| Commit message (Collapse) | Author | Age | Files | Lines |
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There's now a spell-specific _lightning_los which may require
some fine-tuning -- I'm not quite sure of the intention of the
original check.
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Mostly rename functions from terrain.h that accept features of typ
dgn_feature_type from grid_is_* to feat_is_*.
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Fix some conditions causing permanent stat loss or gain for Mf with
stat modifying boots.
Unmerge boots when the player starts levitating or flying on a water
square.
Use move_player_to_grid in blink, semi-controlled blink, and
teleportation.
Also fix a bug where Mf could random teleport into solid walls.
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The console version still compiles on Linux; both console and
tiles version compile in OS X. I haven't been able to test the
DOS and Windows compiles -- please fix or tell me about any
errors that show up.
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los.cc: basic raycasting algorithm; losight(), see_grid() etc.
ray.cc: ray_def implementation.
mon-los.cc: monster_los
This includes adding a bunch of #includes; there's probably some
obsolete includes of view.h now.
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jewellery.
* As per FR 1937144, leave a purple cloud if the player or a monster
blinks or teleports away. For some reason this doesn't yet work
correctly with scrolls of blinking, even though wizard blink (which
uses the same function) does work.
--
(from svn)
Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
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* patch 2849505 by weyrava: make submerged monsters use the correct colour
* patch 2857771 by caotto: another Feawn update
* patch 2838771 by camedo: add potions of brilliance/agility
* BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water
Now we need tiles for the new potions!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
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same effect, but different name, description, and messages.
Also, See Invisible is now pure Ench, and has been moved into the Book
of Enchantments.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10548 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10495 c06c8d41-db1a-0410-9941-cceddc491573
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other no-piety pacification message.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10494 c06c8d41-db1a-0410-9941-cceddc491573
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gain "support" when pacifying monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10493 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix random blink placing the player in dangerous clouds.
* Fix message when trying to place Conjure Flame in a wax wall.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10397 c06c8d41-db1a-0410-9941-cceddc491573
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* 2811005: unknown mimics being stabbable
* 2818709: restrict monsters picking up stuff to 2 items per turn
* 2820097: reintroduce prompts for firing _in the direction_ of allies
and fix message
* 2821462: returning from tutorial screen swallowing a keypress
* 2822771: fire elementals could be placed in shallow water
Also, Azrael is no longer generated in the Shoals/Swamp
Also, implement the second part of FR 2820876: Xom will no longer
confuse the player if there's adjacent deep water or lava. This
restriction doesn't apply if Xom is feeling nasty (penance or bored)
and there's also no checks for water/lava further away.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10255 c06c8d41-db1a-0410-9941-cceddc491573
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(further changes will be much smaller). Breaks savefile compatibility,
and bumps the major savefile version up to 6.
Some changes made to some tiles files, but it hasn't been tested with a tiles
build.
Overview of changes:
* Unrand artefacts are now defined in art-data.txt and is turned into
C code via util/art-data.pl. This has the dual advantage of being
more readable by humans, and that if the unrand data structure
changes then you can just change util/art-data.pl and regenerate
the C code rather than having to change some 70 different C structs
by hand.
* util/art-data.pl automatically updates NO_UNRANDARTS, and also
automatically generates an enumeration of all the unrands which are
equal to their item.special field.
* randart.cc and randart.h have been renamed to artefact.cc and artefact.h,
since the files covers all types of artefacts, and the differences
between randarts, unrandarts and (former) fixed arts have been
minimized since the terms were introduced. Also renamed unrand.h to
art-data.h
* The brands and resistances of former fixed arts are now handled via
artefact properties, but the rest of their special behaviours are still
hardcoded.
* Unrandarts are now distinguished between normal and "special",
with the special ones currently just being identical to the list of
the formed fixed arts. Special unrandarts are randomly generated less
often than normal unrandarts, can be generated in the Abyss if they've
been lost, can't be picked up by monsters, and can't be affected by
Tukima's Dance.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9922 c06c8d41-db1a-0410-9941-cceddc491573
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix 2788773: Infinite scroll uses by clicking on a stack in tiles.
* Fix 2792095: Tiled menus possibly containing more than 52 items.
* Fix clicking on items not setting just_clicked_on_item until after the
effect happened.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9853 c06c8d41-db1a-0410-9941-cceddc491573
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pacifying monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9813 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9811 c06c8d41-db1a-0410-9941-cceddc491573
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with Elyvilon, based on the previous messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9810 c06c8d41-db1a-0410-9941-cceddc491573
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Currently, this seems to hardly ever happen. (?)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9804 c06c8d41-db1a-0410-9941-cceddc491573
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there are no monsters within range.
* Give a message if extending a transformation doesn't make it last long
enough for the "about to time out" message.
* Extension has no effect on Bat Form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9794 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9780 c06c8d41-db1a-0410-9941-cceddc491573
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at the player, just as we do with Lugonu's "Banish" ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9778 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9741 c06c8d41-db1a-0410-9941-cceddc491573
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Other no longer costs piety, but it will no longer work as well on weak
monsters.
Note that the documentation for Heal Other has not been updated yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9655 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9645 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9624 c06c8d41-db1a-0410-9941-cceddc491573
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gaining piety for healing a fellow creature if it wasn't so before being
pacified in the same turn.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9623 c06c8d41-db1a-0410-9941-cceddc491573
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afterward. Also, do the pacification check only once and use the result
both times instead of doing the pacification check twice, as it has a
random factor.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9622 c06c8d41-db1a-0410-9941-cceddc491573
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others. I've added a new targetting mode TARG_NOT_SELF that basically
just forces the autotargetting to skip the player in favour of the
previous target or, failing that, the nearest monster (no matter whether
friendly, hostile or neutral).
Both types of ability crop up at the same piety point, and the ability
letters are changed accordingly (which is likely to wreak havoc on those
relying on their finger memory, but makes more sense and is easier to
remember in the long run).
I haven't changed/added the ability descriptions. If someone could do
that, please?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9575 c06c8d41-db1a-0410-9941-cceddc491573
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contamination in the description of the Extension spell, as suggested in
[1946662].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9405 c06c8d41-db1a-0410-9941-cceddc491573
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to 0 (oops).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9403 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9240 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9068 c06c8d41-db1a-0410-9941-cceddc491573
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again, and refix [2594209], to not allow such wands to pacify
un-pacifiable monsters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9067 c06c8d41-db1a-0410-9941-cceddc491573
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Elyvilon's healing invocations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9064 c06c8d41-db1a-0410-9941-cceddc491573
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of monster_at().
The hope is to eventually remove mgrd completely (in favour of scanning
through the monster list, or a different datastructure which gets updated
automatically when monsters move), and thus fix all the mgrd-out-of-sync
bugs in one fell swoop.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9056 c06c8d41-db1a-0410-9941-cceddc491573
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This fixes some bugs (e.g. Portal spell and nets interact properly.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9036 c06c8d41-db1a-0410-9941-cceddc491573
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making ZAP_DEBUGGING_RAY no longer an obvious_effect. It might be more
correct to restore obvious_effect on a tracer, or at least a player_tracer,
but bug 2515082 [and r8500] makes me cautious.
Fix healing being too generously identified.
Fix wand of healing not working on enemies if you happen to worship Ely.
Fixes [2580106].
Also some dead code elimination.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8982 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8871 c06c8d41-db1a-0410-9941-cceddc491573
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