| Commit message (Collapse) | Author | Age | Files | Lines |
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range for conjurations spells. Starting at **** piety reduce the cost of high level (>=5) conjurations and summonings spells by 1.
(Additional wording tweaks by Eino)
Signed-off-by: evktalo <evktalo@users.sourceforge.net>
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or losing piety or penance, so that Invocations-based titles are handled
properly; don't display Zin's message about mutagenic glow if the player
isn't glowing; and have Zin treat all chaotic spells consistently.
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something
* FR 2836364 : Make controlled blink contaminate the player.
* Fix 2841232: display "very slow" in the % screen.
* FR 2858960 : Re-add mouseover descriptions for previously seen (but
not detected) features out of sight, and for plain floor
the stash description like when using 'x'.
* Disallow placement of corpses within walls, and allow rock worms to
leave corpses elsewhere.
* Minor tweaks to the documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10766 c06c8d41-db1a-0410-9941-cceddc491573
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Might still need some tweaks but overall looks great!
And... we need more tiles (kraken head + tentacles).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10691 c06c8d41-db1a-0410-9941-cceddc491573
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* patch 2849505 by weyrava: make submerged monsters use the correct colour
* patch 2857771 by caotto: another Feawn update
* patch 2838771 by camedo: add potions of brilliance/agility
* BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water
Now we need tiles for the new potions!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10566 c06c8d41-db1a-0410-9941-cceddc491573
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same effect, but different name, description, and messages.
Also, See Invisible is now pure Ench, and has been moved into the Book
of Enchantments.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10548 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10271 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2822293: colour "slot restricted" darkgrey on % screen
Fix 2822279: polymorph other taking MR into account
Fix 2821651: berserking monsters respecting 't' orders
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10247 c06c8d41-db1a-0410-9941-cceddc491573
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including a fix for [2822291]. (For the record, there still seem to be
some inconsistencies with how many levels some resistances have; do acid
resistance and clarity have 3 levels or 1?)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10229 c06c8d41-db1a-0410-9941-cceddc491573
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mutation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10124 c06c8d41-db1a-0410-9941-cceddc491573
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(Adam Borowski)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10120 c06c8d41-db1a-0410-9941-cceddc491573
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in the monster panel.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10112 c06c8d41-db1a-0410-9941-cceddc491573
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This includes a new transformation TRAN_PIG that the player can not end
at will but rather will have to time out. Pigs (or rather hogs) are fast
but cannot use any equipment except amulets, or cast spells.
If the transformation would cause death by stat loss (due to equipment
loss) the player is paralysed instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10061 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9965 c06c8d41-db1a-0410-9941-cceddc491573
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9880 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9796 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9795 c06c8d41-db1a-0410-9941-cceddc491573
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instead of "divinely robust", as it doesn't affect just HP anymore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9781 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9780 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9750 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9749 c06c8d41-db1a-0410-9941-cceddc491573
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the output panel.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9748 c06c8d41-db1a-0410-9941-cceddc491573
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ever added.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9701 c06c8d41-db1a-0410-9941-cceddc491573
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is wearing a randart that prevents teleportation. Spells don't face any
such restriction seeing as the direct call of your_spells() bypasses the
randart check.
Also, a few more spacing cleanups.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9673 c06c8d41-db1a-0410-9941-cceddc491573
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* Experimentally make tension increase the odds for good effects.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9600 c06c8d41-db1a-0410-9941-cceddc491573
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levels, since it only has one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9429 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9400 c06c8d41-db1a-0410-9941-cceddc491573
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* (Re?)allow mouseclicks in menus (Tiles, only):
L-click = scroll down, R-click = Esc
* Clear last_clicked_grid if you move your mouse.
* When entering a new level, draw the map before handling monster shouts.
Enne, please review the changes. Thanks!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9386 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9377 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9364 c06c8d41-db1a-0410-9941-cceddc491573
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together with the corresponding unused ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9244 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9200 c06c8d41-db1a-0410-9941-cceddc491573
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screen.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9184 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9177 c06c8d41-db1a-0410-9941-cceddc491573
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Add a new mutation, MUT_SLOW_HEALING, which at level 3 blocks all healing;
it can't be acquired randomly, but deep dwarves start with it at level 3.
This overrides regeneration, including the god-given kind (Trog's Hand.)
Fix mutation listings (hopefully I got this right.)
There are still some cases where DD HP shaving is not applied:
ability HP costs, Staff of Dispater effect, vampiric draining backlash,
Sublimation of Blood spell.
Fix dancing weapons leaving mgrd incorrect if their weapon can't be
generated.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9173 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9165 c06c8d41-db1a-0410-9941-cceddc491573
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that gourmand status isn't given away by an unidentified one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9160 c06c8d41-db1a-0410-9941-cceddc491573
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instead of checking for wearing the amulet *and* gourmand duration,
account for gourmand (both the amulet and the mutation) in the output
screen, and treat gourmand (both the amulet and the mutation)
consistently with regard to potions of blood.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9153 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9048 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8989 c06c8d41-db1a-0410-9941-cceddc491573
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light blue.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8948 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8718 c06c8d41-db1a-0410-9941-cceddc491573
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decreases.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8557 c06c8d41-db1a-0410-9941-cceddc491573
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damage messages in the "V" screen.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8489 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8473 c06c8d41-db1a-0410-9941-cceddc491573
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it to colour monster pane entries for when it would be unchivarlic for a
TSO-ite to attack them.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8468 c06c8d41-db1a-0410-9941-cceddc491573
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