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Author
Age
Files
Lines
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Add flowered grass tiles, with appropriate weights.
Johanna Ploog
2010-01-17
9
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Colour grass tiles a darker and (I feel) more natural colour.
Johanna Ploog
2010-01-17
23
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+0
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Make water bubbles in Shoals' deep water "animation" rarer.
Johanna Ploog
2010-01-12
8
-0
/
+0
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Also add wave tiles for deep water. The water masks still look wonky.
Johanna Ploog
2010-01-12
8
-0
/
+0
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Add wave tiles to smoothen the transition between shallow water and floor.
Johanna Ploog
2009-12-30
8
-0
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+0
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Add shadows to the tree tiles.
Johanna Ploog
2009-12-30
2
-0
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+0
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Merge branch 'master' into wizlab
Jude Brown
2009-12-29
2
-0
/
+0
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Add two placeholder tiles for trees.
Johanna Ploog
2009-12-29
2
-0
/
+0
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Add Purge's transparent flesh tiles.
Jude Brown
2009-12-25
7
-0
/
+0
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Merge branch 'master' into wizlab
Jude Brown
2009-12-25
55
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+0
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Basic support for tile recolouring.
Enne Walker
2009-12-24
54
-0
/
+0
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Improved shaft tile.
Johanna Ploog
2009-12-23
1
-0
/
+0
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Merge branch 'master' into wizlab
Jude Brown
2009-12-22
1
-0
/
+0
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Add a turtleshaped altar tile for Cheibriados. Can still be improved.
Johanna Ploog
2009-12-20
1
-0
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+0
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Add fleshy doors and (temporary) transparent flesh walls for Cigotuvi's.
Jude Brown
2009-12-19
3
-0
/
+0
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Rename Feawn
Charles Otto
2009-11-08
1
-0
/
+0
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Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.
j-p-e-g
2009-09-16
33
-0
/
+0
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Apply zebez' patch to differentiate gates some more from stairs.
j-p-e-g
2009-07-25
2
-0
/
+0
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Apply caotto's plant god patch, for now named "Feawn".
j-p-e-g
2009-07-20
1
-0
/
+0
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Move all tiles for stairs, gates and portals into a new subfolder
j-p-e-g
2009-07-19
23
-0
/
+0
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ATTR_RUNES_IN_ZOT is no longer needed. I couldn't decide if I should
j-p-e-g
2009-07-19
1
-0
/
+0
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* Open Zot for good the first time you enter (with three runes or more).
j-p-e-g
2009-07-19
2
-0
/
+0
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Add the Slime god as per n78291's (Shayne?) patch. Thanks! :D
j-p-e-g
2009-07-18
1
-0
/
+0
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Apply patch by zebez to add variants for a number of tiles (mostly
j-p-e-g
2009-07-15
17
-0
/
+0
*
Tweak Shoals algorithm to place the islands a bit more central and away from
j-p-e-g
2009-07-14
1
-0
/
+0
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* Add a tile for detected secret doors as suggested by zebez, then turned
j-p-e-g
2009-07-13
2
-0
/
+0
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* Replace rock stair tiles with Eino's cool new escape hatch tiles.
j-p-e-g
2009-06-29
4
-0
/
+0
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Add more semi-animations to the dungeon. This just means that some tiles
j-p-e-g
2009-06-25
24
-0
/
+0
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* Move wall tiles into the dc-dngn/wall folder.
j-p-e-g
2009-01-02
6
-0
/
+0
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Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.
j-p-e-g
2008-12-07
1
-0
/
+0
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Add tiles for disturbance in shallow water (only preliminary since you
j-p-e-g
2008-12-07
8
-0
/
+0
*
Modify shop entry tile to show the shop type. Ignoring antique for now.
j-p-e-g
2008-11-21
10
-0
/
+0
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Add tiles for the sewers' murky (deep and shallow) water, as well as a
j-p-e-g
2008-11-20
2
-0
/
+0
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RLTiles complete code rewrite: now much more robust and functional.
ennewalker
2008-08-23
588
-0
/
+0
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Add fountains of blood (as suggested by Lemuel), and tidy up
j-p-e-g
2008-03-26
1
-0
/
+0
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Trap art update to have different graphics for each kind of trap.
ennewalker
2008-02-29
11
-0
/
+0
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Tile support for (horizontal) gates.
ennewalker
2008-02-22
6
-0
/
+0
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Add shaft tile. Yay!
j-p-e-g
2008-01-27
1
-0
/
+0
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Added rock worm and transparent wall tiles from Denzi.
ennewalker
2008-01-20
1
-0
/
+0
*
Modifying shoals tiles.
ennewalker
2008-01-08
7
-0
/
+0
*
Fixing Pan assertion.
ennewalker
2008-01-05
36
-0
/
+0
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Tiles!
ennewalker
2008-01-05
253
-0
/
+0