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* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-19/+12
* Fix [1951429] Mutations being miscoloured after listing innate j-p-e-g2008-04-251-2/+2
* Some cleanup in the blessing routines. j-p-e-g2008-04-241-5/+7
* For now use normal tiles for the blessed blades (WPN_FALCHION ratherj-p-e-g2008-04-221-40/+38
* Add minor cosmetic fixes.dolorous2008-04-221-1/+1
* Add mesilliac's patch in [1944555] for improved handling of dolorous2008-04-211-2/+4
* Change mummy curses to only turn part of a stack of potions into decay.j-p-e-g2008-04-211-47/+81
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-2/+2
* [1943740] Fixing issue with odd tiles in Pan when saving and reloading.ennewalker2008-04-191-2/+2
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-35/+1
* A lot of these changes are ASCII only because I can't test in tile;pauldubois2008-04-181-19/+28
* Don't regard a sanctuary as automatically safe anymore once it startsj-p-e-g2008-04-171-2/+2
* Another modification of autotargetting submerged monsters, based offj-p-e-g2008-04-171-83/+67
* Disallow monster vampires to drain monsters (and the player) if theyj-p-e-g2008-04-151-1/+1
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-0/+2
* Overhaul blood potions to work completely differently.j-p-e-g2008-04-141-85/+521
* Some more Stealth changes.j-p-e-g2008-04-101-6/+30
* Let i_feel_safe() account for good neutral monsters.dolorous2008-04-071-1/+1
* Make vampires' metabolism dependant on their hunger state.j-p-e-g2008-04-071-36/+318
* + Implement most of the suggestions for HUD compression.pauldubois2008-04-021-11/+2
* Fix tile compile on Windows.j-p-e-g2008-04-021-2/+7
* Fix 1921769: Exclusion squares on the tiles minimap sometimesj-p-e-g2008-03-301-12/+17
* Polish for monster list:pauldubois2008-03-301-2/+4
* Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)j-p-e-g2008-03-291-0/+6
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-6/+6
* Implement FR 1911470: DVORP type influences chance of spattering bloodj-p-e-g2008-03-281-2/+2
* Clean up vampire biting attack, and call the new method whenever aj-p-e-g2008-03-281-1/+10
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-2/+2
* Split potions of blood and potions of coagulated blood into twoj-p-e-g2008-03-261-1/+3
* Fixed tile compile. (I was being a bit overzealous in my cleanup.)j-p-e-g2008-03-251-5/+5
* Fix 1923913: blood spattering into fountainsj-p-e-g2008-03-241-0/+4
* Fix a bunch of the TODO items.pauldubois2008-03-241-0/+31
* Implement a basic version of "list monsters in LOS".j-p-e-g2008-03-241-2/+4
* Since mons_inside_circle() is only used by Zin's Sanctuary and TSO's dolorous2008-03-211-18/+0
* Add a few more minor cosmetic cleanups.dolorous2008-03-181-5/+3
* Fix one last instance of the sanity check bug in i_feel_safe().dolorous2008-03-181-1/+1
* Some yesno standardisation. Some yesno prompts had a trailing space, some di...pauldubois2008-03-171-1/+1
* Remove redundant sanity check.dolorous2008-03-161-3/+0
* Halo-related cleanups: limit the halo's radius to (roughly) FOV, add dolorous2008-03-161-0/+3
* Implement TSO's halo. It applies backlight to the player and all dolorous2008-03-161-0/+18
* Overhauled potions of blood and vampires.j-p-e-g2008-03-131-53/+159
* Another of those commits on monster speech, hopefully the last one forj-p-e-g2008-03-111-5/+7
* Implement FR 1897310: auto-travel through clouds if you are (semi)permanentlyj-p-e-g2008-03-101-2/+10
* Another batch of msvc compile fixes.pauldubois2008-03-101-3/+3
* Add more monsters being capable of spattering the floor with blood.j-p-e-g2008-03-071-2/+2
* Further improvements of vampires:j-p-e-g2008-03-061-8/+8
* Add "active stealth-training" (FR 1833916):j-p-e-g2008-01-311-0/+1
* Fix collision between gotoxy(int,int,int) and DOS djgpp gotoxy().dshaligram2008-01-251-1/+1
* Secret doors that have a transparent appearance are discovered opened, to pre...ennewalker2008-01-171-1/+10
* Players can use upward escape hatches even if beyond the burden limits for no...dshaligram2008-01-121-4/+4