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* Rename cleansing flame resistance to holy energy resistance, and clean dolorous2009-01-191-1/+1
* Go back to using the special damage message for draining monsters in dolorous2009-01-191-1/+1
* Consolidate the player and monster draining functions in fight.cc, make dolorous2009-01-181-2/+2
* Actors are now always visible to themselves. If an actor should behavezelgadis2009-01-181-1/+1
* Generalize the check for unchivalric attacks via cleansing flame.dolorous2009-01-181-1/+1
* Tweaks to make it less likely that command repitition will be cancled when it'szelgadis2009-01-181-7/+5
* Move cleansing flame (BEAM_HOLY) resistance to the actor interface.dolorous2009-01-181-0/+14
* Consolidate checks for the player's being undead or a demonspawn into dolorous2009-01-181-4/+8
* * Tweak FAQ as suggested in FR 2472030.j-p-e-g2009-01-171-12/+16
* Move experience draining for players and monsters to the actor dolorous2009-01-171-2/+7
* Add whitespace fixes.dolorous2009-01-171-1/+1
* Remove atk and def from melee_attack.haranp2009-01-131-0/+18
* * Clean up handling of duration values that trigger expiration warningsj-p-e-g2009-01-111-69/+163
* Fix 2496474: Bardings melding into centaurs.j-p-e-g2009-01-111-1/+7
* Turning back on minimap for labyrinths, but fixing it so that it recenters du...ennewalker2009-01-111-0/+4
* Clean up rotting routines again.dolorous2009-01-081-8/+5
* Clean up the rotting routines a bit.dolorous2009-01-081-1/+1
* Add minor cosmetic fixes.dolorous2009-01-081-1/+1
* Kenku, like draconians, can fly whenever they levitate (once they hitharanp2009-01-071-0/+1
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-8/+8
* Add more minor cosmetic fixes.dolorous2009-01-061-4/+5
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+2
* Add ASSERT(!crawl_state.arena) to a number of places.zelgadis2009-01-031-0/+62
* Fix 2483722: EQ_ALL_ARMOUR not skipping melded armour.j-p-e-g2009-01-031-0/+4
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-0/+6
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-4/+4
* Vampires may no longer draw blood from summoned monsters.j-p-e-g2008-12-291-18/+0
* Changes to monster spell messages:zelgadis2008-12-291-0/+23
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-281-36/+49
* Also handle EQ_RINGS_PLUS etc. in you_tran_can_wear().j-p-e-g2008-12-271-8/+21
* Fix 2448686: some jewellery properties not working properly while transformed.j-p-e-g2008-12-261-15/+18
* Two cosmetic-only changes to Xom miscasts:zelgadis2008-12-221-0/+2
* Improved handling of Xom accidentally killing the player.zelgadis2008-12-211-0/+14
* Make player::is_habitable_feat() deal with deep water and lava.zelgadis2008-12-201-1/+13
* Added "The Stairs" card (not yet in any deck), eventually to be the card whichzelgadis2008-12-191-0/+26
* Take enchantment into account with monster shields. Fixes 2370612.haranp2008-12-131-13/+1
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-8/+12
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-0/+78
* Make sirens draw the player in their direction. This will not actuallyj-p-e-g2008-12-011-73/+77
* * Rename beheld -> mesmerised.j-p-e-g2008-12-011-49/+50
* * Repurpose program bug tile for chaos spawns (using error tile forj-p-e-g2008-11-301-3/+5
* * Fixed a few issues with transformations.j-p-e-g2008-11-281-2/+2
* Allow ziggurats placed in Pandemonium to return to the same Pan level when th...dshaligram2008-11-251-1/+4
* Fix bug 2325392: Ring of Flames interface problems. Whether stepping intozelgadis2008-11-221-1/+7
* Turn kenkus' hardcoded pecking attack and inability to wear helmets into dolorous2008-11-191-3/+6
* Transformed naga should not get bonus defence vs water attack.dshaligram2008-11-181-1/+1
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-171-2/+2
* Make all the checks for throwable items consistent.dolorous2008-11-171-1/+1
* Add still more minor cosmetic fixes.dolorous2008-11-171-2/+1
* Move asphyxiation resistance to the actor interface.dolorous2008-11-161-5/+11