| Commit message (Expand) | Author | Age | Files | Lines |
* | [2083243] Fixed crash when blinking monsters get killed by trap they land on.... | dshaligram | 2008-09-06 | 1 | -1/+1 |
* | Fix [2082964]: use player::can_see() to determine if the player can see | dolorous | 2008-09-06 | 1 | -3/+2 |
* | * Force ?immolation to never burn scrolls, whether in inventory or on | j-p-e-g | 2008-08-18 | 1 | -9/+9 |
* | Fix inverted logic preventing TSO and Beogh followers from having any | dolorous | 2008-08-09 | 1 | -1/+1 |
* | Don't equip pure spellcasters with a knife at game start. Finding any | j-p-e-g | 2008-08-07 | 1 | -7/+7 |
* | Better message when allies are killed. [2009285] | haranp | 2008-08-01 | 1 | -3/+17 |
* | More minor fixes. | haranp | 2008-08-01 | 1 | -21/+16 |
* | Massive overhaul to move towards coord_def(). | haranp | 2008-07-30 | 1 | -417/+238 |
* | Implemented monster spell miscasts. Spell miscasting is now handled | zelgadis | 2008-07-29 | 1 | -38/+87 |
* | More cleanups and fixes. | haranp | 2008-07-23 | 1 | -2/+2 |
* | TSO no longer makes summons permanent or enslaved monsters permanently friend... | dshaligram | 2008-07-23 | 1 | -3/+3 |
* | Massive change from using x and y to using coord_defs(). Not quite tested, | haranp | 2008-07-22 | 1 | -309/+265 |
* | Various code cleanups. Moving towards using coord_def() | haranp | 2008-07-21 | 1 | -139/+109 |
* | TSO no longer thinks it's unchivalric to attack evil creatures of any kind. | haranp | 2008-07-21 | 1 | -2/+2 |
* | Pan overhaul: | dshaligram | 2008-07-20 | 1 | -3/+4 |
* | [2021920] Fixing issue where swapping into a fire elemental and cancelling du... | ennewalker | 2008-07-19 | 1 | -8/+33 |
* | Fixing infinite loop in _handle_behaviour. | ennewalker | 2008-07-18 | 1 | -2/+1 |
* | Give amphibians movement speed boost in water, give deep elf master archers a... | dshaligram | 2008-07-13 | 1 | -9/+7 |
* | Add minor cosmetic fixes. | dolorous | 2008-07-07 | 1 | -2/+1 |
* | Another clean up, and add some new weapon speech. | j-p-e-g | 2008-07-07 | 1 | -6/+6 |
* | Fix 2011722: Reallow targetting beams such that you may be hit. (There's | j-p-e-g | 2008-07-06 | 1 | -1/+1 |
* | Fix 1945389: Detect Creatures not clearing monsters detected on changed | j-p-e-g | 2008-07-06 | 1 | -10/+11 |
* | Fix 2011201: Disallow summoned orcs from joining a worshipper of Beogh. | j-p-e-g | 2008-07-05 | 1 | -15/+16 |
* | Fix [2009377]: In _handle_behaviour(), initialize e_index to -1, so that | dolorous | 2008-07-03 | 1 | -1/+1 |
* | Fix pacified monsters' leaving the level when the player gets far enough | dolorous | 2008-07-03 | 1 | -1/+1 |
* | Mark unreachable areas for pacified monsters in the right place. | dolorous | 2008-07-03 | 1 | -18/+14 |
* | Simplify. | dolorous | 2008-07-02 | 1 | -1/+1 |
* | And tweak it again. | dolorous | 2008-07-02 | 1 | -3/+3 |
* | Really fix pacified monsters' finding ways to blocked-off exits. As | dolorous | 2008-07-02 | 1 | -2/+5 |
* | And clean up the previous improvements. | dolorous | 2008-07-02 | 1 | -13/+8 |
* | Improve pacified monsters' routines for leaving the level again. Remove | dolorous | 2008-07-02 | 1 | -21/+21 |
* | Add more minor cosmetic fixes. | dolorous | 2008-07-02 | 1 | -4/+4 |
* | Pacified monsters leaving the level shouldn't go out of their way to | dolorous | 2008-07-02 | 1 | -1/+2 |
* | Actually handle cases of unreachable exits for pacified monsters leaving | dolorous | 2008-07-02 | 1 | -19/+20 |
* | Tweak numbers again. | dolorous | 2008-07-02 | 1 | -1/+1 |
* | Let pacified monsters wander again, although less often than other | dolorous | 2008-07-02 | 1 | -1/+1 |
* | Comment fixes. | dolorous | 2008-07-02 | 1 | -6/+6 |
* | Oops, don't let pets swap or be swapped with other monsters if the | zelgadis | 2008-07-02 | 1 | -0/+8 |
* | Don't let the player swap places with stationary monsters. | zelgadis | 2008-07-02 | 1 | -1/+66 |
* | Make berserking and non-living monsters stop retreating from Sanctuary as | zelgadis | 2008-07-02 | 1 | -10/+8 |
* | When laying down Sanctuary make all pets inside it stop attacking and move | zelgadis | 2008-07-02 | 1 | -6/+18 |
* | Per jpeg's suggestion, don't make pacified monsters wander around their | dolorous | 2008-07-01 | 1 | -1/+1 |
* | Stationary monsters can't flee, even from sanctuary. | zelgadis | 2008-07-01 | 1 | -0/+4 |
* | Make sure pacified monsters don't use emergency spells that harm the | dolorous | 2008-06-30 | 1 | -4/+12 |
* | Simplify again. | dolorous | 2008-06-30 | 1 | -2/+1 |
* | Fix good random secondary choices during character selection. | j-p-e-g | 2008-06-29 | 1 | -1/+2 |
* | Don't behold and and un-behold the player in the same instant if a mermaid | zelgadis | 2008-06-29 | 1 | -1/+11 |
* | Force berserking and non-living monsters to flee sanctuary. | zelgadis | 2008-06-29 | 1 | -4/+11 |
* | Only place a newly created monster (summons) on a sanctuary square if it | zelgadis | 2008-06-29 | 1 | -3/+6 |
* | Simplify. | dolorous | 2008-06-29 | 1 | -6/+3 |