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* Make the genus of slime creatures and giant amoebas MONS_JELLY, instead of thezelgadis2009-01-201-2/+2
* * Add speech for Dissolution, courtesy of David.j-p-e-g2009-01-121-4/+4
* Fix bug #2496766: don't let Geryon use his horn to summon beasts whilezelgadis2009-01-121-1/+1
* Fix [2496040]: Insects shouldn't have skeletons.dolorous2009-01-101-22/+22
* Add yet another unique courtesy of castamir: Dissolution, sentientj-p-e-g2009-01-101-13/+25
* Comment fix.dolorous2009-01-101-2/+2
* Revert r8362; I was misreading the code (oops).dolorous2009-01-091-4/+5
* Add one more minor cosmetic fix.dolorous2009-01-091-2/+1
* Remove redundancy: if a monster resists hellfire, it also resists normal dolorous2009-01-091-5/+5
* Make Nessos more dangerous (and thus, more interesting). Still needsj-p-e-g2009-01-081-2/+3
* Use Z_NOZOMBIE for Nessos, since he leaves an ordinary centaur corpse, dolorous2009-01-071-1/+1
* Add two more uniques: Nessos and the Lernaean hydra, also implemented byj-p-e-g2009-01-071-7/+28
* Remove the setting of spectral things' attack flavor in their monster dolorous2009-01-071-1/+1
* Implement [2489129]: Remove the maximum HP hack for zombified monsters dolorous2009-01-061-6/+6
* Add minor cosmetic fixes.dolorous2009-01-061-2/+2
* Consistently set weights for monsters that leave corpses of different dolorous2009-01-051-33/+33
* Use Z_NOZOMBIE for Sonja, Prince Ribbit, and Ilsuiw, as with other dolorous2009-01-051-4/+5
* Remove the BUILD_REVISION define which was apparently never used, andj-p-e-g2009-01-051-1/+1
* Make all worms have no skeleton.zelgadis2009-01-051-3/+3
* Mark shapeshifters as not having skeletons, as other monsters that can dolorous2009-01-041-2/+2
* Introduce a number of new uniques taken from a patch by castamir.j-p-e-g2009-01-041-112/+205
* Add a few more corpse and zombie-related cleanups. Swamp worms now dolorous2009-01-041-4/+4
* Disallow moth of wrath zombies, since, as with boggarts, they're weak in dolorous2009-01-041-1/+1
* Disallow boggart zombies, as boggarts have a weight of 0, are weak in dolorous2009-01-041-1/+1
* For consistency with the other bears, give black bears Z_BIG instead of dolorous2009-01-041-1/+1
* After some thought, remove flaming corpses' vulnerability to cold, as dolorous2009-01-041-1/+1
* Make the test spawner monster land prefering amphibious.zelgadis2009-01-031-1/+1
* Make smoke demons use MONUSE_OPEN_DOORS instead of dolorous2009-01-021-1/+1
* Added the new monster "test spawner", an unkillable, stationary monster whichzelgadis2008-12-311-0/+16
* Change the color of simulacra from WHITE to EC_ICE, so that small dolorous2008-12-241-2/+2
* Give chaos spawns the CE_NOCORPSE corpse type instead of dolorous2008-12-241-1/+1
* Got rid of setup_dragon(), moving it's functionality into setup_mons_cast() andzelgadis2008-12-141-2/+3
* First draft of the spell noisyness system: spells cast by the player and byzelgadis2008-12-131-1/+1
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-3/+3
* * Colour ASCII sharks WHITE. :)j-p-e-g2008-12-081-1/+1
* * Add sharks. They go into a battle frenzy if they smell blood.j-p-e-g2008-12-081-0/+12
* Fix bug 2398445: "Ignite Poison" had the Holy spell discipline.zelgadis2008-12-081-1/+1
* Add tiles for disturbance in shallow water (only preliminary since youj-p-e-g2008-12-071-2/+2
* Make the royal jelly's name and pronoun come out right now that it's a unique.zelgadis2008-12-041-1/+1
* Harpies now also eat food on the ground.j-p-e-g2008-12-031-1/+1
* Implement harpyes. They ...j-p-e-g2008-12-031-7/+28
* Make the Royal Jelly a unique monster.zelgadis2008-12-031-1/+1
* Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt ofzelgadis2008-12-011-6/+6
* * Move all tiles of animal monsters into a subfolder animals/.j-p-e-g2008-11-301-1/+1
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-27/+46
* Changed player attribute type from unsigned char to unsigned long. Breakszelgadis2008-11-291-0/+11
* Put skeletal dragons back in the dragon genus, and treat all dolorous2008-11-241-1/+1
* Add the attack types AT_PUNCH and AT_KICK, and make draconian monks use dolorous2008-11-171-1/+1
* Make monsters' glowing quality a class flag, instead of hardcoding a dolorous2008-11-081-22/+22
* Make big kobolds medium-sized instead of small-sized, so that they're dolorous2008-11-031-1/+1