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* Fix [1947495]: Adjust orc bands.dolorous2008-04-211-1/+11
* Moderate OOD on D:1 is activated only after 700 turns spent on D:1. Other lev...dshaligram2008-04-211-4/+12
* Change place_monster_aux to always check nearby squares as if j-p-e-g2008-04-201-25/+34
* Another code cleanup.j-p-e-g2008-04-151-4/+3
* Another one of those pesky spacing changes.j-p-e-g2008-04-151-3/+3
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-21/+24
* Give monsters better natural regeneration increasing with HD. Monsters will s...dshaligram2008-03-311-3/+79
* Adjust early OOD generation another few ticks upward.dshaligram2008-03-311-1/+1
* Re-enable moderate OOD gen on D:1.dshaligram2008-03-311-10/+1
* Add still more whitespace cleanups, and increase the chances of the dolorous2008-03-281-8/+8
* Fix the summoning used by the reinforcement blessing, so that collateral dolorous2008-03-281-1/+1
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-1/+1
* Clean up handling of zombie-types.dolorous2008-03-151-7/+1
* Fix missing include.dolorous2008-03-141-0/+1
* Fix one more potential source of evil allies for good-god worshippers.dolorous2008-03-141-2/+2
* Simplify another good-god check.dolorous2008-03-141-4/+1
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-36/+68
* Monsters get multilevel resists (incomplete). Monster data needs to bedshaligram2008-01-091-19/+22
* Add more habitat cleanups: rename HT_NORMAL to HT_LAND, remove dolorous2008-01-041-1/+1
* Add rock wall to the habitats list (for rock worms), and move monster dolorous2008-01-041-27/+20
* Add miscellaneous type cleanups and comment fixes.dolorous2008-01-031-4/+5
* Summoned monsters will now take back only items they were summoned with - sub...dshaligram2007-12-301-3/+3
* Added the Bones, a skeleton summoning card.haranp2007-11-291-0/+3
* [1838128] Fixed monsters being able to move through immobile monsters on leve...dshaligram2007-11-271-8/+12
* Fixed bad shadow creatures summons when climbing with the Orb (bobbens).dshaligram2007-11-171-1/+1
* Removed: safe_autopickup, safe_zero_exp, lowercase_invocations,haranp2007-11-161-2/+1
* M_AMPHIBIOUS now means both "land creature can swim through deep water"zelgadis2007-11-161-6/+7
* Fixed stash-tracker seeing through walls (it was using stale LOS after blink/...dshaligram2007-11-151-10/+13
* [1828918] Fixed shadow creatures producing permanent summons.dshaligram2007-11-091-4/+5
* Toned down Xom's use of demons.dshaligram2007-10-281-2/+2
* Vestibule monster generation drops off quickly and approaches zero.dshaligram2007-10-271-18/+7
* Summoned monsters now have the (increasingly misnamed) CREATED_FRIENDLYharanp2007-10-161-1/+7
* Added to classes actor, monsters and player the method can_pass_through(),zelgadis2007-10-141-1/+8
* Implementing merfolk monsters. There are two types, merfolk fighters,j-p-e-g2007-10-131-1/+5
* This change breaks savefile compatibility.zelgadis2007-10-131-0/+1
* Fixed crash when summoned creature is killed by trap (Iaido) - monsters shoul...dshaligram2007-10-081-5/+0
* Adjust monster generation difficulty to be closer to 0.2 averages, but with m...dshaligram2007-10-071-3/+5
* Shaft traps (trap doors) [1792195] and level annotation [1769009]zelgadis2007-10-051-3/+21
* Fixed possible crash when placing monster bands. Also reworked the mapgen sta...dshaligram2007-09-281-1/+2
* Adjusted piety costs for Beogh smiting and Okawaru Haste (cbus/syllogism).dshaligram2007-09-261-2/+2
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-2/+3
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-1/+2
* Implementing patch 1775415 (outsourcing monster speech) byj-p-e-g2007-09-041-2/+8
* Finally fixed pickup.lua to work as intended (I hope).j-p-e-g2007-08-241-10/+7
* Monsters coming up or down staircases will now j-p-e-g2007-08-231-36/+117
* A few small fixes:j-p-e-g2007-08-221-0/+6
* Use "jewelled" as canonical spelling.dshaligram2007-08-191-2/+3
* Fixed -morgue option being ignored when Crawl is built with Lua bindings (Marc).dshaligram2007-08-171-1/+1
* Fixed map marker crashes.dshaligram2007-08-171-1/+1
* Accelerate monster generation in the Vestibule after the player spends enoughdshaligram2007-08-131-0/+76