).dshaligram2008-01-071-1/+4
* Fixing Pan assertion.ennewalker2008-01-051-10/+10
* Tiles!ennewalker2008-01-051-1/+12
* Remove invalid check for 2 or more levels of the acute vision mutation, dolorous2008-01-051-4/+4
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-0/+5
* Escape hatches can be safely navigated when confused - this behaviour fits th...dshaligram2007-12-301-2/+2
* Permanent levitation no longer confers permanent flight.haranp2007-12-131-7/+4
* Items can now fall through shaft traps (trap doors). The code is ratherzelgadis2007-12-031-0/+1
* Added a function, apply_to_all_dungeons(), which basically acts asharanp2007-12-011-3/+2
* A few changes to shafts:j-p-e-g2007-11-201-1/+1
* Removed: safe_autopickup, safe_zero_exp, lowercase_invocations,haranp2007-11-161-2/+1
* The number of traps randomly generated on a level, and which types ofzelgadis2007-11-131-27/+0
* Renaming Portal Vaults to Bazaars. [FR 1824984]j-p-e-g2007-11-041-1/+6
* [1821098] Fixed bat transform not conferring flight. Fixed player_is_levitati...dshaligram2007-10-271-11/+11
* Refixed labyrinth entry point.dshaligram2007-10-251-1/+1
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-0/+7
* Applying dolorous' latest patch (1806451), mostlyj-p-e-g2007-10-081-2/+2