| Commit message (Collapse) | Author | Age | Files | Lines |
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Change freshness calculation for chunk sorting: all chunks
now sorted oldest to freshest, listing rotten last for
non-Saprovores.
Small comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2221 c06c8d41-db1a-0410-9941-cceddc491573
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* cleanup of weird_colour()
* hooves mutation one level only
* fixes for vampire food level checks
* Xom gifts interrupt travel
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2164 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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s/SK_RANGED_COMBAT/SK_THROWING
Only thrown weapons, darts and slings train Throwing
and benefit from this skill. Added Slings/Throwing and
Darts/Throwing to the cross training pairs in skill2.cc.
For most cases ranged combat could be simply replaced with
throwing. For some, such as effSkill in item_use.cc or
starting skills I tried to choose reasonable replacements.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2070 c06c8d41-db1a-0410-9941-cceddc491573
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- Fixed 1788033, 1787436, 1782862.
- Modified basename, so it's a bit more useful and it's
seeing use when not switching back during butcher.
- Mummy Wanderers won't get a potion.
- NOTE_XP_LEVEL_CHANGE notes "real" hp/mp.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2055 c06c8d41-db1a-0410-9941-cceddc491573
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1. Food
- Fix bug 1784968.
- make sausages count as carnivorous food
- make pizza message respect carni/herbivorousness
2. Skills and items
- added note_all_skill_levels as a shortcut for
note_skill_levels = 1..27
- changed skill progress colour to CYAN
- Harold and Jozef get throwing nets
Also:
- Berserkers can still open and close doors, but they
do this none too gently and make a lot of noise
- corrected a few mistakes in spells.txt
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2049 c06c8d41-db1a-0410-9941-cceddc491573
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even if they're from non-magically-apt races.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1905 c06c8d41-db1a-0410-9941-cceddc491573
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foo.invisible(), not foo.has_ench(ENCH_INVIS) or foo.duration[DUR_INVIS].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1874 c06c8d41-db1a-0410-9941-cceddc491573
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there are a few traces of things I've changed
(that I've included and then commented out).
There's still lots of stuff to be added, but they
should be playable right now. I notice that their
vampiric bite attack needs to be made more
probable. Feel free to comment on anything that
looks weird, is plain wrong, or goes against the
spirit of Crawl/Stonesoup.
Positive feedback will be appreciated as well. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1870 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1865 c06c8d41-db1a-0410-9941-cceddc491573
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changed, fixed. We should now see the demon of the infinite void a lot less
often.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1815 c06c8d41-db1a-0410-9941-cceddc491573
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'm' screen (peer pressure, peer pressure...)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1715 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1697 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1655 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1650 c06c8d41-db1a-0410-9941-cceddc491573
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are now durations.
Removed some unnecessary limitations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1626 c06c8d41-db1a-0410-9941-cceddc491573
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.crawlrc).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1610 c06c8d41-db1a-0410-9941-cceddc491573
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you.char_class.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1601 c06c8d41-db1a-0410-9941-cceddc491573
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the skill screen (please check this, guys!) - I also
changed the targetting description in the tutorial
messages. If I've counted right, we've not got five
commands to shoot at a previously selected target,
namely ., f, p, t and Enter.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1566 c06c8d41-db1a-0410-9941-cceddc491573
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The replacement is str_monam() and mons_type_name().
str_monam() should probably be folded into actor::name. I think.
Deaths from zombies, skeletons and simulacra will not handle the
name correctly; needs a further hack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1484 c06c8d41-db1a-0410-9941-cceddc491573
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until save/restore.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1371 c06c8d41-db1a-0410-9941-cceddc491573
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instead.
Fixed a bug with affix_weapon_enchantment messaging (mea culpa.)
Fixed shatter() messages getting surpressed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1347 c06c8d41-db1a-0410-9941-cceddc491573
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Change this if it's too ugly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1346 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1326 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1325 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1292 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed a free-without-malloc security issue (of art_n.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1291 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1105 c06c8d41-db1a-0410-9941-cceddc491573
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than the old format by about 2x, but is more maintainable and comprehensible.
Removed support for parsing scorefiles/logfiles older than 4.0 beta 26.
Added shim to make 0.1.7 logfiles compatible with 0.2
Using the -scorefile option alone (no -scores, -tscores, etc.) causes Crawl to
read in the existing scorefile/logfile and write it out to stdout in the new
format.
Ghouls get claw damage messages in unarmed combat.
Plain oozes lose acid damage attacks (added inadvertently).
Prompt the user when trying to displace a friendly over water (the old
fix was to simply say "The foo resists").
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@994 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@924 c06c8d41-db1a-0410-9941-cceddc491573
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Removed DOS_TERM, PLAIN_TERM special casery - all platforms get PLAIN_TERM.
Better end-of-greedy-explore reporting for items on traps (Erik).
Cleaned up find_travel_pos - moved guts of travel pathfinding to
travel_pathfind class.
Miscellaneous other stuff.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@882 c06c8d41-db1a-0410-9941-cceddc491573
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tables.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@852 c06c8d41-db1a-0410-9941-cceddc491573
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Improved the help browser somewhat and added some hotkeys.
The 'm' screen now lets you see your aptitudes with '!'
(if you're allowed to know them, that is.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@798 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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