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* The wizard "tweak item" command can now alter randart properties.zelgadis2008-06-021-0/+32
* Comment fixes.dolorous2008-05-281-6/+5
* Fix 1914059: randart jewellery inconsistently described as {tried} byj-p-e-g2008-05-251-1/+1
* Add a tutorial hint for encountering an invisible monster and offer a j-p-e-g2008-05-151-0/+4
* Comment fix.dolorous2008-05-121-5/+3
* Disallow randart slings of venom, since they can produce poisoned stones dolorous2008-05-121-0/+7
* Rename the "blessed blade" the "blessed eudemon blade", so that the name dolorous2008-05-071-5/+1
* * Fix god gift randarts being named after *other* gods.j-p-e-g2008-05-061-8/+6
* Remove unnecessary parentheses.dolorous2008-04-301-2/+2
* Fix _god_fits_artefact() to properly check for good gods' not gifting dolorous2008-04-301-2/+2
* Fix off-by-one error when choosing a random god to gift an artefact.dolorous2008-04-301-1/+1
* Remove the single level of negative energy resistance on blessed blade dolorous2008-04-281-1/+0
* All artefact blessed blades are now named Blessed Blades (note the dolorous2008-04-281-1/+1
* Fix 1949311: autoinscription for randart =Strength not respecting its j-p-e-g2008-04-251-6/+7
* Fix props vector not being initialized for unrandarts (BR 1951367 j-p-e-g2008-04-251-9/+26
* FR 1951252: Modify shafts to usually (50%) drop you two levels, andj-p-e-g2008-04-251-2/+4
* * Add a wizard function apply_monster_blessing to allow for easy testingj-p-e-g2008-04-241-2/+2
* * Remove "Really eat rotten meat?" prompt, and print a generic refusalj-p-e-g2008-04-221-3/+1
* Make sure blessed blades don't get treated as unrandarts, either.dolorous2008-04-221-1/+2
* Fix assertion failure when creating a blessed blade.dolorous2008-04-221-0/+3
* Clean up blessed blade handling a bit.dolorous2008-04-221-7/+2
* Go all the way and also store a randart's name and description inj-p-e-g2008-04-221-39/+87
* Allow Vampire Enchanters and Transmuters.j-p-e-g2008-04-221-36/+36
* Modify randart code to store randart properties in the props table,j-p-e-g2008-04-221-41/+109
* Removing debug statement entirely.j-p-e-g2008-04-221-8/+0
* #ifdef debug outputj-p-e-g2008-04-221-1/+2
* Make TSO's blessed blade artefacts only get the holy wrath brand, by dolorous2008-04-211-22/+5
* Allow true randarts to occasionally recurse themselves.j-p-e-g2008-04-201-2/+7
* Change recursing to work similarly as was suggested by {bdr} - Brent?j-p-e-g2008-04-201-1/+1
* Restrict randart names to a maximum length of 30. (I'd really like to j-p-e-g2008-04-191-34/+65
* Don't add rF+/rC- to the autoinscriptions of randart rings of fire j-p-e-g2008-04-191-0/+8
* Clean up TSO artefact handling some more, and fix indentation.dolorous2008-04-181-71/+73
* Simplify TSO artefact gifts further, just in case they're ever expanded dolorous2008-04-181-4/+2
* Simplify TSO randart gift checking. Also, make sure any randart gifts dolorous2008-04-181-4/+7
* For TSO artefact gifts, put checks against negative accuracy and damage dolorous2008-04-171-1/+3
* Don't allow randart gifts from good gods to have the RAP_CURSED dolorous2008-04-171-2/+2
* Clean up TSO's weapon blessing again.dolorous2008-04-171-0/+6
* Still another comment fix.dolorous2008-04-171-2/+2
* More comment fixes.dolorous2008-04-171-3/+3
* Fix typo in randart_is_redundant(), so that rings of teleportation are dolorous2008-04-171-2/+2
* Remove now-unneeded include.dolorous2008-04-171-1/+0
* Yet another comment fix.dolorous2008-04-171-1/+1
* Another comment fix.dolorous2008-04-171-1/+1
* Comment fix.dolorous2008-04-171-1/+1
* Fix one last TSO randart issue.dolorous2008-04-171-2/+1
* Don't affect accuracy or damage in TSO artefacts, either, since those dolorous2008-04-171-2/+0
* And fix a few more.dolorous2008-04-171-1/+1
* Fix some inappropriate entries for TSO's artefact weapons (oops).dolorous2008-04-171-8/+2
* Refine TSO's artefact weapons by filtering out all negative effects dolorous2008-04-171-13/+30
* Comment fixes.dolorous2008-04-171-46/+48